2 research outputs found

    Computing Three-dimensional Constrained Delaunay Refinement Using the GPU

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    We propose the first GPU algorithm for the 3D triangulation refinement problem. For an input of a piecewise linear complex G\mathcal{G} and a constant BB, it produces, by adding Steiner points, a constrained Delaunay triangulation conforming to G\mathcal{G} and containing tetrahedra mostly of radius-edge ratios smaller than BB. Our implementation of the algorithm shows that it can be an order of magnitude faster than the best CPU algorithm while using a similar amount of Steiner points to produce triangulations of comparable quality

    Computing three-dimensional constrained delaunay refinement using the GPU

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    10.1109/PACT.2019.000392019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT)2019-September408-419United State
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