8,462 research outputs found

    Rectangular Layouts and Contact Graphs

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    Contact graphs of isothetic rectangles unify many concepts from applications including VLSI and architectural design, computational geometry, and GIS. Minimizing the area of their corresponding {\em rectangular layouts} is a key problem. We study the area-optimization problem and show that it is NP-hard to find a minimum-area rectangular layout of a given contact graph. We present O(n)-time algorithms that construct O(n2)O(n^2)-area rectangular layouts for general contact graphs and O(nlogn)O(n\log n)-area rectangular layouts for trees. (For trees, this is an O(logn)O(\log n)-approximation algorithm.) We also present an infinite family of graphs (rsp., trees) that require Ω(n2)\Omega(n^2) (rsp., Ω(nlogn)\Omega(n\log n)) area. We derive these results by presenting a new characterization of graphs that admit rectangular layouts using the related concept of {\em rectangular duals}. A corollary to our results relates the class of graphs that admit rectangular layouts to {\em rectangle of influence drawings}.Comment: 28 pages, 13 figures, 55 references, 1 appendi

    Optimal Hierarchical Layouts for Cache-Oblivious Search Trees

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    This paper proposes a general framework for generating cache-oblivious layouts for binary search trees. A cache-oblivious layout attempts to minimize cache misses on any hierarchical memory, independent of the number of memory levels and attributes at each level such as cache size, line size, and replacement policy. Recursively partitioning a tree into contiguous subtrees and prescribing an ordering amongst the subtrees, Hierarchical Layouts generalize many commonly used layouts for trees such as in-order, pre-order and breadth-first. They also generalize the various flavors of the van Emde Boas layout, which have previously been used as cache-oblivious layouts. Hierarchical Layouts thus unify all previous attempts at deriving layouts for search trees. The paper then derives a new locality measure (the Weighted Edge Product) that mimics the probability of cache misses at multiple levels, and shows that layouts that reduce this measure perform better. We analyze the various degrees of freedom in the construction of Hierarchical Layouts, and investigate the relative effect of each of these decisions in the construction of cache-oblivious layouts. Optimizing the Weighted Edge Product for complete binary search trees, we introduce the MinWEP layout, and show that it outperforms previously used cache-oblivious layouts by almost 20%.Comment: Extended version with proofs added to the appendi

    Drawing Binary Tanglegrams: An Experimental Evaluation

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    A binary tanglegram is a pair of binary trees whose leaf sets are in one-to-one correspondence; matching leaves are connected by inter-tree edges. For applications, for example in phylogenetics or software engineering, it is required that the individual trees are drawn crossing-free. A natural optimization problem, denoted tanglegram layout problem, is thus to minimize the number of crossings between inter-tree edges. The tanglegram layout problem is NP-hard and is currently considered both in application domains and theory. In this paper we present an experimental comparison of a recursive algorithm of Buchin et al., our variant of their algorithm, the algorithm hierarchy sort of Holten and van Wijk, and an integer quadratic program that yields optimal solutions.Comment: see http://www.siam.org/proceedings/alenex/2009/alx09_011_nollenburgm.pd

    Unifying mesh- and tree-based programmable interconnect

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    We examine the traditional, symmetric, Manhattan mesh design for field-programmable gate-array (FPGA) routing along with tree-of-meshes (ToM) and mesh-of-trees (MoT) based designs. All three networks can provide general routing for limited bisection designs (Rent's rule with p<1) and allow locality exploitation. They differ in their detailed topology and use of hierarchy. We show that all three have the same asymptotic wiring requirements. We bound this tightly by providing constructive mappings between routes in one network and routes in another. For example, we show that a (c,p) MoT design can be mapped to a (2c,p) linear population ToM and introduce a corner turn scheme which will make it possible to perform the reverse mapping from any (c,p) linear population ToM to a (2c,p) MoT augmented with a particular set of corner turn switches. One consequence of this latter mapping is a multilayer layout strategy for N-node, linear population ToM designs that requires only /spl Theta/(N) two-dimensional area for any p when given sufficient wiring layers. We further show upper and lower bounds for global mesh routes based on recursive bisection width and show these are within a constant factor of each other and within a constant factor of MoT and ToM layout area. In the process we identify the parameters and characteristics which make the networks different, making it clear there is a unified design continuum in which these networks are simply particular regions

    Exact and fixed-parameter algorithms for metro-line crossing minimization problems

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    A metro-line crossing minimization problem is to draw multiple lines on an underlying graph that models stations and rail tracks so that the number of crossings of lines becomes minimum. It has several variations by adding restrictions on how lines are drawn. Among those, there is one with a restriction that line terminals have to be drawn at a verge of a station, and it is known to be NP-hard even when underlying graphs are paths. This paper studies the problem in this setting, and propose new exact algorithms. We first show that a problem to decide if lines can be drawn without crossings is solved in polynomial time, and propose a fast exponential algorithm to solve a crossing minimization problem. We then propose a fixed-parameter algorithm with respect to the multiplicity of lines, which implies that the problem is FPT.Comment: 19 pages, 15 figure

    Mixed Linear Layouts of Planar Graphs

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    A kk-stack (respectively, kk-queue) layout of a graph consists of a total order of the vertices, and a partition of the edges into kk sets of non-crossing (non-nested) edges with respect to the vertex ordering. In 1992, Heath and Rosenberg conjectured that every planar graph admits a mixed 11-stack 11-queue layout in which every edge is assigned to a stack or to a queue that use a common vertex ordering. We disprove this conjecture by providing a planar graph that does not have such a mixed layout. In addition, we study mixed layouts of graph subdivisions, and show that every planar graph has a mixed subdivision with one division vertex per edge.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017

    Compressive Mining: Fast and Optimal Data Mining in the Compressed Domain

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    Real-world data typically contain repeated and periodic patterns. This suggests that they can be effectively represented and compressed using only a few coefficients of an appropriate basis (e.g., Fourier, Wavelets, etc.). However, distance estimation when the data are represented using different sets of coefficients is still a largely unexplored area. This work studies the optimization problems related to obtaining the \emph{tightest} lower/upper bound on Euclidean distances when each data object is potentially compressed using a different set of orthonormal coefficients. Our technique leads to tighter distance estimates, which translates into more accurate search, learning and mining operations \textit{directly} in the compressed domain. We formulate the problem of estimating lower/upper distance bounds as an optimization problem. We establish the properties of optimal solutions, and leverage the theoretical analysis to develop a fast algorithm to obtain an \emph{exact} solution to the problem. The suggested solution provides the tightest estimation of the L2L_2-norm or the correlation. We show that typical data-analysis operations, such as k-NN search or k-Means clustering, can operate more accurately using the proposed compression and distance reconstruction technique. We compare it with many other prevalent compression and reconstruction techniques, including random projections and PCA-based techniques. We highlight a surprising result, namely that when the data are highly sparse in some basis, our technique may even outperform PCA-based compression. The contributions of this work are generic as our methodology is applicable to any sequential or high-dimensional data as well as to any orthogonal data transformation used for the underlying data compression scheme.Comment: 25 pages, 20 figures, accepted in VLD
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