2 research outputs found
Computing L1 Shortest Paths among Polygonal Obstacles in the Plane
Given a point and a set of pairwise disjoint polygonal obstacles of
totally vertices in the plane, we present a new algorithm for building an
shortest path map of size O(n) in time and O(n) space such that
for any query point , the length of the shortest obstacle-avoiding
path from to can be reported in time and the actual
shortest path can be found in additional time proportional to the number of
edges of the path, where is the time for triangulating the free space. It
is currently known that for an arbitrarily small
constant . If the triangulation can be done optimally (i.e.,
), then our algorithm is optimal. Previously, the best
algorithm computes such an shortest path map in time and
O(n) space. Our techniques can be extended to obtain improved results for other
related problems, e.g., computing the geodesic Voronoi diagram for a set
of point sites in a polygonal domain, finding shortest paths with fixed
orientations, finding approximate Euclidean shortest paths, etc.Comment: 48 pages; 19 figures; partial results appeared in ESA 201
Computing Shortest Paths among Curved Obstacles in the Plane
A fundamental problem in computational geometry is to compute an
obstacle-avoiding Euclidean shortest path between two points in the plane. The
case of this problem on polygonal obstacles is well studied. In this paper, we
consider the problem version on curved obstacles, commonly modeled as
splinegons. A splinegon can be viewed as replacing each edge of a polygon by a
convex curved edge (polygons are special splinegons). Each curved edge is
assumed to be of O(1) complexity. Given in the plane two points s and t and a
set of pairwise disjoint splinegons with a total of vertices, we
compute a shortest s-to-t path avoiding the splinegons, in
time, where k is a parameter sensitive to the
structures of the input splinegons and is upper-bounded by . In
particular, when all splinegons are convex, is proportional to the number
of common tangents in the free space (called "free common tangents") among the
splinegons. We develop techniques for solving the problem on the general
(non-convex) splinegon domain, which also improve several previous results. In
particular, our techniques produce an optimal output-sensitive algorithm for a
basic visibility problem of computing all free common tangents among
pairwise disjoint convex splinegons with a total of vertices. Our algorithm
runs in time and space, where is the number of all
free common tangents. Even for the special case where all splinegons are convex
polygons, the previously best algorithm for this visibility problem takes
time.Comment: 45 pages, 21 figures; to appear in TALG; an extended-abstract
appeared in SoCG 201