389,739 research outputs found
Computer Mediated Communication Situs Jejaring Sosial Dan Identitas Diri Remaja
Each of us has self and identity that differentiate one and another. There is no self oridentity properly that can develop without interactions. Experiences, references, and knowledgecan be obtained through interactions. However, this research is intended to find out the growthtechnology existence especially internet and self and identity of students of Senior High Schoolat Caturtunggal, Sleman Yogyakarta. Data gathered method by Focus Group Discussion. Therefore,interpersonal communication plays important role to form the self and identity especiallysocial identity because of interactions caught the communication. The crucial position will bemore interesting while technology of communication and information called CMC (Computer-Mediated Communication) influence the ways we communicate and interact. As we know thattechnology existence define the ways we comunicate. Technology can enlarge and increase thethe capacities and capabilities of societal awareness that in turn influence the form of self andsocial identity. This is to find out how students of Senior High School develop their own self andidentity while they use the internet espcially social network sites. The results showed us thatstudents use the CMC to express his feeling, narcistis, and pleasure
Computer-mediated knowledge communication
New communication technologies enable an array of new working and learning scenarios in which knowledge is being communicated. This article deals with the question to what extent these technologies can impede or facilitate knowledge communication. First, the various computer-based communication technologies will be classified. Second, effects of the medium on knowledge communication will be discussed based on results of studies of the current special priority program "Net-based Knowledge Communication in Groups". Third and last, computer-based possibilities to facilitate computer-mediated knowledge communication will be reviewNeue Kommunikationstechnologien ermöglichen eine Reihe neuer Arbeits- und Lernszenarien in denen Wissen kommuniziert wird. Dieser Beitrag beschäftigt sich damit, inwiefern diese Technologien Wissenskommunikation einschränken oder fördern können. Dazu werden in einem ersten Schritt die verschiedenen computerbasierten Kommunikationstechnologien untergliedert. In einem zweiten Schritt werden Wirkungen des Mediums auf die Wissenskommunikation diskutiert. Dazu werden u. a. die Ergebnisse von Studien des aktuellen Forschungsschwerpunkts "Netzbasierte Wissenskommunikation in Gruppen" berichtet. In einem dritten und letzten Schritt werden computerbasierte Möglichkeiten zusammengefasst, computervermittelte Wissenskommunikation zu förd
Improving instructional effectiveness with computer‐mediated communication
This study explores the use of asynchronous Computer‐Mediated Communication (CMC) in the delivery of instructional content, and points up the interaction among learners, as well as between learners and instructors. The instructional content in the project described was available to learners online as Microsoft Word documents, with email being used for communicating within the student group. Many students, as well as some of the instructors, felt uncomfortable with the flexibility and openness that a CMC environment allowed. However, once familiar with this process of instruction and interaction, learners were able to work consistently at their own pace, and understand that instructors are interested in every individual learner's opinion and in the collective views of the group. It was evident that a CMC‐based instructional delivery system, when carefully planned, has the potential to facilitate that outcome, and to improve instructional effectiveness
Theory of Robot Communication: II. Befriending a Robot over Time
In building on theories of Computer-Mediated Communication (CMC), Human-Robot
Interaction, and Media Psychology (i.e. Theory of Affective Bonding), the
current paper proposes an explanation of how over time, people experience the
mediated or simulated aspects of the interaction with a social robot. In two
simultaneously running loops, a more reflective process is balanced with a more
affective process. If human interference is detected behind the machine,
Robot-Mediated Communication commences, which basically follows CMC
assumptions; if human interference remains undetected, Human-Robot
Communication comes into play, holding the robot for an autonomous social
actor. The more emotionally aroused a robot user is, the more likely they
develop an affective relationship with what actually is a machine. The main
contribution of this paper is an integration of Computer-Mediated
Communication, Human-Robot Communication, and Media Psychology, outlining a
full-blown theory of robot communication connected to friendship formation,
accounting for communicative features, modes of processing, as well as
psychophysiology.Comment: Hoorn, J. F. (2018). Theory of robot communication: II. Befriending a
robot over time. arXiv:cs, 2502572(v1), 1-2
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Investigating design features of a computer-mediated communication system
Computer-mediated communication (CMC) is increasingly used in higher education, but it is not without problems. The effectiveness of CMC depends on many factors, including the characteristics of CMC systems themselves. The research reported here therefore aimed to investigate how an educational CMC system might be improved, in order to support learning more effectively.
The main context for the research was distance learning at the UK Open University (OU). A two-stage, mixed methods research approach was adopted. In the first stage, interviews and observations were carried out to explore the benefits and problems experienced by users. This revealed two major issues: information overload and lack of social presence. Information overload relates to users’ problems dealing with large numbers of messages. Social presence relates to the need for users to feel connected with each other.
The second stage investigated system features aimed at addressing these issues, implemented in a prototype computer conferencing system. Features to address overload included branched message threading and user recommendations. Features to address social presence were ‘résumés’ and instant messaging. These features were evaluated using questionnaires, with several cohorts of students in an OU course.
Students expressed approval of the features, although some features were not widely used. Students preferred branched threading to chronological threading because branching helped them to follow ‘conversations’. Students were uncomfortable recommending messages, feeling that the value of a message would vary between people. They were also uncomfortable using instant messaging to contact others whom they did not know. However, the awareness aspect of instant messaging provided a sense of solidarity.
The research demonstrated that the problems of overload and lack of social presence are significant, and each has social aspects which must be addressed. Students’ relationships with each other affect whether and how they use the features of CMC systems. We can conclude that particular attention must be paid to the social aspects of online communication, both when designing educational CMC systems and when considering how they are used. To maximise the benefits for learning, students need to feel comfortable with each other online, and there are few short cuts to achieving this
Constructing Social Systems through Computer-Mediated Communication
The question whether computer-mediated communication can support the formation of
genuine social systems is addressed in this paper. Our hypothesis, that technology creates
new forms of social systems beyond real-life milieus, includes the idea that the
technology itself may influence how social binding emerges within on-line environments.
In real-life communities, a precondition for social coherence is the existence of social
conventions. By observing interaction in virtual environments, we found the use of a
range of social conventions. These results were analyzed to determine how the use and
emergence of conventions might be influenced by the technology. One factor contributing
to the coherence of on-line social systems, but not the only one, appears to be the degree
of social presence mediated by the technology. We suggest that social systems can
emerge by computer-mediated communication and are shaped by the media of the
specific environment
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