633 research outputs found

    Discrete Differential Geometry of Thin Materials for Computational Mechanics

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    Instead of applying numerical methods directly to governing equations, another approach to computation is to discretize the geometric structure specific to the problem first, and then compute with the discrete geometry. This structure-respecting discrete-differential-geometric (DDG) approach often leads to new algorithms that more accurately track the physically behavior of the system with less computational effort. Thin objects, such as pieces of cloth, paper, sheet metal, freeform masonry, and steel-glass structures are particularly rich in geometric structure and so are well-suited for DDG. I show how understanding the geometry of time integration and contact leads to new algorithms, with strong correctness guarantees, for simulating thin elastic objects in contact; how the performance of these algorithms can be dramatically improved without harming the geometric structure, and thus the guarantees, of the original formulation; how the geometry of static equilibrium can be used to efficiently solve design problems related to masonry or glass buildings; and how discrete developable surfaces can be used to model thin sheets undergoing isometric deformation

    Characterizing envelopes of moving rotational cones and applications in CNC machining

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    Motivated by applications in CNC machining, we provide a characterization of surfaces which are enveloped by a one-parametric family of congruent rotational cones. As limit cases, we also address ruled surfaces and their offsets. The characterizations are higher order nonlinear PDEs generalizing the ones by Gauss and Monge for developable surfaces and ruled surfaces, respectively. The derivation includes results on local approximations of a surface by cones of revolution, which are expressed by contact order in the space of planes. To this purpose, the isotropic model of Laguerre geometry is used as there rotational cones correspond to curves (isotropic circles) and higher order contact is computed with respect to the image of the input surface in the isotropic model. Therefore, one studies curve-surface contact that is conceptually simpler than the surface-surface case. We show that, in a generic case, there exist at most six positions of a fixed rotational cone that have third order contact with the input surface. These results are themselves of interest in geometric computing, for example in cutter selection and positioning for flank CNC machining.RYC-2017-2264

    Non-smooth developable geometry for interactively animating paper crumpling

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    International audienceWe present the first method to animate sheets of paper at interactive rates, while automatically generating a plausible set of sharp features when the sheet is crumpled. The key idea is to interleave standard physically-based simulation steps with procedural generation of a piecewise continuous developable surface. The resulting hybrid surface model captures new singular points dynamically appearing during the crumpling process, mimicking the effect of paper fiber fracture. Although the model evolves over time to take these irreversible damages into account, the mesh used for simulation is kept coarse throughout the animation, leading to efficient computations. Meanwhile, the geometric layer ensures that the surface stays almost isometric to its original 2D pattern. We validate our model through measurements and visual comparison with real paper manipulation, and show results on a variety of crumpled paper configurations
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