538,474 research outputs found
Teleological computer graphics modeling
Summary form only give. Teleological modeling, a developing approach for creating abstractions and mathematical representations of physically realistic time-dependent objects, is described. In this approach, geometric constraint-properties, mechanical properties of objects, the parameters representing an object, and the control of the object are incorporated into a single conceptual framework. A teleological model incorporates time-dependent goals of behavior of purpose as the primary abstraction and representation of what the object is. A teleological implementation takes a geometrically incomplete specification of the motion, position, and shape of an object, and produces a geometrically complete description of the object's shape and behavior as a function of time. Teleological modeling techniques may be suitable for consideration in computer vision algorithms by extending the current notions about how to make mathematical representations of objects. Teleological descriptions can produce compact representations for many of the physically derivable quantities controlling the shapes, combining-operations, and constraints which govern the formation and motion of objects
Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs
The idea of computer vision as the Bayesian inverse problem to computer
graphics has a long history and an appealing elegance, but it has proved
difficult to directly implement. Instead, most vision tasks are approached via
complex bottom-up processing pipelines. Here we show that it is possible to
write short, simple probabilistic graphics programs that define flexible
generative models and to automatically invert them to interpret real-world
images. Generative probabilistic graphics programs consist of a stochastic
scene generator, a renderer based on graphics software, a stochastic likelihood
model linking the renderer's output and the data, and latent variables that
adjust the fidelity of the renderer and the tolerance of the likelihood model.
Representations and algorithms from computer graphics, originally designed to
produce high-quality images, are instead used as the deterministic backbone for
highly approximate and stochastic generative models. This formulation combines
probabilistic programming, computer graphics, and approximate Bayesian
computation, and depends only on general-purpose, automatic inference
techniques. We describe two applications: reading sequences of degraded and
adversarially obscured alphanumeric characters, and inferring 3D road models
from vehicle-mounted camera images. Each of the probabilistic graphics programs
we present relies on under 20 lines of probabilistic code, and supports
accurate, approximately Bayesian inferences about ambiguous real-world images.Comment: The first two authors contributed equally to this wor
An application of interactive computer graphics technology to the design of dispersal mechanisms
Interactive computer graphics technology is combined with a general purpose mechanisms computer code to study the operational behavior of three guided bomb dispersal mechanism designs. These studies illustrate the use of computer graphics techniques to discover operational anomalies, to assess the effectiveness of design improvements, to reduce the time and cost of the modeling effort, and to provide the mechanism designer with a visual understanding of the physical operation of such systems
The use of graphics in the design of the human-telerobot interface
The Man-Systems Telerobotics Laboratory (MSTL) of NASA's Johnson Space Center employs computer graphics tools in their design and evaluation of the Flight Telerobotic Servicer (FTS) human/telerobot interface on the Shuttle and on the Space Station. It has been determined by the MSTL that the use of computer graphics can promote more expedient and less costly design endeavors. Several specific examples of computer graphics applied to the FTS user interface by the MSTL are described
Stereoscopic computer graphics display system
Handbook was published on study which describes relative merits of two general-purpose, steroscopic display systems. Both systems are adaptable to most small data processing facilities and, with minimal hardware development, greatly enhance user ability to interact with computer and to interpret data output. Section also describes digital-to-analog converters designed for use with system
Broadening the interface bandwidth in simulation based training
Currently most computer based simulations rely exclusively on computer generated graphics to create the simulation. When training is involved, the method almost exclusively used to display information to the learner is text displayed on the cathode ray tube. MICROEXPERT Systems is concentrating on broadening the communications bandwidth between the computer and user by employing a novel approach to video image storage combined with sound and voice output. An expert system is used to combine and control the presentation of analog video, sound, and voice output with computer based graphics and text. Researchers are currently involved in the development of several graphics based user interfaces for NASA, the U.S. Army, and the U.S. Navy. Here, the focus is on the human factors considerations, software modules, and hardware components being used to develop these interfaces
Computer graphics application in the engineering design integration system
The computer graphics aspect of the Engineering Design Integration (EDIN) system and its application to design problems were discussed. Three basic types of computer graphics may be used with the EDIN system for the evaluation of aerospace vehicles preliminary designs: offline graphics systems using vellum-inking or photographic processes, online graphics systems characterized by direct coupled low cost storage tube terminals with limited interactive capabilities, and a minicomputer based refresh terminal offering highly interactive capabilities. The offline line systems are characterized by high quality (resolution better than 0.254 mm) and slow turnaround (one to four days). The online systems are characterized by low cost, instant visualization of the computer results, slow line speed (300 BAUD), poor hard copy, and the early limitations on vector graphic input capabilities. The recent acquisition of the Adage 330 Graphic Display system has greatly enhanced the potential for interactive computer aided design
On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games
Position paper for the ACM SIGGRAPH/Eurographics Computer Graphics Education Workshop 200
Computer-aided design of large-scale integrated circuits - A concept
Circuit design and mask development sequence are improved by using general purpose computer with interactive graphics capability establishing efficient two way communications link between design engineer and system. Interactive graphics capability places design engineer in direct control of circuit development
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