217,891 research outputs found

    LCrowdV: Generating Labeled Videos for Simulation-based Crowd Behavior Learning

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    We present a novel procedural framework to generate an arbitrary number of labeled crowd videos (LCrowdV). The resulting crowd video datasets are used to design accurate algorithms or training models for crowded scene understanding. Our overall approach is composed of two components: a procedural simulation framework for generating crowd movements and behaviors, and a procedural rendering framework to generate different videos or images. Each video or image is automatically labeled based on the environment, number of pedestrians, density, behavior, flow, lighting conditions, viewpoint, noise, etc. Furthermore, we can increase the realism by combining synthetically-generated behaviors with real-world background videos. We demonstrate the benefits of LCrowdV over prior lableled crowd datasets by improving the accuracy of pedestrian detection and crowd behavior classification algorithms. LCrowdV would be released on the WWW

    Visual Entailment: A Novel Task for Fine-Grained Image Understanding

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    Existing visual reasoning datasets such as Visual Question Answering (VQA), often suffer from biases conditioned on the question, image or answer distributions. The recently proposed CLEVR dataset addresses these limitations and requires fine-grained reasoning but the dataset is synthetic and consists of similar objects and sentence structures across the dataset. In this paper, we introduce a new inference task, Visual Entailment (VE) - consisting of image-sentence pairs whereby a premise is defined by an image, rather than a natural language sentence as in traditional Textual Entailment tasks. The goal of a trained VE model is to predict whether the image semantically entails the text. To realize this task, we build a dataset SNLI-VE based on the Stanford Natural Language Inference corpus and Flickr30k dataset. We evaluate various existing VQA baselines and build a model called Explainable Visual Entailment (EVE) system to address the VE task. EVE achieves up to 71% accuracy and outperforms several other state-of-the-art VQA based models. Finally, we demonstrate the explainability of EVE through cross-modal attention visualizations. The SNLI-VE dataset is publicly available at https://github.com/ necla-ml/SNLI-VE

    Attend and Interact: Higher-Order Object Interactions for Video Understanding

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    Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation or pairwise object relationships. Furthermore, learning interactions across multiple objects in hundreds of frames for video is computationally infeasible and performance may suffer since a large combinatorial space has to be modeled. In this paper, we propose to efficiently learn higher-order interactions between arbitrary subgroups of objects for fine-grained video understanding. We demonstrate that modeling object interactions significantly improves accuracy for both action recognition and video captioning, while saving more than 3-times the computation over traditional pairwise relationships. The proposed method is validated on two large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and SINet-Caption achieve state-of-the-art performances on both datasets even though the videos are sampled at a maximum of 1 FPS. To the best of our knowledge, this is the first work modeling object interactions on open domain large-scale video datasets, and we additionally model higher-order object interactions which improves the performance with low computational costs.Comment: CVPR 201
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