13 research outputs found

    Faculty Publications and Creative Works 2003

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    Faculty Publications & Creative Works is an annual compendium of scholarly and creative activities of University of New Mexico faculty during the noted calendar year. It serves to illustrate the robust and active intellectual pursuits conducted by the faculty in support of teaching and research at UNM

    Proceedings, MSVSCC 2013

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    Proceedings of the 7th Annual Modeling, Simulation & Visualization Student Capstone Conference held on April 11, 2013 at VMASC in Suffolk, Virginia

    Faculty Publications and Creative Works 1999

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    One of the ways in which we recognize our faculty at the University of New Mexico is through Faculty Publications & Creative Works. An annual publication, it highlights our faculty\u27s scholarly and creative activities and achievements and serves as a compendium of UNM faculty efforts during the 1999 calendar year. Faculty Publications & Creative Works strives to illustrate the depth and breadth of research activities performed throughout our University\u27s laboratories, studios and classrooms. We believe that the communication of individual research is a significant method of sharing concepts and thoughts and ultimately inspiring the birth of new ideas. In support of this, UNM faculty during 1999 produced over 2,292 works, including 1,837 scholarly papers and articles, 78 books, 82 book chapters, 175 reviews, 113 creative works and 7 patented works. We are proud of the accomplishments of our faculty which are in part reflected in this book, which illustrates the diversity of intellectual pursuits in support of research and education at the University of New Mexico

    Big data-driven multimodal traffic management : trends and challenges

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    The use of computer-aided drug design in small molecule drug discovery

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    Drug discovery is one of the most challenging research fields that contributes to the birth of novel drugs for therapeutic use. Due to the complexity and intricate nature of the research, lengthy processes are involved in identifying potential hit molecules for a therapeutic target. To shorten the time required to reach the hit-to-lead stage, computer-aided drug design (CADD) has been used to expedite the process and reduce laboratory expenses. Common strategies used within CADD involve structure-based drug design (SBDD) and ligand-based drug design (LBDD). Both strategies were used extensively in two projects showing the complementarity of each strategy throughout the process. In this work, two separate drug discovery projects are detailed: Design, synthesis and molecular docking study of novel tetrahydrocurcumin analogues as potential sarcoplasmic-endoplasmic reticulum calcium ATPases (SERCA) inhibitors – details the identification, synthesis and testing of potential hit candidate(s) targeting SERCA by using SBDD Filamenting temperature-sensitive mutant Z (FtsZ) as therapeutic target in ligand-based drug design – details the identification, synthesis and testing of potential hit molecule(s) targeting FtsZ In the first project, homology modelling and virtual compound library screening were utilised as the SBDD methods to identify potential hit molecules for testing in P-type calcium ATPases such as SERCA. Preliminary results have found compound 20, an analogue of tetrahydrocurcumin, to show some SERCA inhibitory effect at 300µM based on a SERCA-specific calcium signalling assay performed via fluorometric imaging plate reader. Molecular docking study has also reflected this outcome with desirable ligand-protein binding energies found for 20 when compared with other tested ligands. Pharmacophore screening was used as the main LBDD method in the second project to identify probable hit candidates targeting FtsZ. Potential ligands were synthesised, and tested for antibacterial effect in Bacillus Subtilis strain 168 (Bs168) and Streptococcus pneumoniae strain R6 (SpnR6) cells. One of the tetrahydrocurcumin analogues, compound 4, was found to have minimum inhibitory concentration (MIC) ≤ 10 µM in Bs168 cells and ≤ 2 µM in spnR6 cells. The IC50 values for 4 were 9.1 ± 0.01 µM and 1 ± 0.01 µM in Bs168 and SpnR6 cells respectively. The MIC of 4 was found to be very similar to the MIC of compound 1, a known hit compound targeting against Bs168 cells. On the other hand, the MIC of 4 was lower than the MIC (> 64 µg/mL) of a well-known FtsZ inhibitor, PC190723, against S. pneumoniae. Subsequent molecular docking analyses were completed to evaluate the ligand-protein binding energies to correlate against the testing results. Both compounds 20 and 4 possess some structural similarities and differences that may confer their different effects in these protein targets, which render both with potentials to become the next lead molecules for future development

    Postgraduate Unit of Study Reference Handbook 2009

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    Bringing Politics Into It: Organizing at the Intersection of Videogames and Academia

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    This dissertation explores the structural and ideological roots of GamerGate and the Alt-Right within the game industry and academia. The analysis draws on the author’s personal experiences engaging in feminist community organizing, an examination of online materials associated with GamerGate, as well as various strands of critical theory, to interrogate the material reproduction of liberal ideology and meritocracy within neoliberal capitalism. Using the recent “culture wars” in videogames and academia as an example, the author argues that liberal capitalist institutions pave the way, both materially and ideologically, for the rise of fascist movements during periods of capitalist crisis, creating a social context that is oriented towards scapegoating oppressed people and reinforcing existing hierarchies. While the specific targets, symbols, and strategies used by fascist movements may change to reflect the changing circumstances, there are also many similarities that can be found between early 20th-century fascism, and contemporary neo-fascist movements like the Alt-Right. The problems marginalized people encounter in both games and academia are a product of capitalism and its historical development, including the international division of labour created by imperialism and patriarchy. Whether we’re talking about targeted harassment, the emergence of reactionary movements like GamerGate, institutionalized discrimination, exclusionary and constrained definitions of play and games, or the culture of overwork, capitalism and the drive for profit lies at the root. Previous attempts to address these issues through corporate diversity initiatives, indie game entrepreneurialism, consumer activism, and merit-based selection processes are limited by the fact that they do not directly challenge capitalist social relations. In order to both expose those limits and move past them, feminist organizers need an anti-capitalist political strategy that leverages the latent power of the international working class to challenge imperialism, colonialism, and patriarchy

    Bioinspired metaheuristic algorithms for global optimization

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    This paper presents concise comparison study of newly developed bioinspired algorithms for global optimization problems. Three different metaheuristic techniques, namely Accelerated Particle Swarm Optimization (APSO), Firefly Algorithm (FA), and Grey Wolf Optimizer (GWO) are investigated and implemented in Matlab environment. These methods are compared on four unimodal and multimodal nonlinear functions in order to find global optimum values. Computational results indicate that GWO outperforms other intelligent techniques, and that all aforementioned algorithms can be successfully used for optimization of continuous functions
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