26,561 research outputs found

    Computational Analysis of Mesh Simplification Using Global Error

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    Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly popular in computer graphics. They present several advantages over their Delaunay-type based counterparts, e.g., Triangulated Irregular Networks (TINs), such as efficient processing, compact storage and numerical robustness. A mesh having subdivision connectivity can be described using a tree structure and recent work exploits this inherent hierarchy in applications such as progressive terrain visualization, surface compression and transmission. We propose a hierarchical, fine to coarse (i.e., using vertex decimation) algorithm to reduce the number of vertices in meshes whose connectivity is based on quadrilateral quadrisection (e.g., subdivision surfaces obtained from Catmull–Clark or 4-8 subdivision rules). Our method is derived from optimal tree pruning algorithms used in modeling of adaptive quantizers for compression. The main advantage of our method is that it allows control of the global error of the approximation, whereas previous methods are based on local error heuristics only. We present a set of operations allowing the use of global error and use them to build an O(nlogn) simplification algorithm transforming an input mesh of n vertices into a multiresolution hierarchy. Note that a single approximation having k<n vertices is obtained in linear running time. We show that, without using these operations, mesh simplification using global error has O(n2) computational complexity in the RAM model. Our approach uses a generalized vertex decimation method which allows for choosing the optimal vertex in the rate-distortion sense. Additionally, our algorithm can also be applied to other types of subdivision connectivity such as triangular quadrisection, e.g., obtained from Loop subdivision

    HP-multigrid as smoother algorithm for higher order discontinuous Galerkin discretizations of advection dominated flows. Part II. Optimization of the Runge-Kutta smoother

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    Using a detailed multilevel analysis of the complete hp-Multigrid as Smoother algorithm accurate predictions are obtained of the spectral radius and operator norms of the multigrid error transformation operator. This multilevel analysis is used to optimize the coefficients in the semi-implicit Runge-Kutta smoother, such that the spectral radius of the multigrid error transformation operator is minimal under properly chosen constraints. The Runge-Kutta coefficients for a wide range of cell Reynolds numbers and a detailed analysis of the performance of the hp-MGS algorithm are presented. In addition, the computational complexity of the hp-MGS algorithm is investigated. The hp-MGS algorithm is tested on a fourth order accurate space-time discontinuous Galerkin finite element discretization of the advection-diffusion equation for a number of model problems, which include thin boundary layers and highly stretched meshes, and a non-constant advection velocity. For all test cases excellent multigrid convergence is obtained

    As-Built 3D Heritage City Modelling to Support Numerical Structural Analysis: Application to the Assessment of an Archaeological Remain

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    Terrestrial laser scanning is a widely used technology to digitise archaeological, architectural and cultural heritage. This allows for modelling the assets’ real condition in comparison with traditional data acquisition methods. This paper, based on the case study of the basilica in the Baelo Claudia archaeological ensemble (Tarifa, Spain), justifies the need of accurate heritage modelling against excessively simplified approaches in order to support structural safety analysis. To do this, after validating the 3Dmeshing process frompoint cloud data, the semi-automatic digital reconstitution of the basilica columns is performed. Next, a geometric analysis is conducted to calculate the structural alterations of the columns. In order to determine the structural performance, focusing both on the accuracy and suitability of the geometric models, static and modal analyses are carried out by means of the finite element method (FEM) on three different models for the most unfavourable column in terms of structural damage: (1) as-built (2) simplified and (3) ideal model without deformations. Finally, the outcomes show that the as-built modelling enhances the conservation status analysis of the 3D heritage city (in terms of realistic compliance factor values), although further automation still needs to be implemented in the modelling process

    Geometric Rounding and Feature Separation in Meshes

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    Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical algorithms. We present a practical geometric rounding algorithm for 3D triangle meshes that preserves the topology of the mesh. The basis of the algorithm is a novel strategy: 1) modify the mesh to achieve a feature separation that prevents topology changes when the coordinates change by the rounding unit; and 2) round each vertex coordinate to the closest floating point number. Feature separation is also useful on its own, for example for satisfying minimum separation rules in CAD models. We demonstrate a robust, accurate implementation

    Subdivision surface fitting to a dense mesh using ridges and umbilics

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    Fitting a sparse surface to approximate vast dense data is of interest for many applications: reverse engineering, recognition and compression, etc. The present work provides an approach to fit a Loop subdivision surface to a dense triangular mesh of arbitrary topology, whilst preserving and aligning the original features. The natural ridge-joined connectivity of umbilics and ridge-crossings is used as the connectivity of the control mesh for subdivision, so that the edges follow salient features on the surface. Furthermore, the chosen features and connectivity characterise the overall shape of the original mesh, since ridges capture extreme principal curvatures and ridges start and end at umbilics. A metric of Hausdorff distance including curvature vectors is proposed and implemented in a distance transform algorithm to construct the connectivity. Ridge-colour matching is introduced as a criterion for edge flipping to improve feature alignment. Several examples are provided to demonstrate the feature-preserving capability of the proposed approach
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