40 research outputs found

    An Augmented Fast Marching Method for Computing Skeletons and Centerlines

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    Modeling and tracking relative movement of object parts

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    Video surveillance systems play an important role in many civilian and military applications, for the purposes of security and surveillance. Object detection is an important component in a video surveillance system, used to identify possible objects of interest and to generate data for tracking and analysis purposes. Not much exploration has been done to track the moving parts of the object which is being tracked. Some of the promising techniques like Kalman Filter, Mean-shift algorithm, Matching Eigen Space, Discrete Wavelet Transform, Curvelet Transform, Distance Metric Learning have shown good performance for keeping track of moving object. Most of this work is focused on studying and analyzing various object tracking techniques which are available. Most of the techniques which are available for object tracking have heavy computation requirements. The intention of this research is to design a technique, which is not computationally intensive and to be able to track relative movements of object parts in real time. The research applies a technique called foreground detection (also known as background subtraction) for tracking the object as it is not computationally intensive. For tracking the relative movement of object parts, a skeletonization technique is used. During implementation, it is found that using skeletonization technique, it is harder to extract the objects parts

    Mobile Robot Online Motion Planning Using Generalized Voronoi Graphs

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    In this paper, a new online robot motion planner is developed for systematically exploring unknown environ¬ments by intelligent mobile robots in real-time applications. The algorithm takes advantage of sensory data to find an obstacle-free start-to-goal path. It does so by online calculation of the Generalized Voronoi Graph (GVG) of the free space, and utilizing a combination of depth-first and breadth-first searches on the GVG. The planner is equipped with components such as step generation and correction, backtracking, and loop handling. It is fast, simple, complete, and extendable to higher spaces

    Computational Topology Methods for Shape Modelling Applications

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    This thesis deals with computational topology, a recent branch of research that involves both mathematics and computer science, and tackles the problem of discretizing the Morse theory to functions defined on a triangle mesh. The application context of Morse theory in general, and Reeb graphs in particular, deals with the analysis of geometric shapes and the extraction of skeletal structures that synthetically represents shape, preserving the topological properties and the main morphological characteristics. Regarding Computer Graphics, shapes, that is a one-, two- or higher- dimensional connected, compact space having a visual appearance, are typically approximated by digital models. Since topology focuses on the qualitative properties of spaces, such as the connectedness and how many and what type of holes it has, topology is the best tool to describe the shape of a mathematical model at a high level of abstraction. Geometry, conversely, is mainly related to the quantitative characteristics of a shape. Thus, the combination of topology and geometry creates a new generation of tools that provide a computational description of the most representative features of the shape along with their relationship. Extracting qualitative information, that is the information related to semantic of the shape and its morphological structure, from discrete models is a central goal in shape modeling. In this thesis a conceptual model is proposed which represents a given surface based on topological coding that defines a sketch of the surface, discarding irrelevant details and classifying its topological type. The approach is based on Morse theory and Reeb graphs, which provide a very useful shape abstraction method for the analysis and structuring of the information contained in the geometry of the discrete shape model. To fully develop the method, both theoretical and computational aspects have been considered, related to the definition and the extension of the Reeb graph to the discrete domain. For the definition and automatic construction of the conceptual model, a new method has been developed that analyzes and characterizes a triangle mesh with respect to the behavior of a real and at least continuous function defined on the mesh. The proposed solution handles also degenerate critical points, such as non-isolated critical points. To do that, the surface model is characterized using a contour-based strategy, recognizing critical areas instead of critical points and coding the evolution of the contour levels in a graph-like structure, named Extended Reeb Graph, (ERG), which is a high-level abstract model suitable for representing and manipulating piece-wise linear surfaces. The descriptive power of the (ERG) has been also augmented with the introduction of geometric information together with the topological ones, and it has been also studied the relation between the extracted topological and morphological features with respect to the real characteristics of the surface, giving and evaluation of the dimension of the discarded details. Finally, the effectiveness of our description framework has been evaluated in several application contexts

    Image Processing and Pattern Recognition Applied to Soil Structure

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    This thesis represents a collaborative research between the Department of Electronics & Electrical Engineering and the Department of Civil Engineering, University of Glasgow. The project was initially aimed at development of some theories and techniques of image processing and pattern recognition for the study of soil microstructures. More specifically, the aim was to study the shapes, orientations, and arrangements of soil particles and voids (i.e. pores): these three are very important properties, which are used both for description, recognition and classification of soils, and also for studying the relationships between the soil structures and physical, chemical, geological, geographical, and environmental changes. The work presented here was based principally on a need for analysing the structure of soil as recorded in two-dimensional images which might be conventional photographs, optical micrographs, or electron-micrographs. In this thesis, first a brief review of image processing and pattern recognition and their previous application in the study of soil microstructures is given. Then a convex hull based shape description and classification for soil particles is presented. A new algorithm, SPCH, is proposed for finding the convex hull of either a binary object or a cluster of points in a plane. This algorithm is efficient and reliable. Features of pattern vectors for shape description and classification are obtained from the convex hull and the object. These features are invariant with respect to coordinate rotation, translation, and scaling. The objects can then be classified by any standard feature-space method: here minimum-distance classification was used. Next the orientation analysis of soil particles is described. A new method, Directed Vein, is proposed for the analysis. Another three methods: Convex Hull, Principal Components, and Moments, are also presented. Comparison of the four methods shows that the Directed Vein method appears the fastest; but it also has the special property of estimating an 'internal preferred orientation' whereas the other methods estimate an 'elongation direction'. Fourth, the roundness/sharpness analysis of soil particles is presented. Three new algorithms, referred to as the Centre, Gradient Centre, and Radius methods, all based on the Circular Hough Transform, are proposed. Two traditional Circular Hough Transform algorithms are presented as well. The three new methods were successfully applied to the measurement of the roundness (sharpness of comers) of two-dimensional particles. The five methods were compared from the points of view of memory requirement, speed, and accuracy; and the Radius method appears to be the best for the special topic of sharpness/roundness analysis. Finally the analysis and classification of aggregates of objects is introduced. A new method. Extended Linear Hough Transform, is proposed. In this method, the orientations and locations of the objects are mapped into extended Hough space. The arrangements of the objects within an aggregate are then determined by analysing the data distributions in this space. The aggregates can then be classified using a tree classifier. Taken together, the methods developed or tested here provide a useful toolkit for analysing the shapes, orientation, and aggregation of particles such as those seen in two-dimensional images of soil structure at various scales

    Contour tree connectivity and analysis of microstructures

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    The connectivity of microstructures is directly related to the physical properties of materials. Currently, the Euler number is the most popular measure of connectivity. It is an elegant topological invariant, however, it does not provide information about cavities or the proximities and sizes of objects. In this thesis, an alternative measure called contour tree connectivity (CTC) is developed and its applications for the analysis of microstructures are studied. CTC is derived from contour trees that are used in the first publication to represent complex binary images with simple graphs. By analyzing contour trees, CTC produces new connectivity information that is not provided by other approaches described in the literature. Contour tree representation of binary images and CTC can be computed for any dimensions of data and topology as explained in the second publication. Moreover, CTC is designed to be a scalar between 0 and 1, which makes it easy to use and understand. In this thesis, the use of CTC for analyzing microstructures is presented in two studies. In the first study, the microstructure of trabecular bone is analyzed in relation to its mechanical strength. In the second study, the relationship between microstructures and the fluid flow within materials are examined. The results from these studies show that CTC contributes to the understanding of how the structural properties of materials are linked to their physical properties. To conclude, with its unique properties, CTC complements the structural information provided by currently used measures. This makes it an important image analysis tool for the study of the microstructures of materials such as soil, paper, filters and food products as well as biomaterials and biological tissues

    The computational magic of the ventral stream: sketch of a theory (and why some deep architectures work).

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    This paper explores the theoretical consequences of a simple assumption: the computational goal of the feedforward path in the ventral stream -- from V1, V2, V4 and to IT -- is to discount image transformations, after learning them during development

    Efficient sketch-based 3D character modelling.

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    Sketch-based modelling (SBM) has undergone substantial research over the past two decades. In the early days, researchers aimed at developing techniques useful for modelling of architectural and mechanical models through sketching. With the advancement of technology used in designing visual effects for film, TV and games, the demand for highly realistic 3D character models has skyrocketed. To allow artists to create 3D character models quickly, researchers have proposed several techniques for efficient character modelling from sketched feature curves. Moreover several research groups have developed 3D shape databases to retrieve 3D models from sketched inputs. Unfortunately, the current state of the art in sketch-based organic modelling (3D character modelling) contains a lot of gaps and limitations. To bridge the gaps and improve the current sketch-based modelling techniques, this research aims to develop an approach allowing direct and interactive modelling of 3D characters from sketched feature curves, and also make use of 3D shape databases to guide the artist to create his / her desired models. The research involved finding a fusion between 3D shape retrieval, shape manipulation, and shape reconstruction / generation techniques backed by an extensive literature review, experimentation and results. The outcome of this research involved devising a novel and improved technique for sketch-based modelling, the creation of a software interface that allows the artist to quickly and easily create realistic 3D character models with comparatively less effort and learning. The proposed research work provides the tools to draw 3D shape primitives and manipulate them using simple gestures which leads to a better modelling experience than the existing state of the art SBM systems
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