5,771 research outputs found

    Finite Boolean Algebras for Solid Geometry using Julia's Sparse Arrays

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    The goal of this paper is to introduce a new method in computer-aided geometry of solid modeling. We put forth a novel algebraic technique to evaluate any variadic expression between polyhedral d-solids (d = 2, 3) with regularized operators of union, intersection, and difference, i.e., any CSG tree. The result is obtained in three steps: first, by computing an independent set of generators for the d-space partition induced by the input; then, by reducing the solid expression to an equivalent logical formula between Boolean terms made by zeros and ones; and, finally, by evaluating this expression using bitwise operators. This method is implemented in Julia using sparse arrays. The computational evaluation of every possible solid expression, usually denoted as CSG (Constructive Solid Geometry), is reduced to an equivalent logical expression of a finite set algebra over the cells of a space partition, and solved by native bitwise operators.Comment: revised version submitted to Computer-Aided Geometric Desig

    Data Cube Approximation and Mining using Probabilistic Modeling

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    On-line Analytical Processing (OLAP) techniques commonly used in data warehouses allow the exploration of data cubes according to different analysis axes (dimensions) and under different abstraction levels in a dimension hierarchy. However, such techniques are not aimed at mining multidimensional data. Since data cubes are nothing but multi-way tables, we propose to analyze the potential of two probabilistic modeling techniques, namely non-negative multi-way array factorization and log-linear modeling, with the ultimate objective of compressing and mining aggregate and multidimensional values. With the first technique, we compute the set of components that best fit the initial data set and whose superposition coincides with the original data; with the second technique we identify a parsimonious model (i.e., one with a reduced set of parameters), highlight strong associations among dimensions and discover possible outliers in data cells. A real life example will be used to (i) discuss the potential benefits of the modeling output on cube exploration and mining, (ii) show how OLAP queries can be answered in an approximate way, and (iii) illustrate the strengths and limitations of these modeling approaches

    A Framework for Developing Real-Time OLAP algorithm using Multi-core processing and GPU: Heterogeneous Computing

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    The overwhelmingly increasing amount of stored data has spurred researchers seeking different methods in order to optimally take advantage of it which mostly have faced a response time problem as a result of this enormous size of data. Most of solutions have suggested materialization as a favourite solution. However, such a solution cannot attain Real- Time answers anyhow. In this paper we propose a framework illustrating the barriers and suggested solutions in the way of achieving Real-Time OLAP answers that are significantly used in decision support systems and data warehouses

    Diamond Dicing

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    In OLAP, analysts often select an interesting sample of the data. For example, an analyst might focus on products bringing revenues of at least 100 000 dollars, or on shops having sales greater than 400 000 dollars. However, current systems do not allow the application of both of these thresholds simultaneously, selecting products and shops satisfying both thresholds. For such purposes, we introduce the diamond cube operator, filling a gap among existing data warehouse operations. Because of the interaction between dimensions the computation of diamond cubes is challenging. We compare and test various algorithms on large data sets of more than 100 million facts. We find that while it is possible to implement diamonds in SQL, it is inefficient. Indeed, our custom implementation can be a hundred times faster than popular database engines (including a row-store and a column-store).Comment: 29 page

    Shape Animation with Combined Captured and Simulated Dynamics

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    We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a moving shape, and is thus particularly suitable for the output of performance capture platforms. In our system, a suitable virtual representation of the actor is built from real captures that allows seamless combination and simulation with virtual external forces and objects, in which the original captured actor can be reshaped, disassembled or reassembled from user-specified virtual physics. Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation. The representation makes no human specific assumption and can be used to capture and re-simulate the actor with props or other moving scenery elements. We demonstrate the potential of this pipeline for virtual reanimation of a real captured event with various unprecedented volumetric visual effects, such as volumetric distortion, erosion, morphing, gravity pull, or collisions
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