319 research outputs found

    Stochastic uncoupled dynamics and Nash equilibrium

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    In this paper we consider dynamic processes, in repeated games, that are subject to the natural informational restriction of uncoupledness. We study the almost sure convergence to Nash equilibria, and present a number of possibility and impossibility results. Basically, we show that if in addition to random moves some recall is introduced, then successful search procedures that are uncoupled can be devised. In particular, to get almost sure convergence to pure Nash equilibria when these exist, it su±ces to recall the last two periods of play.Uncoupled, Nash equilibrium, stochastic dynamics, bounded recall

    Self-stabilizing uncoupled dynamics

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    Dynamics in a distributed system are self-stabilizing if they are guaranteed to reach a stable state regardless of how the system is initialized. Game dynamics are uncoupled if each player's behavior is independent of the other players' preferences. Recognizing an equilibrium in this setting is a distributed computational task. Self-stabilizing uncoupled dynamics, then, have both resilience to arbitrary initial states and distribution of knowledge. We study these dynamics by analyzing their behavior in a bounded-recall synchronous environment. We determine, for every "size" of game, the minimum number of periods of play that stochastic (randomized) players must recall in order for uncoupled dynamics to be self-stabilizing. We also do this for the special case when the game is guaranteed to have unique best replies. For deterministic players, we demonstrate two self-stabilizing uncoupled protocols. One applies to all games and uses three steps of recall. The other uses two steps of recall and applies to games where each player has at least four available actions. For uncoupled deterministic players, we prove that a single step of recall is insufficient to achieve self-stabilization, regardless of the number of available actions

    Complexity Theory, Game Theory, and Economics: The Barbados Lectures

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    This document collects the lecture notes from my mini-course "Complexity Theory, Game Theory, and Economics," taught at the Bellairs Research Institute of McGill University, Holetown, Barbados, February 19--23, 2017, as the 29th McGill Invitational Workshop on Computational Complexity. The goal of this mini-course is twofold: (i) to explain how complexity theory has helped illuminate several barriers in economics and game theory; and (ii) to illustrate how game-theoretic questions have led to new and interesting complexity theory, including recent several breakthroughs. It consists of two five-lecture sequences: the Solar Lectures, focusing on the communication and computational complexity of computing equilibria; and the Lunar Lectures, focusing on applications of complexity theory in game theory and economics. No background in game theory is assumed.Comment: Revised v2 from December 2019 corrects some errors in and adds some recent citations to v1 Revised v3 corrects a few typos in v

    Directional learning and the provisioning of public goods

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    We consider an environment where players are involved in a public goods game and must decide repeatedly whether to make an individual contribution or not. However, players lack strategically relevant information about the game and about the other players in the population. The resulting behavior of players is completely uncoupled from such information, and the individual strategy adjustment dynamics are driven only by reinforcement feedbacks from each player's own past. We show that the resulting "directional learning" is sufficient to explain cooperative deviations away from the Nash equilibrium. We introduce the concept of k-strong equilibria, which nest both the Nash equilibrium and the Aumann-strong equilibrium as two special cases, and we show that, together with the parameters of the learning model, the maximal k-strength of equilibrium determines the stationary distribution. The provisioning of public goods can be secured even under adverse conditions, as long as players are sufficiently responsive to the changes in their own payoffs and adjust their actions accordingly. Substantial levels of public cooperation can thus be explained without arguments involving selflessness or social preferences, solely on the basis of uncoordinated directional (mis)learning.Comment: 7 two-column pages, 3 figures; accepted for publication in Scientific Report

    The Query Complexity of Correlated Equilibria

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    We consider the complexity of finding a correlated equilibrium of an nn-player game in a model that allows the algorithm to make queries on players' payoffs at pure strategy profiles. Randomized regret-based dynamics are known to yield an approximate correlated equilibrium efficiently, namely, in time that is polynomial in the number of players nn. Here we show that both randomization and approximation are necessary: no efficient deterministic algorithm can reach even an approximate correlated equilibrium, and no efficient randomized algorithm can reach an exact correlated equilibrium. The results are obtained by bounding from below the number of payoff queries that are needed
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