13 research outputs found

    Dynamic Memory Optimization using Pool Allocation and Prefetching

    Get PDF
    Heap memory allocation plays an important role in modern applications. Conventional heap allocators, however, generally ignore the underlying memory hierarchy of the system, favoring instead a low runtime overhead and fast response times. Unfortunately, with little concern for the memory hierarchy, the data layout may exhibit poor spatial locality, and degrade cache performance. In this paper, we describe a dynamic heap allocation scheme called pool allocation. The strategy aims to improve cache performance by inspecting memory allocation requests, and allocating memory from appropriate heap pools as dictated by the requesting context. The advantages are two fold. First, by pooling together data with a common context, we expect to improve spatial locality, as data fetched to the caches will contain fewer items from different contexts. If the allocation patterns are closely matched to the traversal patterns, the end result is faster memory performance. Second, by pooling heap objects, we expect access patterns to exhibit more regularity, thus creating more opportunities for data prefetching. Our dynamic memory optimizer exploits the increased regularity to insert prefetch instructions at runtime. The optimizations are implemented in DynamoRIO, a dynamic optimization framework. We evaluate the work using various benchmarks, and measure a 17% speedup over gcc -O3 on an Athlon MP, and a 13% speedup on a Pentium 4.Singapore-MIT Alliance (SMA

    Ubiquitous Memory Introspection (Preliminary Manuscript)

    Get PDF
    Modern memory systems play a critical role in the performance ofapplications, but a detailed understanding of the application behaviorin the memory system is not trivial to attain. It requires timeconsuming simulations of the memory hierarchy using long traces, andoften using detailed modeling. It is increasingly possible to accesshardware performance counters to measure events in the memory system,but the measurements remain coarse grained, better suited forperformance summaries than providing instruction level feedback. Theavailability of a low cost, online, and accurate methodology forderiving fine-grained memory behavior profiles can prove extremelyuseful for runtime analysis and optimization of programs.This paper presents a new methodology for Ubiquitous MemoryIntrospection (UMI). It is an online and lightweight mini-simulationmethodology that focuses on simulating short memory access tracesrecorded from frequently executed code regions. The simulations arefast and can provide profiling results at varying granularities, downto that of a single instruction or address. UMI naturally complementsruntime optimizations techniques and enables new opportunities formemory specific optimizations.In this paper, we present a prototype implementation of a runtimesystem implementing UMI. The prototype is readily deployed oncommodity processors, requires no user intervention, and can operatewith stripped binaries and legacy software. The prototype operateswith an average runtime overhead of 20% but this slowdown is only 6%slower than a state of the art binary instrumentation tool. We used32 benchmarks, including the full suite of SPEC2000 benchmarks, forour evaluation. We show that the mini-simulation results accuratelyreflect the cache performance of two existing memory systems, anIntel Pentium~4 and an AMD Athlon MP (K7) processor. We alsodemonstrate that low level profiling information from the onlinesimulation can serve to identify high-miss rate load instructions with a77% rate of accuracy compared to full offline simulations thatrequired days to complete. The online profiling results are used atruntime to implement a simple software prefetching strategy thatachieves a speedup greater than 60% in the best case

    Relative factors in performance analysis of Java virtual machines

    Full text link

    A data dependency recovery system for a heterogeneous multicore processor

    Get PDF
    Multicore processors often increase the performance of applications. However, with their deeper pipelining, they have proven increasingly difficult to improve. In an attempt to deliver enhanced performance at lower power requirements, semiconductor microprocessor manufacturers have progressively utilised chip-multicore processors. Existing research has utilised a very common technique known as thread-level speculation. This technique attempts to compute results before the actual result is known. However, thread-level speculation impacts operation latency, circuit timing, confounds data cache behaviour and code generation in the compiler. We describe an software framework codenamed Lyuba that handles low-level data hazards and automatically recovers the application from data hazards without programmer and speculation intervention for an asymmetric chip-multicore processor. The problem of determining correct execution of multiple threads when data hazards occur on conventional symmetrical chip-multicore processors is a significant and on-going challenge. However, there has been very little focus on the use of asymmetrical (heterogeneous) processors with applications that have complex data dependencies. The purpose of this thesis is to: (i) define the development of a software framework for an asymmetric (heterogeneous) chip-multicore processor; (ii) present an optimal software control of hardware for distributed processing and recovery from violations;(iii) provides performance results of five applications using three datasets. Applications with a small dataset showed an improvement of 17% and a larger dataset showed an improvement of 16% giving overall 11% improvement in performance

    Phase-based adaptive recompilation in a JVM

    Full text link

    A metadata-enhanced framework for high performance visual effects

    No full text
    This thesis is devoted to reducing the interactive latency of image processing computations in visual effects. Film and television graphic artists depend upon low-latency feedback to receive a visual response to changes in effect parameters. We tackle latency with a domain-specific optimising compiler which leverages high-level program metadata to guide key computational and memory hierarchy optimisations. This metadata encodes static and dynamic information about data dependence and patterns of memory access in the algorithms constituting a visual effect – features that are typically difficult to extract through program analysis – and presents it to the compiler in an explicit form. By using domain-specific information as a substitute for program analysis, our compiler is able to target a set of complex source-level optimisations that a vendor compiler does not attempt, before passing the optimised source to the vendor compiler for lower-level optimisation. Three key metadata-supported optimisations are presented. The first is an adaptation of space and schedule optimisation – based upon well-known compositions of the loop fusion and array contraction transformations – to the dynamic working sets and schedules of a runtimeparameterised visual effect. This adaptation sidesteps the costly solution of runtime code generation by specialising static parameters in an offline process and exploiting dynamic metadata to adapt the schedule and contracted working sets at runtime to user-tunable parameters. The second optimisation comprises a set of transformations to generate SIMD ISA-augmented source code. Our approach differs from autovectorisation by using static metadata to identify parallelism, in place of data dependence analysis, and runtime metadata to tune the data layout to user-tunable parameters for optimal aligned memory access. The third optimisation comprises a related set of transformations to generate code for SIMT architectures, such as GPUs. Static dependence metadata is exploited to guide large-scale parallelisation for tens of thousands of in-flight threads. Optimal use of the alignment-sensitive, explicitly managed memory hierarchy is achieved by identifying inter-thread and intra-core data sharing opportunities in memory access metadata. A detailed performance analysis of these optimisations is presented for two industrially developed visual effects. In our evaluation we demonstrate up to 8.1x speed-ups on Intel and AMD multicore CPUs and up to 6.6x speed-ups on NVIDIA GPUs over our best hand-written implementations of these two effects. Programmability is enhanced by automating the generation of SIMD and SIMT implementations from a single programmer-managed scalar representation

    Adaptive Resource Management Schemes for Web Services

    Get PDF
    Web cluster systems provide cost-effective solutions when scalable and reliable web services are required. However, as the number of servers in web cluster systems increase, web cluster systems incur long and unpredictable delays to manage servers. This study presents the efficient management schemes for web cluster systems. First of all, we propose an efficient request distribution scheme in web cluster systems. Distributor-based systems forward user requests to a balanced set of waiting servers in complete transparency to the users. The policy employed in forwarding requests from the frontend distributor to the backend servers plays an important role in the overall system performance. In this study, we present a proactive request distribution (ProRD) to provide an intelligent distribution at the distributor. Second, we propose the heuristic memory management schemes through a web prefetching scheme. For this study, we design a Double Prediction-by-Partial-Match Scheme (DPS) that can be adapted to the modern web frameworks. In addition, we present an Adaptive Rate Controller (ARC) to determine the prefetch rate depending on the memory status dynamically. For evaluating the prefetch gain in a server node, we implement an Apache module. Lastly, we design an adaptive web streaming system in wireless networks. The rapid growth of new wireless and mobile devices accessing the internet has contributed to a whole new level of heterogeneity in web streaming systems. Particularly, in-home networks have also increased in heterogeneity by using various devices such as laptops, cell phone and PDAs. In our study, a set-top box(STB) is the access pointer between the internet and a home network. We design an ActiveSTB which has a capability of buffering and quality adaptation based on the estimation for the available bandwidth in the wireless LAN

    Vector-thread architecture and implementation

    Get PDF
    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 181-186).This thesis proposes vector-thread architectures as a performance-efficient solution for all-purpose computing. The VT architectural paradigm unifies the vector and multithreaded compute models. VT provides the programmer with a control processor and a vector of virtual processors. The control processor can use vector-fetch commands to broadcast instructions to all the VPs or each VP can use thread-fetches to direct its own control flow. A seamless intermixing of the vector and threaded control mechanisms allows a VT architecture to flexibly and compactly encode application parallelism and locality. VT architectures can efficiently exploit a wide variety of loop-level parallelism, including non-vectorizable loops with cross-iteration dependencies or internal control flow. The Scale VT architecture is an instantiation of the vector-thread paradigm designed for low-power and high-performance embedded systems. Scale includes a scalar RISC control processor and a four-lane vector-thread unit that can execute 16 operations per cycle and supports up to 128 simultaneously active virtual processor threads. Scale provides unit-stride and strided-segment vector loads and stores, and it implements cache refill/access decoupling. The Scale memory system includes a four-port, non-blocking, 32-way set-associative, 32 KB cache. A prototype Scale VT processor was implemented in 180 nm technology using an ASIC-style design flow. The chip has 7.1 million transistors and a core area of 16.6 mm2, and it runs at 260 MHz while consuming 0.4-1.1 W. This thesis evaluates Scale using a diverse selection of embedded benchmarks, including example kernels for image processing, audio processing, text and data processing, cryptography, network processing, and wireless communication.(cont.) Larger applications also include a JPEG image encoder and an IEEE 802.11 la wireless transmitter. Scale achieves high performance on a range of different types of codes, generally executing 3-11 compute operations per cycle. Unlike other architectures which improve performance at the expense of increased energy consumption, Scale is generally even more energy efficient than a scalar RISC processor.by Ronny Meir Krashinsky.Ph.D

    A Sparse Program Dependence Graph For Object Oriented Programming Languages

    Get PDF
    The Program Dependence Graph (PDG) has achieved widespread acceptance as a useful tool for software engineering, program analysis, and automated compiler optimizations. This thesis presents the Sparse Object Oriented Program Dependence Graph (SOOPDG), a formalism that contains elements of traditional PDG\u27s adapted to compactly represent programs written in object-oriented languages such as Java. This formalism is called sparse because, in contrast to other OO and Java-specific adaptations of PDG\u27s, it introduces few node types and no new edge types beyond those used in traditional dependence-based representations. This results in correct program representations using smaller graph structures and simpler semantics when compared to other OO formalisms. We introduce the Single Flow to Use (SFU) property which requires that exactly one definition of each variable be available for each use. We demonstrate that the SOOPDG, with its support for the SFU property coupled with a higher order rewriting semantics, is sufficient to represent static Java-like programs and dynamic program behavior. We present algorithms for creating SOOPDG representations from program text, and describe graph rewriting semantics. We also present algorithms for common static analysis techniques such as program slicing, inheritance analysis, and call chain analysis. We contrast the SOOPDG with two previously published OO graph structures, the Java System Dependence Graph and the Java Software Dependence Graph. The SOOPDG results in comparatively smaller static representations of programs, cleaner graph semantics, and potentially more accurate program analysis. Finally, we introduce the Simulation Dependence Graph (SDG). The SDG is a related representation that is developed specifically to represent simulation systems, but is extensible to more general component-based software design paradigms. The SDG allows formal reasoning about issues such as component composition, a property critical to the creation and analysis of complex simulation systems and component-based design systems
    corecore