22,956 research outputs found
Greed Works -- Online Algorithms For Unrelated Machine Stochastic Scheduling
This paper establishes performance guarantees for online algorithms that
schedule stochastic, nonpreemptive jobs on unrelated machines to minimize the
expected total weighted completion time. Prior work on unrelated machine
scheduling with stochastic jobs was restricted to the offline case, and
required linear or convex programming relaxations for the assignment of jobs to
machines. The algorithms introduced in this paper are purely combinatorial. The
performance bounds are of the same order of magnitude as those of earlier work,
and depend linearly on an upper bound on the squared coefficient of variation
of the jobs' processing times. Specifically for deterministic processing times,
without and with release times, the competitive ratios are 4 and 7.216,
respectively. As to the technical contribution, the paper shows how dual
fitting techniques can be used for stochastic and nonpreemptive scheduling
problems.Comment: Preliminary version appeared in IPCO 201
Probabilistic alternatives for competitive analysis
In the last 20 years competitive analysis has become the main tool for analyzing the quality of online algorithms. Despite of this, competitive analysis has also been criticized: it sometimes cannot discriminate between algorithms that exhibit significantly different empirical behavior or it even favors an algorithm that is worse from an empirical point of view. Therefore, there have been several approaches to circumvent these drawbacks. In this survey, we discuss probabilistic alternatives for competitive analysis.operations research and management science;
Mechanism design for decentralized online machine scheduling
Traditional optimization models assume a central decision maker who optimizes a global system performance measure. However, problem data is often distributed among several agents, and agents take autonomous decisions. This gives incentives for strategic behavior of agents, possibly leading to sub-optimal system performance. Furthermore, in dynamic environments, machines are locally dispersed and administratively independent. Examples are found both in business and engineering applications. We investigate such issues for a parallel machine scheduling model where jobs arrive online over time. Instead of centrally assigning jobs to machines, each machine implements a local sequencing rule and jobs decide for machines themselves. In this context, we introduce the concept of a myopic best response equilibrium, a concept weaker than the classical dominant strategy equilibrium, but appropriate for online problems. Our main result is a polynomial time, online mechanism that |assuming rational behavior of jobs| results in an equilibrium schedule that is 3.281-competitive with respect to the maximal social welfare. This is only lightly worse than state-of-the-art algorithms with central coordination
SELFISHMIGRATE: A Scalable Algorithm for Non-clairvoyantly Scheduling Heterogeneous Processors
We consider the classical problem of minimizing the total weighted flow-time
for unrelated machines in the online \emph{non-clairvoyant} setting. In this
problem, a set of jobs arrive over time to be scheduled on a set of
machines. Each job has processing length , weight , and is
processed at a rate of when scheduled on machine . The online
scheduler knows the values of and upon arrival of the job,
but is not aware of the quantity . We present the {\em first} online
algorithm that is {\em scalable} ((1+\eps)-speed
-competitive for any constant \eps > 0) for the
total weighted flow-time objective. No non-trivial results were known for this
setting, except for the most basic case of identical machines. Our result
resolves a major open problem in online scheduling theory. Moreover, we also
show that no job needs more than a logarithmic number of migrations. We further
extend our result and give a scalable algorithm for the objective of minimizing
total weighted flow-time plus energy cost for the case of unrelated machines
and obtain a scalable algorithm. The key algorithmic idea is to let jobs
migrate selfishly until they converge to an equilibrium. Towards this end, we
define a game where each job's utility which is closely tied to the
instantaneous increase in the objective the job is responsible for, and each
machine declares a policy that assigns priorities to jobs based on when they
migrate to it, and the execution speeds. This has a spirit similar to
coordination mechanisms that attempt to achieve near optimum welfare in the
presence of selfish agents (jobs). To the best our knowledge, this is the first
work that demonstrates the usefulness of ideas from coordination mechanisms and
Nash equilibria for designing and analyzing online algorithms
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