17,966 research outputs found
Evolution of Neural Networks for Helicopter Control: Why Modularity Matters
The problem of the automatic development of controllers for vehicles for which the exact characteristics are not known is considered in the context of miniature helicopter flocking. A methodology is proposed in which neural network based controllers are evolved in a simulation using a dynamic model qualitatively similar to the physical helicopter. Several network architectures and evolutionary sequences are investigated, and two approaches are found that can evolve very competitive controllers. The division of the neural network into modules and of the task into incremental steps seems to be a precondition for success, and we analyse why this might be so
Reinforcement Learning for Racecar Control
This thesis investigates the use of reinforcement learning to learn to drive a racecar in the simulated environment of the Robot Automobile Racing Simulator. Real-life race driving is known to be difficult for humans, and expert human drivers use complex sequences of actions. There are a large number of variables, some of which change stochastically and all of which may affect the outcome. This makes driving a promising domain for testing and developing Machine Learning techniques that have the potential to be robust enough to work in the real world. Therefore the principles of the algorithms from this work may be applicable to a range of problems.
The investigation starts by finding a suitable data structure to represent the information learnt. This is tested using supervised learning. Reinforcement learning is added and roughly tuned, and the supervised learning is then removed. A simple tabular representation is found satisfactory, and this avoids difficulties with more complex methods and allows the investigation to concentrate on the essentials of learning. Various reward sources are tested and a combination of three are found to produce the best performance. Exploration of the problem space is investigated. Results show exploration is essential but controlling how much is done is also important. It turns out the learning episodes need to be very long and because of this the task needs to be treated as continuous by using discounting to limit the size of the variables stored. Eligibility traces are used with success to make the learning more efficient. The tabular representation is made more compact by hashing and more accurate by using smaller buckets. This slows the learning but produces better driving. The improvement given by a rough form of generalisation indicates the replacement of the tabular method by a function approximator is warranted. These results show reinforcement learning can work within the Robot Automobile Racing Simulator, and lay the foundations for building a more efficient and competitive agent
Deep Neuroevolution of Recurrent and Discrete World Models
Neural architectures inspired by our own human cognitive system, such as the
recently introduced world models, have been shown to outperform traditional
deep reinforcement learning (RL) methods in a variety of different domains.
Instead of the relatively simple architectures employed in most RL experiments,
world models rely on multiple different neural components that are responsible
for visual information processing, memory, and decision-making. However, so far
the components of these models have to be trained separately and through a
variety of specialized training methods. This paper demonstrates the surprising
finding that models with the same precise parts can be instead efficiently
trained end-to-end through a genetic algorithm (GA), reaching a comparable
performance to the original world model by solving a challenging car racing
task. An analysis of the evolved visual and memory system indicates that they
include a similar effective representation to the system trained through
gradient descent. Additionally, in contrast to gradient descent methods that
struggle with discrete variables, GAs also work directly with such
representations, opening up opportunities for classical planning in latent
space. This paper adds additional evidence on the effectiveness of deep
neuroevolution for tasks that require the intricate orchestration of multiple
components in complex heterogeneous architectures
- …