5 research outputs found

    THE EFFECT OF ORIENTATION-NEUTRAL CURSORS ON MOVEMENT TIME, POSITIONING PERFORMANCE, AND STIMULUS-RESPONSE (S-R) COMPATIBILITY

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    Very little research exists on the topic of computer cursor design and utilization. Since this is an important area in successful and efficient user interaction with graphical user interfaces, additional study is necessary. To investigate the impact of cursors with no implicit directional cues (orientation-neutral cursors) on movement time, positioning performance, and stimulus-response compatibility, six experiments were designed. In these experiments, six orientation-neutral cursors were compared against each other as well as against four directional cursors. Twelve participants with advanced computer skills between the ages of 18 and 30, right-handed, and normal or corrected-to-normal eyesight participated in the experiments, which were conducted in a tightly controlled environment. The study contained six different experiments, each designed to evaluate and analyze a set of cursor types. Each experiment consisted of nine targets, eight arranged on an imaginary circle surrounding a central target. Participants were instructed to point-and-click alternating between the center target and highlighted targets on the outer circle with emphasis on speed (movement time) and accuracy (positioning performance). All experiments measured two dependent variables, movement time and positioning performance. Statistical analysis tests revealed a correlation for some cursor types between the two dependent variables, while changing target shapes indicated no statistical significance on the overall results. Slower movement times resulted in more precise positioning performances (greater degree of accuracy) and vice versa. This study concludes that there is no one cursor of those tested that performed best for anyone. Moreover, this study did not provide the same results in the replication of the mouse-input-portion of Po et al. (2005). The results of this study provide material upon which further studies could expand

    Scroll Placement and Handedness

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    This study explored how individuals categorized on handedness (being left or right hand dominant) reacted to having the vertical scroll bar of a web browser relocated to the left side of the screen. The relocation of the vertical scroll bar served as an alternative to the relocation of the prominent left aligned main navigation menu for most websites. Fifteen participants were recruited for the study. Each participant interacted with two versions of a web site in a modified browser to complete a set of ten short tasks. Participants completed tasks by interacting with a traditional and non-traditional vertical browser alignment. Left and right-handed participants were determined to be strikingly different in operation. Vertical scroll relocation produced some interesting results and responses

    Steering in layers above the display surface

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    Interaction techniques that use the layers above the display surface to extend the functionality of pen-based digitized surfaces continue to emerge. In such techniques, stylus movements are constrained by the bounds of a layer inside which the interaction is active, as well as constraints on the direction of movement within the layer. The problem addressed in this thesis is that designers currently have no model to predict movement time (MT) or quantify the difficulty, for movement (steering) in layers above the display surface constrained by thickness of the layer, its height above the display, and the width and length of the path. The problem has two main parts: first, how to model steering in layers, and second, how to visualize the layers to provide feedback for the steering task. The solution described is a model that predicts movement time and that quantifies the difficulty of steering through constrained and unconstrained paths in layers above the display surface. Through a series of experiments we validated the derivation and applicability of the proposed models. A predictive model is necessary because the model serves as the basis for design of interaction techniques in the design space; and predictive models can be used for quantitative evaluation of interaction techniques. The predictive models are important as they allow researchers to evaluate potential solutions independent of experimental conditions.Addressing the second part of the problem, we describe four visualization designs using cursors. We evaluated the effectiveness of the visualization by conducting a controlled experiment

    Comparing cursor orientations for mouse, pointer, and pen interaction

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    Most graphical user interfaces provide visual cursors to facilitate interaction with input devices such as mice, pointers, and pens. These cursors often include directional cues that could influence the stimulus-response compatibility of user input. We conducted a controlled evaluation of four cursor orientations and an orientationneutral cursor in a circular menu selection task. Mouse interaction on a desktop, pointer (i.e. wand) interaction on a large screen, and pen interaction on a Tablet PC were evaluated. Our results suggest that choosing appropriate cursors is especially important for pointer interaction, but may be less important for mice or pens. Cursors oriented toward the lower-right corner of a display yielded the poorest performance overall while orientation-neutral cursors were generally the best. Advantages were found for orientations aligned with the direction of movement. We discuss these results and suggest guidelines for the appropriate use of cursors in various input and display configurations

    Role-based control of shared application views

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