2,213 research outputs found
Characterizing Optimal Adword Auctions
We present a number of models for the adword auctions used for pricing
advertising slots on search engines such as Google, Yahoo! etc. We begin with a
general problem formulation which allows the privately known valuation per
click to be a function of both the identity of the advertiser and the slot. We
present a compact characterization of the set of all deterministic incentive
compatible direct mechanisms for this model. This new characterization allows
us to conclude that there are incentive compatible mechanisms for this auction
with a multi-dimensional type-space that are {\em not} affine maximizers. Next,
we discuss two interesting special cases: slot independent valuation and slot
independent valuation up to a privately known slot and zero thereafter. For
both of these special cases, we characterize revenue maximizing and efficiency
maximizing mechanisms and show that these mechanisms can be computed with a
worst case computational complexity and respectively,
where is number of bidders and is number of slots. Next, we
characterize optimal rank based allocation rules and propose a new mechanism
that we call the customized rank based allocation. We report the results of a
numerical study that compare the revenue and efficiency of the proposed
mechanisms. The numerical results suggest that customized rank-based allocation
rule is significantly superior to the rank-based allocation rules.Comment: 29 pages, work was presented at a) Second Workshop on Sponsored
Search Auctions, Ann Arbor, MI b) INFORMS Annual Meeting, Pittsburgh c)
Decision Sciences Seminar, Fuqua School of Business, Duke Universit
Econometrics for Learning Agents
The main goal of this paper is to develop a theory of inference of player
valuations from observed data in the generalized second price auction without
relying on the Nash equilibrium assumption. Existing work in Economics on
inferring agent values from data relies on the assumption that all participant
strategies are best responses of the observed play of other players, i.e. they
constitute a Nash equilibrium. In this paper, we show how to perform inference
relying on a weaker assumption instead: assuming that players are using some
form of no-regret learning. Learning outcomes emerged in recent years as an
attractive alternative to Nash equilibrium in analyzing game outcomes, modeling
players who haven't reached a stable equilibrium, but rather use algorithmic
learning, aiming to learn the best way to play from previous observations. In
this paper we show how to infer values of players who use algorithmic learning
strategies. Such inference is an important first step before we move to testing
any learning theoretic behavioral model on auction data. We apply our
techniques to a dataset from Microsoft's sponsored search ad auction system
Recombinant Estimation for Normal-Form Games, with Applications to Auctions and Bargaining
In empirical analysis of economic games, researchers frequently wish to estimate quantities describing group outcomes, such as the expected revenue in an auction or the mean allocative efficiency in a market experiment. For such applications, we propose an improved statistical estimation technique called "recombinant estimation." The technique takes observations of the complete strategy of each player and recombines them to compute all the possible group outcomes which could have resulted from different matches of players. We calculate the improvement in efficiency of the recombinant estimator relative to the standard estimator, and show how to estimate standard errors for the recombinant estimator for use in hypothesis testing. We present an application to a two-player sealed-bid auction and a two-player ultimatum bargaining game. In these applications, the improved efficiency of our estimator is equivalent to an increase of between 40% and 200% in the sample size. We discuss how to design game experiments in order to be able to take full advantage of recombinant estimation. Finally, we discuss practical computational issues, showing how one can avoid combinatorial explosions of computing time while still yielding significantly improved efficiency of estimation.
Revisiting minimum profit conditions in uniform price day-ahead electricity auctions
We examine the problem of clearing day-ahead electricity market auctions
where each bidder, whether a producer or consumer, can specify a minimum profit
or maximum payment condition constraining the acceptance of a set of bid curves
spanning multiple time periods in locations connected through a transmission
network with linear constraints. Such types of conditions are for example
considered in the Spanish and Portuguese day-ahead markets. This helps
describing the recovery of start-up costs of a power plant, or analogously for
a large consumer, utility reduced by a constant term. A new market model is
proposed with a corresponding MILP formulation for uniform locational price
day-ahead auctions, handling bids with a minimum profit or maximum payment
condition in a uniform and computationally-efficient way. An exact
decomposition procedure with sparse strengthened Benders cuts derived from the
MILP formulation is also proposed. The MILP formulation and the decomposition
procedure are similar to computationally-efficient approaches previously
proposed to handle so-called block bids according to European market rules,
though the clearing conditions could appear different at first sight. Both
solving approaches are also valid to deal with both kinds of bids
simultaneously, as block bids with a minimum acceptance ratio, generalizing
fully indivisible block bids, are but a special case of the MP bids introduced
here. We argue in favour of the MP bids by comparing them to previous models
for minimum profit conditions proposed in the academic literature, and to the
model for minimum income conditions used by the Spanish power exchange OMIE
Pricing Ad Slots with Consecutive Multi-unit Demand
We consider the optimal pricing problem for a model of the rich media
advertisement market, as well as other related applications. In this market,
there are multiple buyers (advertisers), and items (slots) that are arranged in
a line such as a banner on a website. Each buyer desires a particular number of
{\em consecutive} slots and has a per-unit-quality value (dependent on
the ad only) while each slot has a quality (dependent on the position
only such as click-through rate in position auctions). Hence, the valuation of
the buyer for item is . We want to decide the allocations and
the prices in order to maximize the total revenue of the market maker.
A key difference from the traditional position auction is the advertiser's
requirement of a fixed number of consecutive slots. Consecutive slots may be
needed for a large size rich media ad. We study three major pricing mechanisms,
the Bayesian pricing model, the maximum revenue market equilibrium model and an
envy-free solution model. Under the Bayesian model, we design a polynomial time
computable truthful mechanism which is optimum in revenue. For the market
equilibrium paradigm, we find a polynomial time algorithm to obtain the maximum
revenue market equilibrium solution. In envy-free settings, an optimal solution
is presented when the buyers have the same demand for the number of consecutive
slots. We conduct a simulation that compares the revenues from the above
schemes and gives convincing results.Comment: 27page
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