2,312 research outputs found

    Coloring half-planes and bottomless rectangles

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    We prove lower and upper bounds for the chromatic number of certain hypergraphs defined by geometric regions. This problem has close relations to conflict-free colorings. One of the most interesting type of regions to consider for this problem is that of the axis-parallel rectangles. We completely solve the problem for a special case of them, for bottomless rectangles. We also give an almost complete answer for half-planes and pose several open problems. Moreover we give efficient coloring algorithms

    Expansive Motions and the Polytope of Pointed Pseudo-Triangulations

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    We introduce the polytope of pointed pseudo-triangulations of a point set in the plane, defined as the polytope of infinitesimal expansive motions of the points subject to certain constraints on the increase of their distances. Its 1-skeleton is the graph whose vertices are the pointed pseudo-triangulations of the point set and whose edges are flips of interior pseudo-triangulation edges. For points in convex position we obtain a new realization of the associahedron, i.e., a geometric representation of the set of triangulations of an n-gon, or of the set of binary trees on n vertices, or of many other combinatorial objects that are counted by the Catalan numbers. By considering the 1-dimensional version of the polytope of constrained expansive motions we obtain a second distinct realization of the associahedron as a perturbation of the positive cell in a Coxeter arrangement. Our methods produce as a by-product a new proof that every simple polygon or polygonal arc in the plane has expansive motions, a key step in the proofs of the Carpenter's Rule Theorem by Connelly, Demaine and Rote (2000) and by Streinu (2000).Comment: 40 pages, 7 figures. Changes from v1: added some comments (specially to the "Further remarks" in Section 5) + changed to final book format. This version is to appear in "Discrete and Computational Geometry -- The Goodman-Pollack Festschrift" (B. Aronov, S. Basu, J. Pach, M. Sharir, eds), series "Algorithms and Combinatorics", Springer Verlag, Berli

    Approximating the Maximum Overlap of Polygons under Translation

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    Let PP and QQ be two simple polygons in the plane of total complexity nn, each of which can be decomposed into at most kk convex parts. We present an (1−ε)(1-\varepsilon)-approximation algorithm, for finding the translation of QQ, which maximizes its area of overlap with PP. Our algorithm runs in O(cn)O(c n) time, where cc is a constant that depends only on kk and ε\varepsilon. This suggest that for polygons that are "close" to being convex, the problem can be solved (approximately), in near linear time

    Convex Hull of Points Lying on Lines in o(n log n) Time after Preprocessing

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    Motivated by the desire to cope with data imprecision, we study methods for taking advantage of preliminary information about point sets in order to speed up the computation of certain structures associated with them. In particular, we study the following problem: given a set L of n lines in the plane, we wish to preprocess L such that later, upon receiving a set P of n points, each of which lies on a distinct line of L, we can construct the convex hull of P efficiently. We show that in quadratic time and space it is possible to construct a data structure on L that enables us to compute the convex hull of any such point set P in O(n alpha(n) log* n) expected time. If we further assume that the points are "oblivious" with respect to the data structure, the running time improves to O(n alpha(n)). The analysis applies almost verbatim when L is a set of line-segments, and yields similar asymptotic bounds. We present several extensions, including a trade-off between space and query time and an output-sensitive algorithm. We also study the "dual problem" where we show how to efficiently compute the (<= k)-level of n lines in the plane, each of which lies on a distinct point (given in advance). We complement our results by Omega(n log n) lower bounds under the algebraic computation tree model for several related problems, including sorting a set of points (according to, say, their x-order), each of which lies on a given line known in advance. Therefore, the convex hull problem under our setting is easier than sorting, contrary to the "standard" convex hull and sorting problems, in which the two problems require Theta(n log n) steps in the worst case (under the algebraic computation tree model).Comment: 26 pages, 5 figures, 1 appendix; a preliminary version appeared at SoCG 201

    Flipping Cubical Meshes

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    We define and examine flip operations for quadrilateral and hexahedral meshes, similar to the flipping transformations previously used in triangular and tetrahedral mesh generation.Comment: 20 pages, 24 figures. Expanded journal version of paper from 10th International Meshing Roundtable. This version removes some unwanted paragraph breaks from the previous version; the text is unchange
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