3 research outputs found

    A Maximum Entropy Framework for Part-Based Texture and Object Recognition

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    International audienceThis paper presents a probabilistic part-based approach for texture and object recognition. Textures are represented using a part dictionary found by quantizing the appearance of scale- or affine- invariant keypoints. Object classes are represented using a dictionary of composite semi-local parts, or groups of neighboring keypoints with stable and distinctive appearance and geometric layout. A discriminative maximum entropy framework is used to learn the posterior distribution of the class label given the occurrences of parts from the dictionary in the training set. Experiments on two texture and two object databases demonstrate the effectiveness of this framework for visual classification

    Combining Simple Discriminators for Object Discrimination

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    We propose to combine simple discriminators for object discrimination under the maximum entropy framework or equivalently under the maximum likelihood framework for the exponential family. The duality between the maximum entropy framework and maximum likelihood framework allows us to relate two selection criteria for the discriminators that were proposed in the literature. We illustrate our approach by combining nearest prototype discriminators that are simple to implement and widely applicable as they can be constructed in any feature space with a distance function. For efficient run-time performance we adapt the work on “alternating trees” for multi-class discrimination tasks. We report results on a multi-class discrimination task in which significant gains in performance are seen by combining discriminators under our framework from a variety of easy to construct feature spaces

    Combining Simple Discriminators for Object Discrimination

    No full text
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