3,913 research outputs found

    Estimation of Scribble Placement for Painting Colorization

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    Image colorization has been a topic of interest since the mid 70’s and several algorithms have been proposed that given a grayscale image and color scribbles (hints) produce a colorized image. Recently, this approach has been introduced in the field of art conservation and cultural heritage, where B&W photographs of paintings at previous stages have been colorized. However, the questions of what is the minimum number of scribbles necessary and where they should be placed in an image remain unexplored. Here we address this limitation using an iterative algorithm that provides insights as to the relationship between locally vs. globally important scribbles. Given a color image we randomly select scribbles and we attempt to color the grayscale version of the original.We define a scribble contribution measure based on the reconstruction error. We demonstrate our approach using a widely used colorization algorithm and images from a Picasso painting and the peppers test image. We show that areas isolated by thick brushstrokes or areas with high textural variation are locally important but contribute very little to the overall representation accuracy. We also find that for the case of Picasso on average 10% of scribble coverage is enough and that flat areas can be presented by few scribbles. The proposed method can be used verbatim to test any colorization algorithm

    cGAN-based Manga Colorization Using a Single Training Image

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    The Japanese comic format known as Manga is popular all over the world. It is traditionally produced in black and white, and colorization is time consuming and costly. Automatic colorization methods generally rely on greyscale values, which are not present in manga. Furthermore, due to copyright protection, colorized manga available for training is scarce. We propose a manga colorization method based on conditional Generative Adversarial Networks (cGAN). Unlike previous cGAN approaches that use many hundreds or thousands of training images, our method requires only a single colorized reference image for training, avoiding the need of a large dataset. Colorizing manga using cGANs can produce blurry results with artifacts, and the resolution is limited. We therefore also propose a method of segmentation and color-correction to mitigate these issues. The final results are sharp, clear, and in high resolution, and stay true to the character's original color scheme.Comment: 8 pages, 13 figure

    Pixelated Semantic Colorization

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    While many image colorization algorithms have recently shown the capability of producing plausible color versions from gray-scale photographs, they still suffer from limited semantic understanding. To address this shortcoming, we propose to exploit pixelated object semantics to guide image colorization. The rationale is that human beings perceive and distinguish colors based on the semantic categories of objects. Starting from an autoregressive model, we generate image color distributions, from which diverse colored results are sampled. We propose two ways to incorporate object semantics into the colorization model: through a pixelated semantic embedding and a pixelated semantic generator. Specifically, the proposed convolutional neural network includes two branches. One branch learns what the object is, while the other branch learns the object colors. The network jointly optimizes a color embedding loss, a semantic segmentation loss and a color generation loss, in an end-to-end fashion. Experiments on PASCAL VOC2012 and COCO-stuff reveal that our network, when trained with semantic segmentation labels, produces more realistic and finer results compared to the colorization state-of-the-art
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