521,537 research outputs found

    Guess the score, fostering collective intelligence in the class

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    This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The development of social skills of individuals in a group is related to the performance of the collective intelligence of the group manifested through the shared and collaborative development of intellectual tasks [1]. Guess the Score GS, is a serious game implemented by means of an online tool, created to foster the development, collaboration and engagement of students. It's has been designed with the intention of facilitating the development of individual’s social skills in a group in order to promote education of collective intelligence. This paper concludes that the design of learning activities using serious games as a support tool in education, generate awareness about of utilities of gaming in the collective learning environment and the fostering of collective intelligence education.Postprint (published version

    Advances towards a General-Purpose Societal-Scale Human-Collective Problem-Solving Engine

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    Human collective intelligence has proved itself as an important factor in a society's ability to accomplish large-scale behavioral feats. As societies have grown in population-size, individuals have seen a decrease in their ability to activeily participate in the problem-solving processes of the group. Representative decision-making structures have been used as a modern solution to society's inadequate information-processing infrastructure. With computer and network technologies being further embedded within the fabric of society, the implementation of a general-purpose societal-scale human-collective problem-solving engine is envisioned as a means of furthering the collective-intelligence potential of society. This paper provides both a novel framework for creating collective intelligence systems and a method for implementing a representative and expertise system based on social-network theory.Comment: Collective Problem Solving Theory and Social-Network algorith

    Measuring the collective intelligence education index

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    War games and sports games always seek glory and excellence in an environment where participants enjoy what they do. Success is guaranteed in the degree of effective collaboration and coordination within the team members, as well as the strategy used by teams, such games or war strategies are generated since the birth of humanity. In this sense, the following questions emerge in the field of education: Is it possible to design learning activities that use this principle applied to collaborative work in the classroom? Which are the conditions of application of team competition strategy using ICT tools and how to measure it? This research explores the application of a web tool called Choose the Best (CTB). CTB implements a strategy that fosters competitiveness among the teams of a class, as well as the coordination and collaboration within the same, these types of strategies contribute to the development of Collective Intelligence levels. It's measured through a group of implemented metrics. Based on the results, we consider that the use of new forms of teaching and learning based on the emerging paradigms is necessary. Therefore, CTB is a tool that could become an effective way to measuring the group's performance according to Collective Intelligence paradigms.Postprint (author's final draft
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