521,537 research outputs found
Guess the score, fostering collective intelligence in the class
This paper proposes the use of serious games as a tool to enhance collective intelligence of undergraduate and graduate students. The development of social skills of individuals in a group is related to the performance of the collective intelligence of the group manifested through the shared and collaborative development of intellectual tasks [1]. Guess the Score GS, is a serious game implemented by means of an online tool, created to foster the development, collaboration and engagement of students. It's has been designed with the intention of facilitating the development of individual’s social skills in a group in order to promote education of collective intelligence. This paper concludes that the design of learning activities using serious games as a support tool in education, generate awareness about of utilities of gaming in the collective learning environment and the fostering of collective intelligence education.Postprint (published version
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Collective intelligence for OER sustainability
To thrive, the Open Educational Resource (OER) movement, or a given initiative, must make sense of a complex, changing environment. Since “sustainability” is a desirable systemic capacity that our community should display, we consider a number of principles that sharpen the concept: resilience, sensemaking and complexity. We outline how these motivate the concept of collective intelligence (CI), we give examples of what OER-CI might look like, and we describe the emerging Cohere CI platform we are developing in response to these requirements
Advances towards a General-Purpose Societal-Scale Human-Collective Problem-Solving Engine
Human collective intelligence has proved itself as an important factor in a
society's ability to accomplish large-scale behavioral feats. As societies have
grown in population-size, individuals have seen a decrease in their ability to
activeily participate in the problem-solving processes of the group.
Representative decision-making structures have been used as a modern solution
to society's inadequate information-processing infrastructure. With computer
and network technologies being further embedded within the fabric of society,
the implementation of a general-purpose societal-scale human-collective
problem-solving engine is envisioned as a means of furthering the
collective-intelligence potential of society. This paper provides both a novel
framework for creating collective intelligence systems and a method for
implementing a representative and expertise system based on social-network
theory.Comment: Collective Problem Solving Theory and Social-Network algorith
Measuring the collective intelligence education index
War games and sports games always seek glory and excellence in an environment where participants enjoy what they do. Success is guaranteed in the degree of effective collaboration and coordination within the team members, as well as the strategy used by teams, such games or war strategies are generated since the birth of humanity. In this sense, the following questions emerge in the field of education: Is it possible to design learning activities that use this principle applied to collaborative work in the classroom? Which are the conditions of application of team competition strategy using ICT tools and how to measure it?
This research explores the application of a web tool called Choose the Best (CTB). CTB implements a strategy that fosters competitiveness among the teams of a class, as well as the coordination and collaboration within the same, these types of strategies contribute to the development of Collective Intelligence levels. It's measured through a group of implemented metrics.
Based on the results, we consider that the use of new forms of teaching and learning based on the emerging paradigms is necessary. Therefore, CTB is a tool that could become an effective way to measuring the group's performance according to Collective Intelligence paradigms.Postprint (author's final draft
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Collective Intelligence Analytics Dashboard Usability Evaluation
Online deliberations can reach a size where it is not possible anymore to quickly infer what is going on in a debate. This report presents results from the usefulness and usability evaluation of visualisations that aid the sense-making of large debates. Based on the results of the evaluations we prepared a set of recommendations to inform CI tool providers about the usefulness and usability of each visualisation
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