2,053 research outputs found

    A Message Passing Approach for Decision Fusion in Adversarial Multi-Sensor Networks

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    We consider a simple, yet widely studied, set-up in which a Fusion Center (FC) is asked to make a binary decision about a sequence of system states by relying on the possibly corrupted decisions provided by byzantine nodes, i.e. nodes which deliberately alter the result of the local decision to induce an error at the fusion center. When independent states are considered, the optimum fusion rule over a batch of observations has already been derived, however its complexity prevents its use in conjunction with large observation windows. In this paper, we propose a near-optimal algorithm based on message passing that greatly reduces the computational burden of the optimum fusion rule. In addition, the proposed algorithm retains very good performance also in the case of dependent system states. By first focusing on the case of small observation windows, we use numerical simulations to show that the proposed scheme introduces a negligible increase of the decision error probability compared to the optimum fusion rule. We then analyse the performance of the new scheme when the FC make its decision by relying on long observation windows. We do so by considering both the case of independent and Markovian system states and show that the obtained performance are superior to those obtained with prior suboptimal schemes. As an additional result, we confirm the previous finding that, in some cases, it is preferable for the byzantine nodes to minimise the mutual information between the sequence system states and the reports submitted to the FC, rather than always flipping the local decision

    A Game-Theoretic Framework for Optimum Decision Fusion in the Presence of Byzantines

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    Optimum decision fusion in the presence of malicious nodes - often referred to as Byzantines - is hindered by the necessity of exactly knowing the statistical behavior of Byzantines. By focusing on a simple, yet widely studied, set-up in which a Fusion Center (FC) is asked to make a binary decision about a sequence of system states by relying on the possibly corrupted decisions provided by local nodes, we propose a game-theoretic framework which permits to exploit the superior performance provided by optimum decision fusion, while limiting the amount of a-priori knowledge required. We first derive the optimum decision strategy by assuming that the statistical behavior of the Byzantines is known. Then we relax such an assumption by casting the problem into a game-theoretic framework in which the FC tries to guess the behavior of the Byzantines, which, in turn, must fix their corruption strategy without knowing the guess made by the FC. We use numerical simulations to derive the equilibrium of the game, thus identifying the optimum behavior for both the FC and the Byzantines, and to evaluate the achievable performance at the equilibrium. We analyze several different setups, showing that in all cases the proposed solution permits to improve the accuracy of data fusion. We also show that, in some instances, it is preferable for the Byzantines to minimize the mutual information between the status of the observed system and the reports submitted to the FC, rather than always flipping the decision made by the local nodes as it is customarily assumed in previous works

    Constrained Bayesian Active Learning of Interference Channels in Cognitive Radio Networks

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    In this paper, a sequential probing method for interference constraint learning is proposed to allow a centralized Cognitive Radio Network (CRN) accessing the frequency band of a Primary User (PU) in an underlay cognitive scenario with a designed PU protection specification. The main idea is that the CRN probes the PU and subsequently eavesdrops the reverse PU link to acquire the binary ACK/NACK packet. This feedback indicates whether the probing-induced interference is harmful or not and can be used to learn the PU interference constraint. The cognitive part of this sequential probing process is the selection of the power levels of the Secondary Users (SUs) which aims to learn the PU interference constraint with a minimum number of probing attempts while setting a limit on the number of harmful probing-induced interference events or equivalently of NACK packet observations over a time window. This constrained design problem is studied within the Active Learning (AL) framework and an optimal solution is derived and implemented with a sophisticated, accurate and fast Bayesian Learning method, the Expectation Propagation (EP). The performance of this solution is also demonstrated through numerical simulations and compared with modified versions of AL techniques we developed in earlier work.Comment: 14 pages, 6 figures, submitted to IEEE JSTSP Special Issue on Machine Learning for Cognition in Radio Communications and Rada
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