978 research outputs found

    A Literature Survey of Cooperative Caching in Content Distribution Networks

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    Content distribution networks (CDNs) which serve to deliver web objects (e.g., documents, applications, music and video, etc.) have seen tremendous growth since its emergence. To minimize the retrieving delay experienced by a user with a request for a web object, caching strategies are often applied - contents are replicated at edges of the network which is closer to the user such that the network distance between the user and the object is reduced. In this literature survey, evolution of caching is studied. A recent research paper [15] in the field of large-scale caching for CDN was chosen to be the anchor paper which serves as a guide to the topic. Research studies after and relevant to the anchor paper are also analyzed to better evaluate the statements and results of the anchor paper and more importantly, to obtain an unbiased view of the large scale collaborate caching systems as a whole.Comment: 5 pages, 5 figure

    A Taxonomy of Data Grids for Distributed Data Sharing, Management and Processing

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    Data Grids have been adopted as the platform for scientific communities that need to share, access, transport, process and manage large data collections distributed worldwide. They combine high-end computing technologies with high-performance networking and wide-area storage management techniques. In this paper, we discuss the key concepts behind Data Grids and compare them with other data sharing and distribution paradigms such as content delivery networks, peer-to-peer networks and distributed databases. We then provide comprehensive taxonomies that cover various aspects of architecture, data transportation, data replication and resource allocation and scheduling. Finally, we map the proposed taxonomy to various Data Grid systems not only to validate the taxonomy but also to identify areas for future exploration. Through this taxonomy, we aim to categorise existing systems to better understand their goals and their methodology. This would help evaluate their applicability for solving similar problems. This taxonomy also provides a "gap analysis" of this area through which researchers can potentially identify new issues for investigation. Finally, we hope that the proposed taxonomy and mapping also helps to provide an easy way for new practitioners to understand this complex area of research.Comment: 46 pages, 16 figures, Technical Repor

    Closest playback-point first: A new peer selection algorithm for P2P VoD systems

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    Peer-to-peer (P2P) based video-on-demand (VoD) streaming service has been gaining popularity recently. Unlike live streaming, a VoD peer always starts its playback from the beginning of a stored video. The playback-points of different peers, as well as the amount of video contents/pieces they cached, depend on when they join the video session, or their viewing ages. As a result, the upload bandwidth of younger peers tends to be underutilized because older peers are not interested in their cached video pieces. The collaborative piece exchange among peers is undermined due to the unbalanced supply and demand. To address this issue, a playback-point based request peer selection algorithm is proposed in this paper. Specifically, when a peer requests a particular video piece, among the set of potential providers, a request is sent to the peer that has the smallest playback-point difference with itself. We call this request peer selection algorithm closest playback-point first (CPF). With CPF, peers with similar available content can be loosely grouped together for a more balanced collaborative piece exchange. Extensive packet-level simulations show that with CPF, the video playback quality is enhanced and the VoD server load is significantly reduced. © 2011 IEEE.published_or_final_versionThe IEEE Global Telecommunications Conference (GLOBECOM 2011), Houston, TX, USA, 5-9 December 201

    2 P2P or Not 2 P2P?

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    In the hope of stimulating discussion, we present a heuristic decision tree that designers can use to judge the likely suitability of a P2P architecture for their applications. It is based on the characteristics of a wide range of P2P systems from the literature, both proposed and deployed.Comment: 6 pages, 1 figur

    Request-peer selection for load-balancing in P2P live streaming systems

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    Theme: Services, Applications and BusinessUnlike peer-to-peer (P2P) file sharing, P2P live streaming systems have to meet real-time playback constraints, which makes it very challenging yet crucial to maximize the peer uplink bandwidth utilization so as to deliver content pieces in time. In general, this is achieved by adopting tailor-made piece selection and request-peer selection algorithms. The design philosophy is to regulate the network traffic and to balance the load among peers. In this paper, we propose a new request-peer selection algorithm. In particular, a peer in the network estimates the service response time (SRT) between itself and each neighboring peer. An SRT is measured from when a data piece request is sent until the requested piece arrives. When a peer makes a piece request, the neighbor with smaller SRT and fewer data pieces would be favored among potential providers. This is because smaller SRT implies excess serving capacity and fewer data pieces suggests less piece requests received. We evaluate the performance of our request-peer selection algorithm through extensive packet level simulations. Our simulation results show that the traffic load in the network is better balanced in the sense that the difference of the normalized number of data packets uploaded by each peer is getting smaller and the number of repeated piece requests generated by each peer (due to request failure) is significantly reduced. We also found that the load of streaming server is reduced, and the overall quality of service, measured by playback continuity, startup delay etc, is improved as well. © 2012 IEEE.published_or_final_versio

    Peer Assisted Streaming of Scalable Video via Optimized Distributed Caching

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