24 research outputs found

    Leveraging Coding Techniques for Speeding up Distributed Computing

    Get PDF
    Large scale clusters leveraging distributed computing frameworks such as MapReduce routinely process data that are on the orders of petabytes or more. The sheer size of the data precludes the processing of the data on a single computer. The philosophy in these methods is to partition the overall job into smaller tasks that are executed on different servers; this is called the map phase. This is followed by a data shuffling phase where appropriate data is exchanged between the servers. The final so-called reduce phase, completes the computation. One potential approach, explored in prior work for reducing the overall execution time is to operate on a natural tradeoff between computation and communication. Specifically, the idea is to run redundant copies of map tasks that are placed on judiciously chosen servers. The shuffle phase exploits the location of the nodes and utilizes coded transmission. The main drawback of this approach is that it requires the original job to be split into a number of map tasks that grows exponentially in the system parameters. This is problematic, as we demonstrate that splitting jobs too finely can in fact adversely affect the overall execution time. In this work we show that one can simultaneously obtain low communication loads while ensuring that jobs do not need to be split too finely. Our approach uncovers a deep relationship between this problem and a class of combinatorial structures called resolvable designs. Appropriate interpretation of resolvable designs can allow for the development of coded distributed computing schemes where the splitting levels are exponentially lower than prior work. We present experimental results obtained on Amazon EC2 clusters for a widely known distributed algorithm, namely TeraSort. We obtain over 4.69×\times improvement in speedup over the baseline approach and more than 2.6×\times over current state of the art

    Resolvable Designs for Speeding up Distributed Computing

    Get PDF
    Distributed computing frameworks such as MapReduce are often used to process large computational jobs. They operate by partitioning each job into smaller tasks executed on different servers. The servers also need to exchange intermediate values to complete the computation. Experimental evidence suggests that this so-called Shuffle phase can be a significant part of the overall execution time for several classes of jobs. Prior work has demonstrated a natural tradeoff between computation and communication whereby running redundant copies of jobs can reduce the Shuffle traffic load, thereby leading to reduced overall execution times. For a single job, the main drawback of this approach is that it requires the original job to be split into a number of files that grows exponentially in the system parameters. When extended to multiple jobs (with specific function types), these techniques suffer from a limitation of a similar flavor, i.e., they require an exponentially large number of jobs to be executed. In practical scenarios, these requirements can significantly reduce the promised gains of the method. In this work, we show that a class of combinatorial structures called resolvable designs can be used to develop efficient coded distributed computing schemes for both the single and multiple job scenarios considered in prior work. We present both theoretical analysis and exhaustive experimental results (on Amazon EC2 clusters) that demonstrate the performance advantages of our method. For the single and multiple job cases, we obtain speed-ups of 4.69x (and 2.6x over prior work) and 4.31x over the baseline approach, respectively
    corecore