27,289 research outputs found
Linear Precoding in Cooperative MIMO Cellular Networks with Limited Coordination Clusters
In a cooperative multiple-antenna downlink cellular network, maximization of
a concave function of user rates is considered. A new linear precoding
technique called soft interference nulling (SIN) is proposed, which performs at
least as well as zero-forcing (ZF) beamforming. All base stations share channel
state information, but each user's message is only routed to those that
participate in the user's coordination cluster. SIN precoding is particularly
useful when clusters of limited sizes overlap in the network, in which case
traditional techniques such as dirty paper coding or ZF do not directly apply.
The SIN precoder is computed by solving a sequence of convex optimization
problems. SIN under partial network coordination can outperform ZF under full
network coordination at moderate SNRs. Under overlapping coordination clusters,
SIN precoding achieves considerably higher throughput compared to myopic ZF,
especially when the clusters are large.Comment: 13 pages, 5 figure
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Dynamic Radio Cooperation for Downlink Cloud-RANs with Computing Resource Sharing
A novel dynamic radio-cooperation strategy is proposed for Cloud Radio Access
Networks (C-RANs) consisting of multiple Remote Radio Heads (RRHs) connected to
a central Virtual Base Station (VBS) pool. In particular, the key capabilities
of C-RANs in computing-resource sharing and real-time communication among the
VBSs are leveraged to design a joint dynamic radio clustering and cooperative
beamforming scheme that maximizes the downlink weighted sum-rate system utility
(WSRSU). Due to the combinatorial nature of the radio clustering process and
the non-convexity of the cooperative beamforming design, the underlying
optimization problem is NP-hard, and is extremely difficult to solve for a
large network. Our approach aims for a suboptimal solution by transforming the
original problem into a Mixed-Integer Second-Order Cone Program (MI-SOCP),
which can be solved efficiently using a proposed iterative algorithm. Numerical
simulation results show that our low-complexity algorithm provides
close-to-optimal performance in terms of WSRSU while significantly
outperforming conventional radio clustering and beamforming schemes.
Additionally, the results also demonstrate the significant improvement in
computing-resource utilization of C-RANs over traditional RANs with distributed
computing resources.Comment: 9 pages, 6 figures, accepted to IEEE MASS 201
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