27,289 research outputs found

    Linear Precoding in Cooperative MIMO Cellular Networks with Limited Coordination Clusters

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    In a cooperative multiple-antenna downlink cellular network, maximization of a concave function of user rates is considered. A new linear precoding technique called soft interference nulling (SIN) is proposed, which performs at least as well as zero-forcing (ZF) beamforming. All base stations share channel state information, but each user's message is only routed to those that participate in the user's coordination cluster. SIN precoding is particularly useful when clusters of limited sizes overlap in the network, in which case traditional techniques such as dirty paper coding or ZF do not directly apply. The SIN precoder is computed by solving a sequence of convex optimization problems. SIN under partial network coordination can outperform ZF under full network coordination at moderate SNRs. Under overlapping coordination clusters, SIN precoding achieves considerably higher throughput compared to myopic ZF, especially when the clusters are large.Comment: 13 pages, 5 figure

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Dynamic Radio Cooperation for Downlink Cloud-RANs with Computing Resource Sharing

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    A novel dynamic radio-cooperation strategy is proposed for Cloud Radio Access Networks (C-RANs) consisting of multiple Remote Radio Heads (RRHs) connected to a central Virtual Base Station (VBS) pool. In particular, the key capabilities of C-RANs in computing-resource sharing and real-time communication among the VBSs are leveraged to design a joint dynamic radio clustering and cooperative beamforming scheme that maximizes the downlink weighted sum-rate system utility (WSRSU). Due to the combinatorial nature of the radio clustering process and the non-convexity of the cooperative beamforming design, the underlying optimization problem is NP-hard, and is extremely difficult to solve for a large network. Our approach aims for a suboptimal solution by transforming the original problem into a Mixed-Integer Second-Order Cone Program (MI-SOCP), which can be solved efficiently using a proposed iterative algorithm. Numerical simulation results show that our low-complexity algorithm provides close-to-optimal performance in terms of WSRSU while significantly outperforming conventional radio clustering and beamforming schemes. Additionally, the results also demonstrate the significant improvement in computing-resource utilization of C-RANs over traditional RANs with distributed computing resources.Comment: 9 pages, 6 figures, accepted to IEEE MASS 201
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