21,142 research outputs found

    A note on brain actuated spelling with the Berlin brain-computer interface

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    Brain-Computer Interfaces (BCIs) are systems capable of decoding neural activity in real time, thereby allowing a computer application to be directly controlled by the brain. Since the characteristics of such direct brain-tocomputer interaction are limited in several aspects, one major challenge in BCI research is intelligent front-end design. Here we present the mental text entry application ‘Hex-o-Spell’ which incorporates principles of Human-Computer Interaction research into BCI feedback design. The system utilises the high visual display bandwidth to help compensate for the extremely limited control bandwidth which operates with only two mental states, where the timing of the state changes encodes most of the information. The display is visually appealing, and control is robust. The effectiveness and robustness of the interface was demonstrated at the CeBIT 2006 (world’s largest IT fair) where two subjects operated the mental text entry system at a speed of up to 7.6 char/min

    Human Motion Trajectory Prediction: A Survey

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    With growing numbers of intelligent autonomous systems in human environments, the ability of such systems to perceive, understand and anticipate human behavior becomes increasingly important. Specifically, predicting future positions of dynamic agents and planning considering such predictions are key tasks for self-driving vehicles, service robots and advanced surveillance systems. This paper provides a survey of human motion trajectory prediction. We review, analyze and structure a large selection of work from different communities and propose a taxonomy that categorizes existing methods based on the motion modeling approach and level of contextual information used. We provide an overview of the existing datasets and performance metrics. We discuss limitations of the state of the art and outline directions for further research.Comment: Submitted to the International Journal of Robotics Research (IJRR), 37 page

    Local wavelet features for statistical object classification and localisation

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    This article presents a system for texture-based probabilistic classification and localisation of 3D objects in 2D digital images and discusses selected applications. The objects are described by local feature vectors computed using the wavelet transform. In the training phase, object features are statistically modelled as normal density functions. In the recognition phase, a maximisation algorithm compares the learned density functions with the feature vectors extracted from a real scene and yields the classes and poses of objects found in it. Experiments carried out on a real dataset of over 40000 images demonstrate the robustness of the system in terms of classification and localisation accuracy. Finally, two important application scenarios are discussed, namely classification of museum artefacts and classification of metallography images
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