7 research outputs found
Analysis and implementation of the Large Scale Video-on-Demand System
Next Generation Network (NGN) provides multimedia services over broadband
based networks, which supports high definition TV (HDTV), and DVD quality
video-on-demand content. The video services are thus seen as merging mainly
three areas such as computing, communication, and broadcasting. It has numerous
advantages and more exploration for the large-scale deployment of
video-on-demand system is still needed. This is due to its economic and design
constraints. It's need significant initial investments for full service
provision. This paper presents different estimation for the different
topologies and it require efficient planning for a VOD system network. The
methodology investigates the network bandwidth requirements of a VOD system
based on centralized servers, and distributed local proxies. Network traffic
models are developed to evaluate the VOD system's operational bandwidth
requirements for these two network architectures. This paper present an
efficient estimation of the of the bandwidth requirement for the different
architectures.Comment: 9 pages, 8 figure
Efficient Traffic Control of VoD System
It has been a challenging issue to provide digital quality multimedia data
stream to the remote user through the distributed system. The main aspects to
design the real distributed system, which reduce the cost of the network by
means of reduce packet loss and enhanced over all system performance. Since the
number of user increased rapidly in the network it posed heavy load to the
video servers. The requested clients, servers are all distributed in nature and
the data stream delivered to the user without error. In this work I have
presented the performance of the video on demand server by efficient traffic
control at real time with respect to incoming multirate traffic pattern . In
this work, I present how the overall system performance gradually decreases
when the client population sized in the clusters increase. This work indicated
the load balancing required for the on demand video distributed system to
provide efficient cost effective service to the local or remote clients.Comment: 12 pages, 12 figur
Class Based Admission Control by Complete Partitioning -Video on Demand Server
In the next generation network (NGN) environment specific consideration is on
bandwidth minimization, because this reduces the cost of network. In response
to the growing market demand for multimedia traffic transmission, NGN concept
has been produced. The next generation network provides multimedia services
over high speed networks, which supports DVD quality video on demand. Although
it has numerous advantages, more exploration of the large-scale deployment
video on demand is still needed. The focus of the research presented in this
paper is a class based admission control by the complete partitioning of the
video on demand server. In this paper we present analytically and by simulation
how the blockage probability of the server significantly affects the on demand
video request and the service. We also present how the blockage probability
affects the performance of the video on demand server.Comment: 12 Pages, IJCN
Video Traffic Flow Analysis in Distributed System during Interactive Session
Cost effective, smooth multimedia streaming to the remote customer through the distributed “video on demand” architecture is the most challenging research issue over the decade. The hierarchical system design is used for distributed network to satisfy more requesting users. The distributed hierarchical network system contains all the local and remote storage multimedia servers. The hierarchical network system is used to provide continuous availability of the data stream to the requesting customer. In this work, we propose a novel data stream that handles the methodology for reducing the connection failure and smooth multimedia stream delivery to the remote customer. The proposed session based single-user bandwidth requirement model presents the bandwidth requirement for any interactive session like pause, move slowly, rewind, skip some of the frame, and move fast with some constant number of frames. The proposed session based optimum storage finding algorithm reduces the search hop count towards the remote storage-data server. The modeling and simulation result shows the better impact over the distributed system architecture. This work presents the novel bandwidth requirement model at the interactive session and gives the trade-off in communication and storage costs for different system resource configurations