2,070 research outputs found
Playing Checkers with an Intelligent and Collaborative Robotic System â€
Collaborative robotics represents a modern and efficient framework in which machines can safely interact with humans. Coupled with artificial intelligence (AI) systems, collaborative robots can solve problems that require a certain degree of intelligence not only in industry but also in the entertainment and educational fields. Board games like chess or checkers are a good example. When playing these games, a robotic system has to recognize the board and pieces and estimate their position in the robot reference frame, decide autonomously which is the best move to make (respecting the game rules), and physically execute it. In this paper, an intelligent and collaborative robotic system is presented to play Italian checkers. The system is able to acquire the game state using a camera, select the best move among all the possible ones through a decision-making algorithm, and physically manipulate the game pieces on the board, performing pick-and-place operations. Minimum-time trajectories are optimized online for each pick-and-place operation of the robot so as to make the game more fluent and interactive while meeting the kinematic constraints of the manipulator. The developed system is tested in a real-world setup using a Franka Emika arm with seven degrees of freedom. The experimental results demonstrate the feasibility and performance of the proposed approach
Lifelong Federated Reinforcement Learning: A Learning Architecture for Navigation in Cloud Robotic Systems
This paper was motivated by the problem of how to make robots fuse and
transfer their experience so that they can effectively use prior knowledge and
quickly adapt to new environments. To address the problem, we present a
learning architecture for navigation in cloud robotic systems: Lifelong
Federated Reinforcement Learning (LFRL). In the work, We propose a knowledge
fusion algorithm for upgrading a shared model deployed on the cloud. Then,
effective transfer learning methods in LFRL are introduced. LFRL is consistent
with human cognitive science and fits well in cloud robotic systems.
Experiments show that LFRL greatly improves the efficiency of reinforcement
learning for robot navigation. The cloud robotic system deployment also shows
that LFRL is capable of fusing prior knowledge. In addition, we release a cloud
robotic navigation-learning website based on LFRL
Chess Robot
ME450 Capstone Design and Manufacturing Experience: Winter 2021The Chess Robot is designed to be an autonomous robotic arm that is able to compete in a chess match against a human. The robot moves their own pieces and captures the opponent’s pieces in efforts to win a standard game of chess. Robotic arms that play chess have been created before, but are either industrial grade and expensive or very cheap/homemade and slow. This project aimed to create a functional chess robot that maximizes speed at a relatively low cost. It was also designed with potential for mass manufacturing in mind. With additional design and development, the skill of the robot should be easily changed, since the software is easily customized; thus, as the player improves, so will the robot. There will also be an opportunity to play chess against other humans through two intermediary robots or for one player to play while making use of an online chess platform. This feature, if fully developed, will enable chess instructors to play with children and not be limited by geographical proximity, further expanding the reach of chess education.Student Sponsor: UM Mechanical Engineering departmenthttp://deepblue.lib.umich.edu/bitstream/2027.42/167650/1/Team_5-Chess_Robot.pd
Interactive Robot for Playing Russian Checkers
Human\u2013robot interaction in board games is a rapidly developing field of robotics. This paper presents a robot capable of playing Russian checkers designed for entertaining, training, and research purposes. Its control program is based on a novel unsupervised self-learning algorithm inspired by AlphaZero and represents the first successful attempt of using this approach in the checkers game. The main engineering challenge in mechanics is to develop a board state acquisition system non-sensitive to lighting conditions, which is achieved by rejecting computer vision and utilizing magnetic sensors instead. An original robot face is designed to endow the robot an ability to express its attributed emotional state. Testing the robot at open-air multiday exhibitions shows the robustness of the design to difficult exploitation conditions and the high interest of visitors to the robot
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Simple environments fail as illustrations of intelligence: A review of R. Pfeifer and C. Scheier
The field of cognitive science has always supported a variety of modes of research, often polarised into those seeking high-level explanations of intelligence and those seeking low-level, perhaps even neuro-physiological, explanations. Each of these research directions permits, at least in part, a similar methodology based around the construction of detailed computational models, which justify their explanatory claims by matching behavioural data. We are fortunate at this time to witness the culmination of several decades of work from each of these research directions, and hopefully to find within them the basic ideas behind a complete theory of human intelligence. It is in this spirit that Rolf Pfeifer and Christian Scheier have written their book Understanding Intelligence. However, their aim is manifestly not to present an overview of all prior work in this field, but instead to argue forcefully for one particular interpretation – a synthetic approach, based around the explicit construction of autonomous agents. This approach is characterised by the Embodiment Hypothesis, which is presented as a complete framework for investigating intelligence, and exemplified by a number of computational models and robots to illustrate just how the field of cognitive science might develop in the future. We first provide an overview of their book, before describing some of our reservations about its contribution towards an understanding of intelligence
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