2,070 research outputs found

    Playing Checkers with an Intelligent and Collaborative Robotic System †

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    Collaborative robotics represents a modern and efficient framework in which machines can safely interact with humans. Coupled with artificial intelligence (AI) systems, collaborative robots can solve problems that require a certain degree of intelligence not only in industry but also in the entertainment and educational fields. Board games like chess or checkers are a good example. When playing these games, a robotic system has to recognize the board and pieces and estimate their position in the robot reference frame, decide autonomously which is the best move to make (respecting the game rules), and physically execute it. In this paper, an intelligent and collaborative robotic system is presented to play Italian checkers. The system is able to acquire the game state using a camera, select the best move among all the possible ones through a decision-making algorithm, and physically manipulate the game pieces on the board, performing pick-and-place operations. Minimum-time trajectories are optimized online for each pick-and-place operation of the robot so as to make the game more fluent and interactive while meeting the kinematic constraints of the manipulator. The developed system is tested in a real-world setup using a Franka Emika arm with seven degrees of freedom. The experimental results demonstrate the feasibility and performance of the proposed approach

    Lifelong Federated Reinforcement Learning: A Learning Architecture for Navigation in Cloud Robotic Systems

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    This paper was motivated by the problem of how to make robots fuse and transfer their experience so that they can effectively use prior knowledge and quickly adapt to new environments. To address the problem, we present a learning architecture for navigation in cloud robotic systems: Lifelong Federated Reinforcement Learning (LFRL). In the work, We propose a knowledge fusion algorithm for upgrading a shared model deployed on the cloud. Then, effective transfer learning methods in LFRL are introduced. LFRL is consistent with human cognitive science and fits well in cloud robotic systems. Experiments show that LFRL greatly improves the efficiency of reinforcement learning for robot navigation. The cloud robotic system deployment also shows that LFRL is capable of fusing prior knowledge. In addition, we release a cloud robotic navigation-learning website based on LFRL

    Chess Robot

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    ME450 Capstone Design and Manufacturing Experience: Winter 2021The Chess Robot is designed to be an autonomous robotic arm that is able to compete in a chess match against a human. The robot moves their own pieces and captures the opponent’s pieces in efforts to win a standard game of chess. Robotic arms that play chess have been created before, but are either industrial grade and expensive or very cheap/homemade and slow. This project aimed to create a functional chess robot that maximizes speed at a relatively low cost. It was also designed with potential for mass manufacturing in mind. With additional design and development, the skill of the robot should be easily changed, since the software is easily customized; thus, as the player improves, so will the robot. There will also be an opportunity to play chess against other humans through two intermediary robots or for one player to play while making use of an online chess platform. This feature, if fully developed, will enable chess instructors to play with children and not be limited by geographical proximity, further expanding the reach of chess education.Student Sponsor: UM Mechanical Engineering departmenthttp://deepblue.lib.umich.edu/bitstream/2027.42/167650/1/Team_5-Chess_Robot.pd

    Interactive Robot for Playing Russian Checkers

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    Human\u2013robot interaction in board games is a rapidly developing field of robotics. This paper presents a robot capable of playing Russian checkers designed for entertaining, training, and research purposes. Its control program is based on a novel unsupervised self-learning algorithm inspired by AlphaZero and represents the first successful attempt of using this approach in the checkers game. The main engineering challenge in mechanics is to develop a board state acquisition system non-sensitive to lighting conditions, which is achieved by rejecting computer vision and utilizing magnetic sensors instead. An original robot face is designed to endow the robot an ability to express its attributed emotional state. Testing the robot at open-air multiday exhibitions shows the robustness of the design to difficult exploitation conditions and the high interest of visitors to the robot
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