3 research outputs found

    Characterizing SLAM Benchmarks and Methods for the Robust Perception Age

    Full text link
    The diversity of SLAM benchmarks affords extensive testing of SLAM algorithms to understand their performance, individually or in relative terms. The ad-hoc creation of these benchmarks does not necessarily illuminate the particular weak points of a SLAM algorithm when performance is evaluated. In this paper, we propose to use a decision tree to identify challenging benchmark properties for state-of-the-art SLAM algorithms and important components within the SLAM pipeline regarding their ability to handle these challenges. Establishing what factors of a particular sequence lead to track failure or degradation relative to these characteristics is important if we are to arrive at a strong understanding for the core computational needs of a robust SLAM algorithm. Likewise, we argue that it is important to profile the computational performance of the individual SLAM components for use when benchmarking. In particular, we advocate the use of time-dilation during ROS bag playback, or what we refer to as slo-mo playback. Using slo-mo to benchmark SLAM instantiations can provide clues to how SLAM implementations should be improved at the computational component level. Three prevalent VO/SLAM algorithms and two low-latency algorithms of our own are tested on selected typical sequences, which are generated from benchmark characterization, to further demonstrate the benefits achieved from computationally efficient components.Comment: 7 pages, 5 figures, accepted at ICRA 2019 Workshop on Dataset Generation and Benchmarking of SLAM Algorithms for Robotics and VR/A

    Closed-Loop Benchmarking of Stereo Visual-Inertial SLAM Systems: Understanding the Impact of Drift and Latency on Tracking Accuracy

    Full text link
    Visual-inertial SLAM is essential for robot navigation in GPS-denied environments, e.g. indoor, underground. Conventionally, the performance of visual-inertial SLAM is evaluated with open-loop analysis, with a focus on the drift level of SLAM systems. In this paper, we raise the question on the importance of visual estimation latency in closed-loop navigation tasks, such as accurate trajectory tracking. To understand the impact of both drift and latency on visual-inertial SLAM systems, a closed-loop benchmarking simulation is conducted, where a robot is commanded to follow a desired trajectory using the feedback from visual-inertial estimation. By extensively evaluating the trajectory tracking performance of representative state-of-the-art visual-inertial SLAM systems, we reveal the importance of latency reduction in visual estimation module of these systems. The findings suggest directions of future improvements for visual-inertial SLAM.Comment: 8 pages, 7 figures. Accepted for publication in ICRA 202

    Good Graph to Optimize: Cost-Effective, Budget-Aware Bundle Adjustment in Visual SLAM

    Full text link
    The cost-efficiency of visual(-inertial) SLAM (VSLAM) is a critical characteristic of resource-limited applications. While hardware and algorithm advances have been significantly improved the cost-efficiency of VSLAM front-ends, the cost-efficiency of VSLAM back-ends remains a bottleneck. This paper describes a novel, rigorous method to improve the cost-efficiency of local BA in a BA-based VSLAM back-end. An efficient algorithm, called Good Graph, is developed to select size-reduced graphs optimized in local BA with condition preservation. To better suit BA-based VSLAM back-ends, the Good Graph predicts future estimation needs, dynamically assigns an appropriate size budget, and selects a condition-maximized subgraph for BA estimation. Evaluations are conducted on two scenarios: 1) VSLAM as standalone process, and 2) VSLAM as part of closed-loop navigation system. Results from the first scenario show Good Graph improves accuracy and robustness of VSLAM estimation, when computational limits exist. Results from the second scenario, indicate that Good Graph benefits the trajectory tracking performance of VSLAM-based closed-loop navigation systems, which is a primary application of VSLAM.Comment: 20 pages, 14 figures, 8 tables. Submitted to IEEE Transactions on Robotics, for the provided open-source software see https://github.com/ivalab/gf_orb_slam
    corecore