212 research outputs found

    Simplicity-Expressiveness Tradeoffs in Mechanism Design

    Get PDF
    A fundamental result in mechanism design theory, the so-called revelation principle, asserts that for many questions concerning the existence of mechanisms with a given outcome one can restrict attention to truthful direct revelation-mechanisms. In practice, however, many mechanism use a restricted message space. This motivates the study of the tradeoffs involved in choosing simplified mechanisms, which can sometimes bring benefits in precluding bad or promoting good equilibria, and other times impose costs on welfare and revenue. We study the simplicity-expressiveness tradeoff in two representative settings, sponsored search auctions and combinatorial auctions, each being a canonical example for complete information and incomplete information analysis, respectively. We observe that the amount of information available to the agents plays an important role for the tradeoff between simplicity and expressiveness

    K-Implementation

    Full text link
    This paper discusses an interested party who wishes to influence the behavior of agents in a game (multi-agent interaction), which is not under his control. The interested party cannot design a new game, cannot enforce agents' behavior, cannot enforce payments by the agents, and cannot prohibit strategies available to the agents. However, he can influence the outcome of the game by committing to non-negative monetary transfers for the different strategy profiles that may be selected by the agents. The interested party assumes that agents are rational in the commonly agreed sense that they do not use dominated strategies. Hence, a certain subset of outcomes is implemented in a given game if by adding non-negative payments, rational players will necessarily produce an outcome in this subset. Obviously, by making sufficiently big payments one can implement any desirable outcome. The question is what is the cost of implementation? In this paper we introduce the notion of k-implementation of a desired set of strategy profiles, where k stands for the amount of payment that need to be actually made in order to implement desirable outcomes. A major point in k-implementation is that monetary offers need not necessarily materialize when following desired behaviors. We define and study k-implementation in the contexts of games with complete and incomplete information. In the latter case we mainly focus on the VCG games. Our setting is later extended to deal with mixed strategies using correlation devices. Together, the paper introduces and studies the implementation of desirable outcomes by a reliable party who cannot modify game rules (i.e. provide protocols), complementing previous work in mechanism design, while making it more applicable to many realistic CS settings

    Bundling Equilibrium in Combinatorial auctions

    Full text link
    This paper analyzes individually-rational ex post equilibrium in the VC (Vickrey-Clarke) combinatorial auctions. If ÎŁ\Sigma is a family of bundles of goods, the organizer may restrict the participants by requiring them to submit their bids only for bundles in ÎŁ\Sigma. The ÎŁ\Sigma-VC combinatorial auctions (multi-good auctions) obtained in this way are known to be individually-rational truth-telling mechanisms. In contrast, this paper deals with non-restricted VC auctions, in which the buyers restrict themselves to bids on bundles in ÎŁ\Sigma, because it is rational for them to do so. That is, it may be that when the buyers report their valuation of the bundles in ÎŁ\Sigma, they are in an equilibrium. We fully characterize those ÎŁ\Sigma that induce individually rational equilibrium in every VC auction, and we refer to the associated equilibrium as a bundling equilibrium. The number of bundles in ÎŁ\Sigma represents the communication complexity of the equilibrium. A special case of bundling equilibrium is partition-based equilibrium, in which ÎŁ\Sigma is a field, that is, it is generated by a partition. We analyze the tradeoff between communication complexity and economic efficiency of bundling equilibrium, focusing in particular on partition-based equilibrium

    Allocative and Informational Externalities in Auctions and Related Mechanisms

    Get PDF
    We study the effects of allocative and informational externalities in (multi-object) auctions and related mechanisms. Such externalities naturally arise in models that embed auctions in larger economic contexts. In particular, they appear when there is downstream interaction among bidders after the auction has closed. The endogeneity of valuations is the main driving force behind many new, specific phenomena with allocative externalities: even in complete information settings, traditional auction formats need not be efficient, and they may give rise to multiple equilibria and strategic non-participation. But, in the absence of informational externalities, welfare maximization can be achieved by Vickrey-Clarke- Groves mechanisms. Welfare-maximizing Bayes-Nash implementation is, however, impossible in multi-object settings with informational externalities, unless the allocation problem is separable across objects (e.g. there are no allocative externalities nor complementarities) or signals are one-dimensional. Moreover, implementation of any choice function via ex-post equilibrium is generically impossible with informational externalities and multidimensional types. A theory of information constraints with multidimensional signals is rather complex, but indispensable for our study

    Price-Based Combinatorial Auction: Connectedness and Representative Valuations

    Get PDF
    We investigate combinatorial auctions from a practical perspective. The auctioneer gathers information according to a dynamical protocol termed ask price procedure. We demonstrate a method for elucidating whether a procedure gathers sufficient information for deriving a VCG mechanism. We calculate representative valuation functions in a history-contingent manner, and show that it is necessary and sufficient to examine whether efficient allocations with and without any buyer associated with the profile of representative valuation functions were revealed. This method is tractable, and can be applied to general procedures with connectedness. The representative valuation functions could be the sufficient statistics for privacy preservation.

    Computational Efficiency Requires Simple Taxation

    Full text link
    We characterize the communication complexity of truthful mechanisms. Our departure point is the well known taxation principle. The taxation principle asserts that every truthful mechanism can be interpreted as follows: every player is presented with a menu that consists of a price for each bundle (the prices depend only on the valuations of the other players). Each player is allocated a bundle that maximizes his profit according to this menu. We define the taxation complexity of a truthful mechanism to be the logarithm of the maximum number of menus that may be presented to a player. Our main finding is that in general the taxation complexity essentially equals the communication complexity. The proof consists of two main steps. First, we prove that for rich enough domains the taxation complexity is at most the communication complexity. We then show that the taxation complexity is much smaller than the communication complexity only in "pathological" cases and provide a formal description of these extreme cases. Next, we study mechanisms that access the valuations via value queries only. In this setting we establish that the menu complexity -- a notion that was already studied in several different contexts -- characterizes the number of value queries that the mechanism makes in exactly the same way that the taxation complexity characterizes the communication complexity. Our approach yields several applications, including strengthening the solution concept with low communication overhead, fast computation of prices, and hardness of approximation by computationally efficient truthful mechanisms

    Reallocation Mechanisms

    Full text link
    We consider reallocation problems in settings where the initial endowment of each agent consists of a subset of the resources. The private information of the players is their value for every possible subset of the resources. The goal is to redistribute resources among agents to maximize efficiency. Monetary transfers are allowed, but participation is voluntary. We develop incentive-compatible, individually-rational and budget balanced mechanisms for several classic settings, including bilateral trade, partnership dissolving, Arrow-Debreu markets, and combinatorial exchanges. All our mechanisms (except one) provide a constant approximation to the optimal efficiency in these settings, even in ones where the preferences of the agents are complex multi-parameter functions
    • …
    corecore