11,992 research outputs found

    Learning Adaptive Discriminative Correlation Filters via Temporal Consistency Preserving Spatial Feature Selection for Robust Visual Tracking

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    With efficient appearance learning models, Discriminative Correlation Filter (DCF) has been proven to be very successful in recent video object tracking benchmarks and competitions. However, the existing DCF paradigm suffers from two major issues, i.e., spatial boundary effect and temporal filter degradation. To mitigate these challenges, we propose a new DCF-based tracking method. The key innovations of the proposed method include adaptive spatial feature selection and temporal consistent constraints, with which the new tracker enables joint spatial-temporal filter learning in a lower dimensional discriminative manifold. More specifically, we apply structured spatial sparsity constraints to multi-channel filers. Consequently, the process of learning spatial filters can be approximated by the lasso regularisation. To encourage temporal consistency, the filter model is restricted to lie around its historical value and updated locally to preserve the global structure in the manifold. Last, a unified optimisation framework is proposed to jointly select temporal consistency preserving spatial features and learn discriminative filters with the augmented Lagrangian method. Qualitative and quantitative evaluations have been conducted on a number of well-known benchmarking datasets such as OTB2013, OTB50, OTB100, Temple-Colour, UAV123 and VOT2018. The experimental results demonstrate the superiority of the proposed method over the state-of-the-art approaches

    Tracking by Animation: Unsupervised Learning of Multi-Object Attentive Trackers

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    Online Multi-Object Tracking (MOT) from videos is a challenging computer vision task which has been extensively studied for decades. Most of the existing MOT algorithms are based on the Tracking-by-Detection (TBD) paradigm combined with popular machine learning approaches which largely reduce the human effort to tune algorithm parameters. However, the commonly used supervised learning approaches require the labeled data (e.g., bounding boxes), which is expensive for videos. Also, the TBD framework is usually suboptimal since it is not end-to-end, i.e., it considers the task as detection and tracking, but not jointly. To achieve both label-free and end-to-end learning of MOT, we propose a Tracking-by-Animation framework, where a differentiable neural model first tracks objects from input frames and then animates these objects into reconstructed frames. Learning is then driven by the reconstruction error through backpropagation. We further propose a Reprioritized Attentive Tracking to improve the robustness of data association. Experiments conducted on both synthetic and real video datasets show the potential of the proposed model. Our project page is publicly available at: https://github.com/zhen-he/tracking-by-animationComment: CVPR 201

    Learning feed-forward one-shot learners

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    One-shot learning is usually tackled by using generative models or discriminative embeddings. Discriminative methods based on deep learning, which are very effective in other learning scenarios, are ill-suited for one-shot learning as they need large amounts of training data. In this paper, we propose a method to learn the parameters of a deep model in one shot. We construct the learner as a second deep network, called a learnet, which predicts the parameters of a pupil network from a single exemplar. In this manner we obtain an efficient feed-forward one-shot learner, trained end-to-end by minimizing a one-shot classification objective in a learning to learn formulation. In order to make the construction feasible, we propose a number of factorizations of the parameters of the pupil network. We demonstrate encouraging results by learning characters from single exemplars in Omniglot, and by tracking visual objects from a single initial exemplar in the Visual Object Tracking benchmark.Comment: The first three authors contributed equally, and are listed in alphabetical orde

    How is Gaze Influenced by Image Transformations? Dataset and Model

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    Data size is the bottleneck for developing deep saliency models, because collecting eye-movement data is very time consuming and expensive. Most of current studies on human attention and saliency modeling have used high quality stereotype stimuli. In real world, however, captured images undergo various types of transformations. Can we use these transformations to augment existing saliency datasets? Here, we first create a novel saliency dataset including fixations of 10 observers over 1900 images degraded by 19 types of transformations. Second, by analyzing eye movements, we find that observers look at different locations over transformed versus original images. Third, we utilize the new data over transformed images, called data augmentation transformation (DAT), to train deep saliency models. We find that label preserving DATs with negligible impact on human gaze boost saliency prediction, whereas some other DATs that severely impact human gaze degrade the performance. These label preserving valid augmentation transformations provide a solution to enlarge existing saliency datasets. Finally, we introduce a novel saliency model based on generative adversarial network (dubbed GazeGAN). A modified UNet is proposed as the generator of the GazeGAN, which combines classic skip connections with a novel center-surround connection (CSC), in order to leverage multi level features. We also propose a histogram loss based on Alternative Chi Square Distance (ACS HistLoss) to refine the saliency map in terms of luminance distribution. Extensive experiments and comparisons over 3 datasets indicate that GazeGAN achieves the best performance in terms of popular saliency evaluation metrics, and is more robust to various perturbations. Our code and data are available at: https://github.com/CZHQuality/Sal-CFS-GAN

    WAYLA - Generating Images from Eye Movements

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    We present a method for reconstructing images viewed by observers based only on their eye movements. By exploring the relationships between gaze patterns and image stimuli, the "What Are You Looking At?" (WAYLA) system learns to synthesize photo-realistic images that are similar to the original pictures being viewed. The WAYLA approach is based on the Conditional Generative Adversarial Network (Conditional GAN) image-to-image translation technique of Isola et al. We consider two specific applications - the first, of reconstructing newspaper images from gaze heat maps, and the second, of detailed reconstruction of images containing only text. The newspaper image reconstruction process is divided into two image-to-image translation operations, the first mapping gaze heat maps into image segmentations, and the second mapping the generated segmentation into a newspaper image. We validate the performance of our approach using various evaluation metrics, along with human visual inspection. All results confirm the ability of our network to perform image generation tasks using eye tracking data
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