33,011 research outputs found
DeepSaucer: Unified Environment for Verifying Deep Neural Networks
In recent years, a number of methods for verifying DNNs have been developed.
Because the approaches of the methods differ and have their own limitations, we
think that a number of verification methods should be applied to a developed
DNN. To apply a number of methods to the DNN, it is necessary to translate
either the implementation of the DNN or the verification method so that one
runs in the same environment as the other. Since those translations are
time-consuming, a utility tool, named DeepSaucer, which helps to retain and
reuse implementations of DNNs, verification methods, and their environments, is
proposed. In DeepSaucer, code snippets of loading DNNs, running verification
methods, and creating their environments are retained and reused as software
assets in order to reduce cost of verifying DNNs. The feasibility of DeepSaucer
is confirmed by implementing it on the basis of Anaconda, which provides
virtual environment for loading a DNN and running a verification method. In
addition, the effectiveness of DeepSaucer is demonstrated by usecase examples
Towards Product Lining Model-Driven Development Code Generators
A code generator systematically transforms compact models to detailed code.
Today, code generation is regarded as an integral part of model-driven
development (MDD). Despite its relevance, the development of code generators is
an inherently complex task and common methodologies and architectures are
lacking. Additionally, reuse and extension of existing code generators only
exist on individual parts. A systematic development and reuse based on a code
generator product line is still in its infancy. Thus, the aim of this paper is
to identify the mechanism necessary for a code generator product line by (a)
analyzing the common product line development approach and (b) mapping those to
a code generator specific infrastructure. As a first step towards realizing a
code generator product line infrastructure, we present a component-based
implementation approach based on ideas of variability-aware module systems and
point out further research challenges.Comment: 6 pages, 1 figure, Proceedings of the 3rd International Conference on
Model-Driven Engineering and Software Development, pp. 539-545, Angers,
France, SciTePress, 201
CASP-DM: Context Aware Standard Process for Data Mining
We propose an extension of the Cross Industry Standard Process for Data
Mining (CRISPDM) which addresses specific challenges of machine learning and
data mining for context and model reuse handling. This new general
context-aware process model is mapped with CRISP-DM reference model proposing
some new or enhanced outputs
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ICOPER Project - Deliverable 4.3 ISURE: Recommendations for extending effective reuse, embodied in the ICOPER CD&R
The purpose of this document is to capture the ideas and recommendations, within and beyond the ICOPER community, concerning the reuse of learning content, including appropriate methodologies as well as established strategies for remixing and repurposing reusable resources. The overall remit of this work focuses on describing the key issues that are related to extending effective reuse embodied in such materials. The objective of this investigation, is to support the reuse of learning content whilst considering how it could be originally created and then adapted with that ‘reuse’ in mind. In these circumstances a survey on effective reuse best practices can often provide an insight into the main challenges and benefits involved in the process of creating, remixing and repurposing what we are now designating as Reusable Learning Content (RLC).
Several key issues are analysed in this report: Recommendations for extending effective reuse, building upon those described in the previous related deliverables 4.1 Content Development Methodologies and 4.2 Quality Control and Web 2.0 technologies. The findings of this current survey, however, provide further recommendations and strategies for using and developing this reusable learning content. In the spirit of ‘reuse’, this work also aims to serve as a foundation for the many different stakeholders and users within, and beyond, the ICOPER community who are interested in reusing learning resources.
This report analyses a variety of information. Evidence has been gathered from a qualitative survey that has focused on the technical and pedagogical recommendations suggested by a Special Interest Group (SIG) on the most innovative practices with respect to new media content authors (for content authoring or modification) and course designers (for unit creation). This extended community includes a wider collection of OER specialists. This collected evidence, in the form of video and audio interviews, has also been represented as multimedia assets potentially helpful for learning and useful as learning content in the New Media Space (See section 4 for further details).
Section 2 of this report introduces the concept of reusable learning content and reusability. Section 3 discusses an application created by the ICOPER community to enhance the opportunities for developing reusable content. Section 4 of this report provides an overview of the methodology used for the qualitative survey. Section 5 presents a summary of thematic findings. Section 6 highlights a list of recommendations for effective reuse of educational content, which were derived from thematic analysis described in Appendix A. Finally, section 7 summarises the key outcomes of this work
OpenML: networked science in machine learning
Many sciences have made significant breakthroughs by adopting online tools
that help organize, structure and mine information that is too detailed to be
printed in journals. In this paper, we introduce OpenML, a place for machine
learning researchers to share and organize data in fine detail, so that they
can work more effectively, be more visible, and collaborate with others to
tackle harder problems. We discuss how OpenML relates to other examples of
networked science and what benefits it brings for machine learning research,
individual scientists, as well as students and practitioners.Comment: 12 pages, 10 figure
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