10,451 research outputs found
Towards Learning âSelfâ and Emotional Knowledge in Social and Cultural Human-Agent Interactions
Original article can be found at: http://www.igi-global.com/articles/details.asp?ID=35052 Copyright IGI. Posted by permission of the publisher.This article presents research towards the development of a virtual learning environment (VLE) inhabited by intelligent virtual agents (IVAs) and modeling a scenario of inter-cultural interactions. The ultimate aim of this VLE is to allow users to reflect upon and learn about intercultural communication and collaboration. Rather than predefining the interactions among the virtual agents and scripting the possible interactions afforded by this environment, we pursue a bottomup approach whereby inter-cultural communication emerges from interactions with and among autonomous agents and the user(s). The intelligent virtual agents that are inhabiting this environment are expected to be able to broaden their knowledge about the world and other agents, which may be of different cultural backgrounds, through interactions. This work is part of a collaborative effort within a European research project called eCIRCUS. Specifically, this article focuses on our continuing research concerned with emotional knowledge learning in autobiographic social agents.Peer reviewe
Player agency in interactive narrative: audience, actor & author
The question motivating this review paper is, how can
computer-based interactive narrative be used as a constructivist learn-
ing activity? The paper proposes that player agency can be used to
link interactive narrative to learner agency in constructivist theory,
and to classify approaches to interactive narrative. The traditional
question driving research in interactive narrative is, âhow can an in-
teractive narrative deal with a high degree of player agency, while
maintaining a coherent and well-formed narrative?â This question
derives from an Aristotelian approach to interactive narrative that,
as the question shows, is inherently antagonistic to player agency.
Within this approach, player agency must be restricted and manip-
ulated to maintain the narrative. Two alternative approaches based
on Brechtâs Epic Theatre and Boalâs Theatre of the Oppressed are
reviewed. If a Boalian approach to interactive narrative is taken the
conflict between narrative and player agency dissolves. The question
that emerges from this approach is quite different from the traditional
question above, and presents a more useful approach to applying in-
teractive narrative as a constructivist learning activity
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
CernoCAMAL : a probabilistic computational cognitive architecture
This thesis presents one possible way to develop a computational cognitive architecture, dubbed CernoCAMAL, that can be used to govern artificial minds probabilistically. The primary aim of the CernoCAMAL research project is to investigate how its predecessor architecture CAMAL can be extended to reason probabilistically about domain model objects through perception, and how the probability formalism can be integrated into its BDI (Belief-Desire-Intention) model to coalesce a number of mechanisms and processes.The motivation and impetus for extending CAMAL and developing CernoCAMAL is the considerable evidence that probabilistic thinking and reasoning is linked to cognitive development and plays a role in cognitive functions, such as decision making and learning. This leads us to believe that a probabilistic reasoning capability is an essential part of human intelligence. Thus, it should be a vital part of any system that attempts to emulate human intelligence computationally.The extensions and augmentations to CAMAL, which are the main contributions of the CernoCAMAL research project, are as follows:- The integration of the EBS (Extended Belief Structure) that associates a probability value with every belief statement, in order to represent the degrees of belief numerically.- The inclusion of the CPR (CernoCAMAL Probabilistic Reasoner) that reasons probabilistically over the goal- and task-oriented perceptual feedback generated by reactive sub-systems.- The compatibility of the probabilistic BDI model with the affect and motivational models and affective and motivational valences used throughout CernoCAMAL.A succession of experiments in simulation and robotic testbeds is carried out to demonstrate improvements and increased efficacy in CernoCAMALâs overall cognitive performance. A discussion and critical appraisal of the experimental results, together with a summary, a number of potential future research directions, and some closing remarks conclude the thesis
CernoCAMAL : a probabilistic computational cognitive architecture
This thesis presents one possible way to develop a computational cognitive architecture, dubbed CernoCAMAL, that can be used to govern artificial minds probabilistically. The primary aim of the CernoCAMAL research project is to investigate how its predecessor architecture CAMAL can be extended to reason probabilistically about domain model objects through perception, and how the probability formalism can be integrated into its BDI (Belief-Desire-Intention) model to coalesce a number of mechanisms and processes.
The motivation and impetus for extending CAMAL and developing CernoCAMAL is the considerable evidence that probabilistic thinking and reasoning is linked to cognitive development and plays a role in cognitive functions, such as decision making and learning. This leads us to believe that a probabilistic reasoning capability is an essential part of human intelligence. Thus, it should be a vital part of any system that attempts to emulate human intelligence computationally.
The extensions and augmentations to CAMAL, which are the main contributions of the CernoCAMAL research project, are as follows:
- The integration of the EBS (Extended Belief Structure) that associates a probability value with every belief statement, in order to represent the degrees of belief numerically.
- The inclusion of the CPR (CernoCAMAL Probabilistic Reasoner) that reasons probabilistically over the goal- and task-oriented perceptual feedback generated by reactive sub-systems.
- The compatibility of the probabilistic BDI model with the affect and motivational models and affective and motivational valences used throughout CernoCAMAL.
A succession of experiments in simulation and robotic testbeds is carried out to demonstrate improvements and increased efficacy in CernoCAMALâs overall cognitive performance. A discussion and critical appraisal of the experimental results, together with a summary, a number of potential future research directions, and some closing remarks conclude the thesis
The Counterfactual Theory of Free Will: A Genuinely Deterministic Form of Soft Determinism
I argue for a soft compatibilist theory of free will, i.e., such that free will is compatible with both determinism and indeterminism, directly opposite hard incompatibilism, which holds free will incompatible both with determinism and indeterminism. My intuitions in this book are primarily based on an analysis of meditation, but my arguments are highly syncretic, deriving from many fields, including behaviorism, psychology, conditioning and deconditioning theory, philosophy of language, philosophy of mind, simulation theory, etc. I offer a causal/functional analysis of meta-mental control, or 'metacausality', cashed out in counterfactual terms, to solve what I call the easy problem of free will
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