1,618 research outputs found
Cascaded 3D Full-body Pose Regression from Single Depth Image at 100 FPS
There are increasing real-time live applications in virtual reality, where it
plays an important role in capturing and retargetting 3D human pose. But it is
still challenging to estimate accurate 3D pose from consumer imaging devices
such as depth camera. This paper presents a novel cascaded 3D full-body pose
regression method to estimate accurate pose from a single depth image at 100
fps. The key idea is to train cascaded regressors based on Gradient Boosting
algorithm from pre-recorded human motion capture database. By incorporating
hierarchical kinematics model of human pose into the learning procedure, we can
directly estimate accurate 3D joint angles instead of joint positions. The
biggest advantage of this model is that the bone length can be preserved during
the whole 3D pose estimation procedure, which leads to more effective features
and higher pose estimation accuracy. Our method can be used as an
initialization procedure when combining with tracking methods. We demonstrate
the power of our method on a wide range of synthesized human motion data from
CMU mocap database, Human3.6M dataset and real human movements data captured in
real time. In our comparison against previous 3D pose estimation methods and
commercial system such as Kinect 2017, we achieve the state-of-the-art
accuracy
Efficient Object Localization Using Convolutional Networks
Recent state-of-the-art performance on human-body pose estimation has been
achieved with Deep Convolutional Networks (ConvNets). Traditional ConvNet
architectures include pooling and sub-sampling layers which reduce
computational requirements, introduce invariance and prevent over-training.
These benefits of pooling come at the cost of reduced localization accuracy. We
introduce a novel architecture which includes an efficient `position
refinement' model that is trained to estimate the joint offset location within
a small region of the image. This refinement model is jointly trained in
cascade with a state-of-the-art ConvNet model to achieve improved accuracy in
human joint location estimation. We show that the variance of our detector
approaches the variance of human annotations on the FLIC dataset and
outperforms all existing approaches on the MPII-human-pose dataset.Comment: 8 pages with 1 page of citation
Mirror, mirror on the wall, tell me, is the error small?
Do object part localization methods produce bilaterally symmetric results on
mirror images? Surprisingly not, even though state of the art methods augment
the training set with mirrored images. In this paper we take a closer look into
this issue. We first introduce the concept of mirrorability as the ability of a
model to produce symmetric results in mirrored images and introduce a
corresponding measure, namely the \textit{mirror error} that is defined as the
difference between the detection result on an image and the mirror of the
detection result on its mirror image. We evaluate the mirrorability of several
state of the art algorithms in two of the most intensively studied problems,
namely human pose estimation and face alignment. Our experiments lead to
several interesting findings: 1) Surprisingly, most of state of the art methods
struggle to preserve the mirror symmetry, despite the fact that they do have
very similar overall performance on the original and mirror images; 2) the low
mirrorability is not caused by training or testing sample bias - all algorithms
are trained on both the original images and their mirrored versions; 3) the
mirror error is strongly correlated to the localization/alignment error (with
correlation coefficients around 0.7). Since the mirror error is calculated
without knowledge of the ground truth, we show two interesting applications -
in the first it is used to guide the selection of difficult samples and in the
second to give feedback in a popular Cascaded Pose Regression method for face
alignment.Comment: 8 pages, 9 figure
V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map
Most of the existing deep learning-based methods for 3D hand and human pose
estimation from a single depth map are based on a common framework that takes a
2D depth map and directly regresses the 3D coordinates of keypoints, such as
hand or human body joints, via 2D convolutional neural networks (CNNs). The
first weakness of this approach is the presence of perspective distortion in
the 2D depth map. While the depth map is intrinsically 3D data, many previous
methods treat depth maps as 2D images that can distort the shape of the actual
object through projection from 3D to 2D space. This compels the network to
perform perspective distortion-invariant estimation. The second weakness of the
conventional approach is that directly regressing 3D coordinates from a 2D
image is a highly non-linear mapping, which causes difficulty in the learning
procedure. To overcome these weaknesses, we firstly cast the 3D hand and human
pose estimation problem from a single depth map into a voxel-to-voxel
prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood
for each keypoint. We design our model as a 3D CNN that provides accurate
estimates while running in real-time. Our system outperforms previous methods
in almost all publicly available 3D hand and human pose estimation datasets and
placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge.
The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.Comment: HANDS 2017 Challenge Frame-based 3D Hand Pose Estimation Winner (ICCV
2017), Published at CVPR 201
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