2 research outputs found

    Cyber-Physical Systems for Pedagogical Rehabilitation from an Inclusive Education Perspective

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    The paper presents a linear control system framework for design of technology-based games for pedagogical rehabilitation of children with special learning needs as a central component of the proposed cyber-physical system for inclusive education. The novelty is in explicitly addressing the issue of quantitatively estimating the improvement of games in the desired direction during the design process. An advantage of the proposed approach is its applicability to small groups of children playing diverse sets of games without loss of generalisability of the linear system’s model assumptions. Statistically justified experimental results are reported as providing support to the main hypotheses of the present study

    Enhance the Language Ability of Humanoid Robot NAO through Deep Learning to Interact with Autistic Children

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    Autism spectrum disorder (ASD) is a life-long neurological disability, and a cure has not yet been found. ASD begins early in childhood and lasts throughout a person’s life. Through early intervention, many actions can be taken to improve the quality of life of children. Robots are one of the best choices for accompanying children with autism. However, for most robots, the dialogue system uses traditional techniques to produce responses. Robots cannot produce meaningful answers when the conversations have not been recorded in a database. The main contribution of our work is the incorporation of a conversation model into an actual robot system for supporting children with autism. We present the use a neural network model as the generative conversational agent, which aimed at generating meaningful and coherent dialogue responses given the dialogue history. The proposed model shares an embedding layer between the encoding and decoding processes through adoption. The model is different from the canonical Seq2Seq model in which the encoder output is used only to set-up the initial state of the decoder to avoid favoring short and unconditional responses with high prior probability. In order to improve the sensitivity to context, we changed the input method of the model to better adapt to the utterances of children with autism. We adopted transfer learning to make the proposed model learn the characteristics of dialogue with autistic children and to solve the problem of the insufficient corpus of dialogue. Experiments showed that the proposed method was superior to the canonical Seq2sSeq model and the GAN-based dialogue model in both automatic evaluation indicators and human evaluation, including pushing the BLEU precision to 0.23, the greedy matching score to 0.69, the embedding average score to 0.82, the vector extrema score to 0.55, the skip-thought score to 0.65, the KL divergence score to 5.73, and the EMD score to 12.21
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