8,566 research outputs found
CAPTCHaStar! A novel CAPTCHA based on interactive shape discovery
Over the last years, most websites on which users can register (e.g., email
providers and social networks) adopted CAPTCHAs (Completely Automated Public
Turing test to tell Computers and Humans Apart) as a countermeasure against
automated attacks. The battle of wits between designers and attackers of
CAPTCHAs led to current ones being annoying and hard to solve for users, while
still being vulnerable to automated attacks.
In this paper, we propose CAPTCHaStar, a new image-based CAPTCHA that relies
on user interaction. This novel CAPTCHA leverages the innate human ability to
recognize shapes in a confused environment. We assess the effectiveness of our
proposal for the two key aspects for CAPTCHAs, i.e., usability, and resiliency
to automated attacks. In particular, we evaluated the usability, carrying out a
thorough user study, and we tested the resiliency of our proposal against
several types of automated attacks: traditional ones; designed ad-hoc for our
proposal; and based on machine learning. Compared to the state of the art, our
proposal is more user friendly (e.g., only some 35% of the users prefer current
solutions, such as text-based CAPTCHAs) and more resilient to automated
attacks.Comment: 15 page
Learning to Associate Words and Images Using a Large-scale Graph
We develop an approach for unsupervised learning of associations between
co-occurring perceptual events using a large graph. We applied this approach to
successfully solve the image captcha of China's railroad system. The approach
is based on the principle of suspicious coincidence. In this particular
problem, a user is presented with a deformed picture of a Chinese phrase and
eight low-resolution images. They must quickly select the relevant images in
order to purchase their train tickets. This problem presents several
challenges: (1) the teaching labels for both the Chinese phrases and the images
were not available for supervised learning, (2) no pre-trained deep
convolutional neural networks are available for recognizing these Chinese
phrases or the presented images, and (3) each captcha must be solved within a
few seconds. We collected 2.6 million captchas, with 2.6 million deformed
Chinese phrases and over 21 million images. From these data, we constructed an
association graph, composed of over 6 million vertices, and linked these
vertices based on co-occurrence information and feature similarity between
pairs of images. We then trained a deep convolutional neural network to learn a
projection of the Chinese phrases onto a 230-dimensional latent space. Using
label propagation, we computed the likelihood of each of the eight images
conditioned on the latent space projection of the deformed phrase for each
captcha. The resulting system solved captchas with 77% accuracy in 2 seconds on
average. Our work, in answering this practical challenge, illustrates the power
of this class of unsupervised association learning techniques, which may be
related to the brain's general strategy for associating language stimuli with
visual objects on the principle of suspicious coincidence.Comment: 8 pages, 7 figures, 14th Conference on Computer and Robot Vision 201
D&D text based captcha logic question in web services
The research discusses on the CAPTCHA, A CAPTCHA is an acronym for "Completely Automated Public Turing test to tell Computers and Humans Apart" to differentiate human from machine. In the previous condition, there are many types of CAPTCHA that implemented in the web. For example, text based, audio based, image based and puzzle based CAPTCHA. In this project, a drag and drop (D&D) text-based CAPTCHA will be develop for a better approach to CAPTCHA, text-based CAPTCHA using a simple logic question with a drag and drop feature for validation. Drag and drop is a pointing device gesture which user selects a virtual object by "grabbing" it and dragging it to a different place. The CAPTCHA will be created in web based application in web services using nuSoap library
A Novel Gesture-based CAPTCHA Design for Smart Devices
CAPTCHAs have been widely used in Web applications to prevent service abuse. With the evolution of computing environment from desktop computing to ubiquitous computing, more and more users are accessing Web applications on smart devices where touch based interactions are dominant. However, the majority of CAPTCHAs are designed for use on computers and laptops which do not reflect the shift of interaction style very well. In this paper, we propose a novel CAPTCHA design to utilise the convenience of touch interface while retaining the needed security. This is achieved through using a hybrid challenge to take advantages of human’s cognitive abilities. A prototype is also developed and found to be more user friendly than conventional CAPTCHAs in the preliminary user acceptance test
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