72 research outputs found
Integrating body scanning solutions into virtual dressing rooms
The world is entering its 4th Industrial Revolution, a new era of manufacturing characterized
by ubiquitous digitization and computing. One industry to benefit and grow from this
revolution is the fashion industry, in which Europe (and Italy in particular) has long
maintained a global lead. To evolve with the changes in technology, we developed the IT-
SHIRT project. In the context of this project, a key challenge relies on developing a virtual
dressing room in which the final users (customers) can virtually try different clothes on their
bodies. In this paper, we tackle the aforementioned issue by providing a critical analysis of
the existing body scanning solutions, identifying their strengths and weaknesses towards
their integration within the pipeline of virtual dressing rooms
Point Pair Feature based Object Detection for Random Bin Picking
Point pair features are a popular representation for free form 3D object
detection and pose estimation. In this paper, their performance in an
industrial random bin picking context is investigated. A new method to generate
representative synthetic datasets is proposed. This allows to investigate the
influence of a high degree of clutter and the presence of self similar
features, which are typical to our application. We provide an overview of
solutions proposed in literature and discuss their strengths and weaknesses. A
simple heuristic method to drastically reduce the computational complexity is
introduced, which results in improved robustness, speed and accuracy compared
to the naive approach
Mutual Alignment Transfer Learning
Training robots for operation in the real world is a complex, time consuming
and potentially expensive task. Despite significant success of reinforcement
learning in games and simulations, research in real robot applications has not
been able to match similar progress. While sample complexity can be reduced by
training policies in simulation, such policies can perform sub-optimally on the
real platform given imperfect calibration of model dynamics. We present an
approach -- supplemental to fine tuning on the real robot -- to further benefit
from parallel access to a simulator during training and reduce sample
requirements on the real robot. The developed approach harnesses auxiliary
rewards to guide the exploration for the real world agent based on the
proficiency of the agent in simulation and vice versa. In this context, we
demonstrate empirically that the reciprocal alignment for both agents provides
further benefit as the agent in simulation can adjust to optimize its behaviour
for states commonly visited by the real-world agent
Combining Physical Simulators and Object-Based Networks for Control
Physics engines play an important role in robot planning and control;
however, many real-world control problems involve complex contact dynamics that
cannot be characterized analytically. Most physics engines therefore employ .
approximations that lead to a loss in precision. In this paper, we propose a
hybrid dynamics model, simulator-augmented interaction networks (SAIN),
combining a physics engine with an object-based neural network for dynamics
modeling. Compared with existing models that are purely analytical or purely
data-driven, our hybrid model captures the dynamics of interacting objects in a
more accurate and data-efficient manner.Experiments both in simulation and on a
real robot suggest that it also leads to better performance when used in
complex control tasks. Finally, we show that our model generalizes to novel
environments with varying object shapes and materials.Comment: ICRA 2019; Project page: http://sain.csail.mit.ed
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