1,448 research outputs found
Crowdsourcing Linked Data on listening experiences through reuse and enhancement of library data
Research has approached the practice of musical reception in a multitude of ways, such as the analysis of professional critique, sales figures and psychological processes activated by the act of listening. Studies in the Humanities, on the other hand, have been hindered by the lack of structured evidence of actual experiences of listening as reported by the listeners themselves, a concern that was voiced since the early Web era. It was however assumed that such evidence existed, albeit in pure textual form, but could not be leveraged until it was digitised and aggregated. The Listening Experience Database (LED) responds to this research need by providing a centralised hub for evidence of listening in the literature. Not only does LED support search and reuse across nearly 10,000 records, but it also provides machine-readable structured data of the knowledge around the contexts of listening. To take advantage of the mass of formal knowledge that already exists on the Web concerning these contexts, the entire framework adopts Linked Data principles and technologies. This also allows LED to directly reuse open data from the British Library for the source documentation that is already published. Reused data are re-published as open data with enhancements obtained by expanding over the model of the original data, such as the partitioning of published books and collections into individual stand-alone documents. The database was populated through crowdsourcing and seamlessly incorporates data reuse from the very early data entry phases. As the sources of the evidence often contain vague, fragmentary of uncertain information, facilities were put in place to generate structured data out of such fuzziness. Alongside elaborating on these functionalities, this article provides insights into the most recent features of the latest instalment of the dataset and portal, such as the interlinking with the MusicBrainz database, the relaxation of geographical input constraints through text mining, and the plotting of key locations in an interactive geographical browser
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Experiential Observations: an Ontology Pattern-based Study on Capturing the Potential Content within Evidences of Experiences
Modelling the knowledge behind human experiences is a complex process: it should take into account, among others, the activities performed, human observations, and the documentation of the evidence. To represent this knowledge in a declarative way means to support data interoperability in the context of cultural heritage artefacts, as linked datasets on experience documentation have started to appear. With this objective in mind, we describe a study based on an Ontology Design Pattern for modelling experiences through observations, which are considered indirect evidence of a mental process (i.e., the experience). This pattern highlights the structural differences between types of experiential documentation, such as diaries and social media, providing a guideline for the comparability between different domains and for supporting the construction of heterogeneous datasets based on an epistemic compatibility. We have performed not only a formal evaluation over the pattern, but also an assessment through a series of case studies. This approach includes a) the analysis of interoperability among two case studies (reading through social media and historical sources); b) the development of an ontology for collecting evidences of reading, which reuses the proposed pattern; and c) the inspection of experience in humanities datasets
Worldwide Infrastructure for Neuroevolution: A Modular Library to Turn Any Evolutionary Domain into an Online Interactive Platform
Across many scientific disciplines, there has emerged an open opportunity to utilize the scale and reach of the Internet to collect scientific contributions from scientists and non-scientists alike. This process, called citizen science, has already shown great promise in the fields of biology and astronomy. Within the fields of artificial life (ALife) and evolutionary computation (EC) experiments in collaborative interactive evolution (CIE) have demonstrated the ability to collect thousands of experimental contributions from hundreds of users across the glob. However, such collaborative evolutionary systems can take nearly a year to build with a small team of researchers. This dissertation introduces a new developer framework enabling researchers to easily build fully persistent online collaborative experiments around almost any evolutionary domain, thereby reducing the time to create such systems to weeks for a single researcher. To add collaborative functionality to any potential domain, this framework, called Worldwide Infrastructure for Neuroevolution (WIN), exploits an important unifying principle among all evolutionary algorithms: regardless of the overall methods and parameters of the evolutionary experiment, every individual created has an explicit parent-child relationship, wherein one individual is considered the direct descendant of another. This principle alone is enough to capture and preserve the relationships and results for a wide variety of evolutionary experiments, while allowing multiple human users to meaningfully contribute. The WIN framework is first validated through two experimental domains, image evolution and a new two-dimensional virtual creature domain, Indirectly Encoded SodaRace (IESoR), that is shown to produce a visually diverse variety of ambulatory creatures. Finally, an Android application built with WIN, filters, allows users to interactively evolve custom image effects to apply to personalized photographs, thereby introducing the first CIE application available for any mobile device. Together, these collaborative experiments and new mobile application establish a comprehensive new platform for evolutionary computation that can change how researchers design and conduct citizen science online
The Digital Classicist 2013
This edited volume collects together peer-reviewed papers that initially emanated from presentations at Digital Classicist seminars and conference panels. This wide-ranging volume showcases exemplary applications of digital scholarship to the ancient world and critically examines the many challenges and opportunities afforded by such research. The chapters included here demonstrate innovative approaches that drive forward the research interests of both humanists and technologists while showing that rigorous scholarship is as central to digital research as it is to mainstream classical studies. As with the earlier Digital Classicist publications, our aim is not to give a broad overview of the field of digital classics; rather, we present here a snapshot of some of the varied research of our members in order to engage with and contribute to the development of scholarship both in the fields of classical antiquity and Digital Humanities more broadly
The Digital Classicist 2013
This edited volume collects together peer-reviewed papers that initially emanated from presentations at Digital Classicist seminars and conference panels.
This wide-ranging volume showcases exemplary applications of digital scholarship to the ancient world and critically examines the many challenges and opportunities afforded by such research. The chapters included here demonstrate innovative approaches that drive forward the research interests of both humanists and technologists while showing that rigorous scholarship is as central to digital research as it is to mainstream classical studies.
As with the earlier Digital Classicist publications, our aim is not to give a broad overview of the field of digital classics; rather, we present here a snapshot of some of the varied research of our members in order to engage with and contribute to the development of scholarship both in the fields of classical antiquity and Digital Humanities more broadly
Comprehensive compendium of Arabidopsis RNA-seq data, A
2020 Spring.Includes bibliographical references.In the last fifteen years, the amount of publicly available genomic sequencing data has doubled every few months. Analyzing large collections of RNA-seq datasets can provide insights that are not available when analyzing data from single experiments. There are barriers towards such analyses: combining processed data is challenging because varying methods for processing data make it difficult to compare data across studies; combining data in raw form is challenging because of the resources needed to process the data. Multiple RNA-seq compendiums, which are curated sets of RNA-seq data that have been pre-processed in a uniform fashion, exist; however, there is no such resource in plants. We created a comprehensive compendium for Arabidopsis thaliana using a pipeline based on Snakemake. We downloaded over 80 Arabidopsis studies from the Sequence Read Archive. Through a strict set of criteria, we chose 35 studies containing a total of 700 biological replicates, with a focus on the response of different Arabidopsis tissues to a variety of stresses. In order to make the studies comparable, we hand-curated the metadata, pre-processed and analyzed each sample using our pipeline. We performed exploratory analysis on the samples in our compendium for quality control, and to identify biologically distinct subgroups, using PCA and t-SNE. We discuss the differences between these two methods and show that the data separates primarily by tissue type, and to a lesser extent, by the type of stress. We identified treatment conditions for each study and generated three lists: differentially expressed genes, differentially expressed introns, and genes that were differentially expressed under multiple conditions. We then visually analyzed these groups, looking for overarching patterns within the data, finding around a thousand genes that participate in stress response across tissues and stresses
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Making digital history: The impact of digitality on public participation and scholarly practices in historical research
This thesis investigates tow key questions: firstly, how do two broad groups - academic, family and local historians, and the public - evaluate, use, and contribute to digital history resources? And consequently, what impact have digital technologies had on public participation and scholarly practices in historical research?
Analysing the impact of design on participant experiences and the reception of digital historiography by demonstrating the value of methods drawn from human-computer interaction, including heuristic evaluation, trace ethnography and semi-structured interviews. This thesis also investigates the relationship between heritage crowdsourcing projects (which ask the public to help with meaningful, inherently rewarding tasks that contribute to a shared, significant goal or research interest related to cultural heritage collections or knowledge) and the development of historical skills and interests. It situates crowdsourcing and citizen history within the broader field of participatory digital history and then focuses on the impact of digitality on the research practices of faculty and community historians.
Chapter 1 provides an overview of over 400 digital history projects aimed at engaging the public or collecting, creating or enhancing records about historical materials for scholarly and general audiences. Chapter 2 discusses design factors that may influence the success of crowdsourcing projects. Following this, Chapter 3 explores the ways in which some crowdsourcing projects encourage deeper engagement with history or science, and the role of communities of practice in citizen history. Chapter 4 shifts our focus from public participation to scholarly practices in historical research, presenting the results of interviews conducted with 29 faculty and community historians. Finally, the Conclusion draws together the threads that link public participation and scholarly practices, teasing out the ways in which the practices of discovering, gathering, creating and sharing historical materials and knowledge have been affected by digital methods, tools and resources
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