46,176 research outputs found

    Delay Considerations for Opportunistic Scheduling in Broadcast Fading Channels

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    We consider a single-antenna broadcast block fading channel with n users where the transmission is packetbased. We define the (packet) delay as the minimum number of channel uses that guarantees all n users successfully receive m packets. This is a more stringent notion of delay than average delay and is the worst case (access) delay among the users. A delay optimal scheduling scheme, such as round-robin, achieves the delay of mn. For the opportunistic scheduling (which is throughput optimal) where the transmitter sends the packet to the user with the best channel conditions at each channel use, we derive the mean and variance of the delay for any m and n. For large n and in a homogeneous network, it is proved that the expected delay in receiving one packet by all the receivers scales as n log n, as opposed to n for the round-robin scheduling. We also show that when m grows faster than (log n)^r, for some r > 1, then the delay scales as mn. This roughly determines the timescale required for the system to behave fairly in a homogeneous network. We then propose a scheme to significantly reduce the delay at the expense of a small throughput hit. We further look into the advantage of multiple transmit antennas on the delay. For a system with M antennas in the transmitter where at each channel use packets are sent to M different users, we obtain the expected delay in receiving one packet by all the users

    On the capacity of MIMO broadcast channels with partial side information

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    In multiple-antenna broadcast channels, unlike point-to-point multiple-antenna channels, the multiuser capacity depends heavily on whether the transmitter knows the channel coefficients to each user. For instance, in a Gaussian broadcast channel with M transmit antennas and n single-antenna users, the sum rate capacity scales like Mloglogn for large n if perfect channel state information (CSI) is available at the transmitter, yet only logarithmically with M if it is not. In systems with large n, obtaining full CSI from all users may not be feasible. Since lack of CSI does not lead to multiuser gains, it is therefore of interest to investigate transmission schemes that employ only partial CSI. We propose a scheme that constructs M random beams and that transmits information to the users with the highest signal-to-noise-plus-interference ratios (SINRs), which can be made available to the transmitter with very little feedback. For fixed M and n increasing, the throughput of our scheme scales as MloglognN, where N is the number of receive antennas of each user. This is precisely the same scaling obtained with perfect CSI using dirty paper coding. We furthermore show that a linear increase in throughput with M can be obtained provided that M does not not grow faster than logn. We also study the fairness of our scheduling in a heterogeneous network and show that, when M is large enough, the system becomes interference dominated and the probability of transmitting to any user converges to 1/n, irrespective of its path loss. In fact, using M=αlogn transmit antennas emerges as a desirable operating point, both in terms of providing linear scaling of the throughput with M as well as in guaranteeing fairness

    Optimal Unviersal Schedules for Discrete Broadcast

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    In this paper we study the scenario in which a server sends dynamic data over a single broadcast channel to a number of passive clients. We consider the data to consist of discrete packets, where each update is sent in a separate packet. On demand, each client listens to the channel in order to obtain the most recent data packet. Such scenarios arise in many practical applications such as the distribution of weather and traffic updates to wireless mobile devices and broadcasting stock price information over the Internet. To satisfy a request, a client must listen to at least one packet from beginning to end. We thus consider the design of a broadcast schedule which minimizes the time that passes between a clients request and the time that it hears a new data packet, i.e., the waiting time of the client. Previous studies have addressed this objective, assuming that client requests are distributed uniformly over time. However, in the general setting, the clients behavior is difficult to predict and might not be known to the server. In this work we consider the design of universal schedules that guarantee a short waiting time for any possible client behavior. We define the model of dynamic broadcasting in the universal setting, and prove various results regarding the waiting time achievable in this framework
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