42 research outputs found

    Prototype Specification for a Real Computable General Equilibrium Model

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    This document presents a prototype specification for a real computable general equilibrium (CGE) model. The prototype has some key features for assessing structural and poverty impacts:computable general equilibrium, prototype

    A Review of Agent Emotion Architectures

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    This paper attempts to highlight some of the research that has been conducted worldwide in the area of computational models of emotions, with a particular emphasis on agent emotions suitable for simulations and games. The intended outcome is to both review some of the more prominent research in the field, and to also ascertain the level of formal psychology that may underpin such work with a view to proposing that there is scope for an architecture built from the ground up, that arises from non-conflicting theories of emotion

    IDA: A Cognitive Agent Architecture

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    Consider the Source: The Media’s Coverage of Female FBI Agents in the 1970s

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    This paper explores the representation of female FBI agents in newspapers throughout the 1970s until the early 1990s. While this subject is not widely discussed, due to lack of exposure and research, this paper reveals how crucial these women were during this period as they redefined how society and male FBI agents viewed women in previously male-dominated fields. In 1970, the media responded to these women with a variety of assumptions and stereotypes defining women as sex objects, physically weak, and mentally unable to handle the dangerous work environment. Through examination of scholarly and primary sources, this paper uncovers the media’s integral role in influencing the public’s view of women by reinforcing these stereotypes, and explores why the shift a opinions occurred in later decades. In the early 1970s, journalists focused on the women themselves as their attitudes reflected the negative stereotypes about women that Hoover’s administration engrained into the bureau and public, while in later periods journalists expressed their concerns with institutional issues within the FBI and the negative perceptions of female agents from their male colleagues. The reason for this shift was that as the decade progressed and Hoover’s legacy dwindled, women proved their capabilities in the workforce. As a result, journalists shifted to focusing on whether the FBI complied with these new policies and how the public and male agents adjusted to this transition. This paper is divided into two categories: sources in the 1970s and sources in the 1980s to early 1990s which aids readers in observing the clear shift between these two critical decades

    An Emotion-Based “Conscious” Software Agent Architecture

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    Muscogiana Vol. 8(3&4), Fall 1997

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    https://csuepress.columbusstate.edu/muscogiana/1026/thumbnail.jp

    Mass customization in ambient narratives

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    Gameplay, Interactive Drama, and Training: Authoring Edutainment Stories for Online Players (AESOP)

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    This paper describes initial efforts at providing some of the technological advances of the videogame genres in a coherent, accessible format to teams of educators. By providing these capabilities inside an interactive drama generator, we believe that the full potential of educational games may eventually be realized. Sections 1 and 2 postulate three goals for reaching that objective: a toolset for interactive drama authoring, ways to insulate authors from game engines, and reusable digital casts to facilitate composability. Sections 3 and 4 present progress on those tools and an in-depth case study that made use of the resulting toolset to create a large interactive drama. We close with lessons learned to date and a look at the remaining challenges: the unpleasant reality that state-of-the-art tools are not yet able to boost the productivity of edutainment authors
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