132 research outputs found

    Logics for Dynamics of Information and Preferences: Seminar’s yearbook 2008

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    Decisions, actions, and games: A logical perspective

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    Belief change in branching time: AGM-consistency and iterated revision

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    We study belief change branching-time structures. First, we identify a property of branching-time frames that is equivalent to AGM-consistency, which is defined as follows. A frame is AGM-consistent if the partial belief revision function associated with an arbitrary state-instant pair and an arbitrary model based on that frame can be extended to a full belief revision function that satisfies the AGM postulates. Second, we provide a set of modal axioms that characterize the class of AGM-consistent frames within the modal logic introduced in [Bonanno, Axiomatic characterization of the AGM theory of belief revision in a temporal logic, Artificial Intelligence, 2007]. Third, we introduce a generalization of AGM belief revision functions that allows a clear statement of principles of iterated belief revision and discuss iterated revision both semantically and syntactically.iterated belief revision, branching time, information, belief, modal logic, AGM belief revision

    Logic, Rational Agency, and Intelligent Interaction

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    ... make a plea for recasting logic as a theory of interactive agency, and show how this perspective fits both old achievements and new broader ambitions for the field

    Logical models for bounded reasoners

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    This dissertation aims at the logical modelling of aspects of human reasoning, informed by facts on the bounds of human cognition. We break down this challenge into three parts. In Part I, we discuss the place of logical systems for knowledge and belief in the Rationality Debate and we argue for systems that formalize an alternative picture of rationality -- one wherein empirical facts have a key role (Chapter 2). In Part II, we design logical models that encode explicitly the deductive reasoning of a single bounded agent and the variety of processes underlying it. This is achieved through the introduction of a dynamic, resource-sensitive, impossible-worlds semantics (Chapter 3). We then show that this type of semantics can be combined with plausibility models (Chapter 4) and that it can be instrumental in modelling the logical aspects of System 1 (“fast”) and System 2 (“slow”) cognitive processes (Chapter 5). In Part III, we move from single- to multi-agent frameworks. This unfolds in three directions: (a) the formation of beliefs about others (e.g. due to observation, memory, and communication), (b) the manipulation of beliefs (e.g. via acts of reasoning about oneself and others), and (c) the effect of the above on group reasoning. These questions are addressed, respectively, in Chapters 6, 7, and 8. We finally discuss directions for future work and we reflect on the contribution of the thesis as a whole (Chapter 9)

    New Perspectives on Games and Interaction

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    This volume is a collection of papers presented at the 2007 colloquium on new perspectives on games and interaction at the Royal Dutch Academy of Sciences in Amsterdam. The purpose of the colloquium was to clarify the uses of the concepts of game theory, and to identify promising new directions. This important collection testifies to the growing importance of game theory as a tool to capture the concepts of strategy, interaction, argumentation, communication, cooperation and competition. Also, it provides evidence for the richness of game theory and for its impressive and growing application

    Syraya Chin-Mu Yang, Duen-Min Deng, Hanti Lin (eds.), Structural Analysis of Non-Classical Logics: The Proceedings of the Second Taiwan Philosophical Logic Colloquium (Berlin/Heidelberg: Springer Verlag, 2016), 278 pp.

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    Review of Syraya Chin-Mu Yang, Duen-Min Deng, Hanti Lin (eds.), Structural Analysis of Non-Classical Logics: The Proceedings of the Second Taiwan Philosophical Logic Colloquium (Berlin/Heidelberg: Springer Verlag, 2016), 278 pp
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