24,129 research outputs found

    Physical simulation for monocular 3D model based tracking

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    The problem of model-based object tracking in three dimensions is addressed. Most previous work on tracking assumes simple motion models, and consequently tracking typically fails in a variety of situations. Our insight is that incorporating physics models of object behaviour improves tracking performance in these cases. In particular it allows us to handle tracking in the face of rigid body interactions where there is also occlusion and fast object motion. We show how to incorporate rigid body physics simulation into a particle filter. We present two methods for this based on pose and force noise. The improvements are tested on four videos of a robot pushing an object, and results indicate that our approach performs considerably better than a plain particle filter tracker, with the force noise method producing the best results over the range of test videos

    Signature of a Cosmic String Wake at z=3z=3

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    In this paper, we describe the results of N-body simulation runs, which include a cosmic string wake of tension Gμ=4×10−8G\mu= 4 \times 10^{-8} on top of the usual ΛCDM\Lambda CDM fluctuations. To obtain a higher resolution of the wake in the simulations compared to previous work, we insert the effects of the string wake at a lower redshift and perform the simulations in a smaller volume. A curvelet analysis of the wake and no-wake maps is applied, indicating that the presence of a wake can be extracted at a three-sigma confidence level from maps of the two-dimensional dark matter projection down to a redshift of z=3z=3.Comment: 8 pages, 6 figures; We have improved the analysis and results. The text now agrees with the published versio

    Particle detection and tracking in fluorescence time-lapse imaging: a contrario approach

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    This paper proposes a probabilistic approach for the detection and the tracking of particles in fluorescent time-lapse imaging. In the presence of a very noised and poor-quality data, particles and trajectories can be characterized by an a contrario model, that estimates the probability of observing the structures of interest in random data. This approach, first introduced in the modeling of human visual perception and then successfully applied in many image processing tasks, leads to algorithms that neither require a previous learning stage, nor a tedious parameter tuning and are very robust to noise. Comparative evaluations against a well-established baseline show that the proposed approach outperforms the state of the art.Comment: Published in Journal of Machine Vision and Application
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