14,119 research outputs found
Online Distributed Sensor Selection
A key problem in sensor networks is to decide which sensors to query when, in
order to obtain the most useful information (e.g., for performing accurate
prediction), subject to constraints (e.g., on power and bandwidth). In many
applications the utility function is not known a priori, must be learned from
data, and can even change over time. Furthermore for large sensor networks
solving a centralized optimization problem to select sensors is not feasible,
and thus we seek a fully distributed solution. In this paper, we present
Distributed Online Greedy (DOG), an efficient, distributed algorithm for
repeatedly selecting sensors online, only receiving feedback about the utility
of the selected sensors. We prove very strong theoretical no-regret guarantees
that apply whenever the (unknown) utility function satisfies a natural
diminishing returns property called submodularity. Our algorithm has extremely
low communication requirements, and scales well to large sensor deployments. We
extend DOG to allow observation-dependent sensor selection. We empirically
demonstrate the effectiveness of our algorithm on several real-world sensing
tasks
Sketch-based Influence Maximization and Computation: Scaling up with Guarantees
Propagation of contagion through networks is a fundamental process. It is
used to model the spread of information, influence, or a viral infection.
Diffusion patterns can be specified by a probabilistic model, such as
Independent Cascade (IC), or captured by a set of representative traces.
Basic computational problems in the study of diffusion are influence queries
(determining the potency of a specified seed set of nodes) and Influence
Maximization (identifying the most influential seed set of a given size).
Answering each influence query involves many edge traversals, and does not
scale when there are many queries on very large graphs. The gold standard for
Influence Maximization is the greedy algorithm, which iteratively adds to the
seed set a node maximizing the marginal gain in influence. Greedy has a
guaranteed approximation ratio of at least (1-1/e) and actually produces a
sequence of nodes, with each prefix having approximation guarantee with respect
to the same-size optimum. Since Greedy does not scale well beyond a few million
edges, for larger inputs one must currently use either heuristics or
alternative algorithms designed for a pre-specified small seed set size.
We develop a novel sketch-based design for influence computation. Our greedy
Sketch-based Influence Maximization (SKIM) algorithm scales to graphs with
billions of edges, with one to two orders of magnitude speedup over the best
greedy methods. It still has a guaranteed approximation ratio, and in practice
its quality nearly matches that of exact greedy. We also present influence
oracles, which use linear-time preprocessing to generate a small sketch for
each node, allowing the influence of any seed set to be quickly answered from
the sketches of its nodes.Comment: 10 pages, 5 figures. Appeared at the 23rd Conference on Information
and Knowledge Management (CIKM 2014) in Shanghai, Chin
Greedy Algorithms for Optimal Distribution Approximation
The approximation of a discrete probability distribution by an
-type distribution is considered. The approximation error is
measured by the informational divergence
, which is an appropriate measure, e.g.,
in the context of data compression. Properties of the optimal approximation are
derived and bounds on the approximation error are presented, which are
asymptotically tight. It is shown that -type approximations that minimize
either , or
, or the variational distance
can all be found by using specific
instances of the same general greedy algorithm.Comment: 5 page
Influence Maximization: Near-Optimal Time Complexity Meets Practical Efficiency
Given a social network G and a constant k, the influence maximization problem
asks for k nodes in G that (directly and indirectly) influence the largest
number of nodes under a pre-defined diffusion model. This problem finds
important applications in viral marketing, and has been extensively studied in
the literature. Existing algorithms for influence maximization, however, either
trade approximation guarantees for practical efficiency, or vice versa. In
particular, among the algorithms that achieve constant factor approximations
under the prominent independent cascade (IC) model or linear threshold (LT)
model, none can handle a million-node graph without incurring prohibitive
overheads.
This paper presents TIM, an algorithm that aims to bridge the theory and
practice in influence maximization. On the theory side, we show that TIM runs
in O((k+\ell) (n+m) \log n / \epsilon^2) expected time and returns a
(1-1/e-\epsilon)-approximate solution with at least 1 - n^{-\ell} probability.
The time complexity of TIM is near-optimal under the IC model, as it is only a
\log n factor larger than the \Omega(m + n) lower-bound established in previous
work (for fixed k, \ell, and \epsilon). Moreover, TIM supports the triggering
model, which is a general diffusion model that includes both IC and LT as
special cases. On the practice side, TIM incorporates novel heuristics that
significantly improve its empirical efficiency without compromising its
asymptotic performance. We experimentally evaluate TIM with the largest
datasets ever tested in the literature, and show that it outperforms the
state-of-the-art solutions (with approximation guarantees) by up to four orders
of magnitude in terms of running time. In particular, when k = 50, \epsilon =
0.2, and \ell = 1, TIM requires less than one hour on a commodity machine to
process a network with 41.6 million nodes and 1.4 billion edges.Comment: Revised Sections 1, 2.3, and 5 to remove incorrect claims about
reference [3]. Updated experiments accordingly. A shorter version of the
paper will appear in SIGMOD 201
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