1 research outputs found
Game matching number of graphs
We study a competitive optimization version of , the maximum size
of a matching in a graph . Players alternate adding edges of to a
matching until it becomes a maximal matching. One player (Max) wants that
matching to be large; the other (Min) wants it to be small. The resulting sizes
under optimal play when Max or Min starts are denoted \Max(G) and \Min(G),
respectively. We show that always |\Max(G)-\Min(G)|\le 1. We obtain a
sufficient condition for \Max(G)=\alpha'(G) that is preserved under cartesian
product. In general, \Max(G)\ge \frac23\alpha'(G), with equality for many
split graphs, while \Max(G)\ge\frac34\alpha'(G) when is a forest.
Whenever is a 3-regular -vertex connected graph, \Max(G) \ge n/3, and
there are such examples with \Max(G)\le 7n/18. For an -vertex path or
cycle, the answer is roughly .Comment: 16 pages; this version improves explanations at a number of points
and adds a few more example