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    Game matching number of graphs

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    We study a competitive optimization version of α′(G)\alpha'(G), the maximum size of a matching in a graph GG. Players alternate adding edges of GG to a matching until it becomes a maximal matching. One player (Max) wants that matching to be large; the other (Min) wants it to be small. The resulting sizes under optimal play when Max or Min starts are denoted \Max(G) and \Min(G), respectively. We show that always |\Max(G)-\Min(G)|\le 1. We obtain a sufficient condition for \Max(G)=\alpha'(G) that is preserved under cartesian product. In general, \Max(G)\ge \frac23\alpha'(G), with equality for many split graphs, while \Max(G)\ge\frac34\alpha'(G) when GG is a forest. Whenever GG is a 3-regular nn-vertex connected graph, \Max(G) \ge n/3, and there are such examples with \Max(G)\le 7n/18. For an nn-vertex path or cycle, the answer is roughly n/7n/7.Comment: 16 pages; this version improves explanations at a number of points and adds a few more example
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