3 research outputs found
Modeling Human Infant Learning in Embodied Artificial Entities to Produce Grounded Concepts
I present a system for concept development in an artificial
entity. The concept development is designed
around the foundations of human cognition while at
the same time remaining grounded in the agent or
robot’s own perception of its world
Grounded Concept Development Using Introspective Atoms
In this paper we present a system that uses its underlying
physiology, a hierarchical memory and a collection of memory
management algorithms to learn concepts as cases and to
build higher level concepts from experiences represented as
sequences of atoms. Using a memory structure that requires
all base memories to be grounded in introspective atoms, the
system builds a set of grounded concepts that must all be
formed from and applied to this same set of atoms. All interaction the system has with its environment must be represented by the system itself and therefore, given a complete ability to perceive its own physiological and mental processes,can be modeled and recreated
Body-Based Reasoning Using a Feeling-Based Lexicon Mental Imagery and an Object-Oriented Metaphor Hierarchy
Our computer reasoning system uses a set of memory networks, a spatial simulator and an object-oriented hierarchy of body-based spatial metaphors to reason about abstract concepts. The metaphor hierarchy is based on the hierarchical nature of embodied actions, and the simulator is designed to model these actions. The system maps its input to a set of spatial metaphors at the most detailed level possible, and then uses modeling of the metaphorical concepts to reason about the original input