27 research outputs found

    Sympathetic Imagination: Posthumanist Thought in Electronic Literature and Games

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    Martha Nussbaum insists on the power of “sympathetic imagining” for considering the lives of nonhuman animals. Literature, for Nussbaum, is a powerful site for imaging the lives of animals. This study extends Nussbaum’s “sympathetic imagining” into the realm of digital art–– namely, electronic literature and digital games. I explore how digital art intersects with posthumanism, via three distinct areas: biopolitics, animal studies, and eco-criticism. Posthumanism rejects anthropocentrism in favour of considering our own affinities and similarities with all living creatures in the world. It is a call to pay strict attention to our shared finitude and vulnerability with nonhumans, and change our ways of thinking and being accordingly to ensure the continued survival of our world and its inhabitants. I argue that digital media affords us the ability to think past our anthropocentrism, opening up a space for us to consider our relationship to nonhuman animals, other humans, and the ecological world. I provide critical readings of electronic literature and digital games, which I believe illustrate the sympathetic imagining power of digital media. I see digital media as providing a site of speculation, a means to better understand and consider the role and position of the human imbricated and implicated within a networked ecology consisting of a multitude of creatures of life, all subjects of finitude and vulnerability

    Actants, Agents, and Assemblages: Delivery and Writing in an Age of New Media

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    This dissertation redefines the rhetorical canon of delivery by drawing on interdisciplinary theories of technology and materiality, including hardware and software studies, assemblage theory, and actor-network theory. Rhetorical theorists and composition scholars have correctly equated the technological medium with delivery, but also have focused exclusively on the circulation of symbolic forces rather than the persuasive agency of technology itself, thus eliding the affordances and constraints posed by technological actors at the non-symbolic levels of hardware, software, protocol, and algorithms. I establish a historical precedent in classical theorists such as Demosthenes, Cicero, and Quintilian that acknowledges their understanding of the role of nonhuman actors in rhetoric. In contrast to contemporary views of an active human subject using a passive technological object to achieve a communicative aim, I extend these classical understandings of materiality by articulating a vision of technological agency where rhetorical agency and delivery are equally distributed across human and nonhuman actors and assemblages. This account of delivery enables rhetorical scholars to study how material artifacts and writing technologies circulate, transform, and affect rhetorical consequences as they enter into various associations and shape emergent political publics. Through new media case studies from activist newsgame designers and algorithmic art, I establish a form of multimodal public writing that reconceives of political community building in networked spaces as a process that necessarily involves the consideration of procedural, protocological, and algorithmic rhetorics and literacies. By examining how delivery occurs through a complex ecological and material milieu, I define a more nuanced theoretical framework that allows rhetoricians and composition theorists to more productively address the various non-symbolic aspects of digital rhetoric and nonhuman agency that increasingly serve as a condition of possibility for the ways we learn to write and communicate toda

    Authentic alignment : toward an Interpretative Phenomenological Analysis (IPA) informed model of the learning environment in health professions education

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    It is well established that the goals of education can only be achieved through the constructive alignment of instruction, learning and assessment. There is a gap in research interpreting the lived experiences of stakeholders within the UK learning environment toward understanding the real impact – authenticity – of curricular alignment. This investigation uses a critical realist framework to explore the emergent quality of authenticity as a function of alignment.This project deals broadly with alignment of anatomy pedagogy within UK undergraduate medical education. The thread of alignment is woven through four aims: 1) to understand the alignment of anatomy within the medical curriculum via the relationships of its stakeholders; 2) to explore the apparent complexity of the learning environment (LE); 3) to generate a critical evaluation of the methodology, Interpretative Phenomenological Analysis as an approach appropriate for realist research in the complex fields of medical and health professions education; 4) to propose a functional, authentic model of the learning environment.Findings indicate that the complexity and uncertainty inherent in the LE can be reflected in spatiotemporal models. Findings meet the thesis aims, suggesting: 1) the alignment of anatomy within the medical curriculum is complex and forms a multiplicity of perspectives; 2) this complexity is ripe for phenomenological exploration; 3) IPA is particularly suitable for realist research exploring complexity in HPE; 4) Authentic Alignment theory offers a spatiotemporal model of the complex HPE learning environment:the T-icosa

    The Anthropology of Epidemics

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    Over the past decades, infectious disease epidemics have come to increasingly pose major global health challenges to humanity. The Anthropology of Epidemics approaches epidemics as total social phenomena: processes and events which encompass and exercise a transformational impact on social life whilst at the same time functioning as catalysts of shifts and ruptures as regards human/non-human relations. Bearing a particular mark on subject areas and questions which have recently come to shape developments in anthropological thinking, the volume brings epidemics to the forefront of anthropological debate, as an exemplary arena for social scientific study and analysis

    Keys to Play: Music as a Ludic Medium from Apollo to Nintendo

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    How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new

    The Anthropology of Epidemics

    Get PDF
    Over the past decades, infectious disease epidemics have come to increasingly pose major global health challenges to humanity. The Anthropology of Epidemics approaches epidemics as total social phenomena: processes and events which encompass and exercise a transformational impact on social life whilst at the same time functioning as catalysts of shifts and ruptures as regards human/non-human relations. Bearing a particular mark on subject areas and questions which have recently come to shape developments in anthropological thinking, the volume brings epidemics to the forefront of anthropological debate, as an exemplary arena for social scientific study and analysis

    Authentic Alignment: Toward an Interpretative Phenomenological Analysis (IPA) informed model of the learning environment in health professions education

    Get PDF
    It is well established that the goals of education can only be achieved through the constructive alignment of instruction, learning and assessment. There is a gap in research interpreting the lived experiences of stakeholders within the UK learning environment toward understanding the real impact – authenticity – of curricular alignment. This investigation uses a critical realist framework to explore the emergent quality of authenticity as a function of alignment. This project deals broadly with alignment of anatomy pedagogy within UK undergraduate medical education. The thread of alignment is woven through four aims: 1) to understand the alignment of anatomy within the medical curriculum via the relationships of its stakeholders; 2) to explore the apparent complexity of the learning environment (LE); 3) to generate a critical evaluation of the methodology, Interpretative Phenomenological Analysis as an approach appropriate for realist research in the complex fields of medical and health professions education; 4) to propose a functional, authentic model of the learning environment. Findings indicate that the complexity and uncertainty inherent in the LE can be reflected in spatiotemporal models. Findings meet the thesis aims, suggesting: 1) the alignment of anatomy within the medical curriculum is complex and forms a multiplicity of perspectives; 2) this complexity is ripe for phenomenological exploration; 3) IPA is particularly suitable for realist research exploring complexity in HPE; 4) Authentic Alignment theory offers a spatiotemporal model of the complex HPE learning environment: the T-icosa

    Computational and conceptual blends: the epistemology of designing with functionally graded materials

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    Operating within the landscape of new materialism and considering recent advances in the field of additive manufacturing, the thesis is proposing a novel method of designing with a new type of material that is known as functionally graded. Two of the additive manufacturing advances that are considered of radical importance and at the same time are central to the research have to do with the progressively increasing scales of the output of 3D printing, as well as with the expanding palette of materials that can now be utilised in the process. Regarding the latter, there are already various industrial research initiatives underway that explore ways that various materials can be combined in order to allow for the additive manufacturing of multi-material (otherwise known as functionally graded material) parts or whole volumes that are continuously fused together. In light of this and pre-empting this architectural-level integration and fusing of materials within one volume, the research initially outlines the anticipated impacts of the new way of building that this technology heralds. Of a total of six main anticipated changes, it then focuses on the impact that functionally graded materiality will have on how design is practiced. In this attempt to deal with the uncertainty of a material realm that is unruly and wilful, an initial criticism posed of the scant existing methods for designing with multi-materials in the computer is that they do not consider the intrinsic behaviour of materials and their natural propensity to structure themselves in space. Additionally, these models essentially follow a similarly arbitrary assignment of sub-materiality within larger multi-materials, to the hylomorphic imposition of form on matter. What is effectively proposed as a counter design technique is to computationally ‘predict’ the way materials will fuse and self-structure, with this self-arrangement being partially instigated by their physical properties. Correspondingly, this approach instigates two main objectives that will be pursued in the thesis: –  The first goal, is to formulate an appropriate epistemology (also known as the epistemology of computer simulations-EOCS), which is directly linked to the use of computer simulations to design with (computational blending). This is effectively the creation of a methodological framework for the way to set out, run, and evaluate the results of the simulations. –  The second goal, concerns the new design methodology proposed, in which the conventional material-less computer aided design methods are replaced by a process of constructing b-rep moulds and allowing digital materials to fuse with one another within these virtual frameworks. Drawing from a specific strand of materialist and cognitive theory (conceptual blending), the theoretical objective in effect is to demonstrate that form and material are not separate at any instance of the proposed process. The resulting original contribution of the design research is a process model that is created in an existing simulation software that can be used in a standard laptop computer in order to design with functionally graded materials. The various ‘stages’ of this model are mapped as a diagrammatic design work ow in the concluding end of the PhD, while its main parts are expanded upon extensively in corresponding chapters in the thesis

    Music Listening, Music Therapy, Phenomenology and Neuroscience

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    Felt senses of self and no-self in therapy

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    The thesis develops Gendlin's concept of the felt sense in two directions, and introduces parallel concepts of self. It starts by examining western and eastern cultural contexts, neuroscientific conceptualisations and linguistic issues as they relate to self, using the lens of Gendlin's two ways of relating to the world ̶ interpreting according to the unit model and thinking beyond patterns, to point out conceptual confusions. Buddhist philosophy and practice are discussed as methods of undoing such conceptual confusions in order to relieve suffering, with self as an independent, stable, substantial entity being the primary example of such a confusion. Dualism is identified as the basic misconception from which suffering ensues. Non-duality is investigated as a spiritual endstate, an integral part of the goals of humanistic therapies and an intrinsic element in 'carrying forward', then compared with Gendlin's implicit intricacy, Sartre's Being-in-itself and intersubjective theories. A small qualitative study investigates what happens when felt senses of self are intentionally produced or accessed by focusing. A continuum of experiences is described, ranging from self to no-self, with trauma proving a major block to both self and no-self experiencings. The felt sense is re-defined in two ways, as an extending boundary and as a direct referent. A sense of self is also considered both as a boundary drawing exercise, and a direct referent. Self may function in either of these forms on a relative level, constructively or destructively, according to circumstances and conditions, while on an ontological level no such single entity may be proven to exist. The conclusion is drawn that self and no-self form a kind of twisting human thread, which shows, at any one moment, just one side of a duality. These sides are conceptually, rather than actually, distinct
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