123 research outputs found

    Polyphonic Sound Event Detection by using Capsule Neural Networks

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    Artificial sound event detection (SED) has the aim to mimic the human ability to perceive and understand what is happening in the surroundings. Nowadays, Deep Learning offers valuable techniques for this goal such as Convolutional Neural Networks (CNNs). The Capsule Neural Network (CapsNet) architecture has been recently introduced in the image processing field with the intent to overcome some of the known limitations of CNNs, specifically regarding the scarce robustness to affine transformations (i.e., perspective, size, orientation) and the detection of overlapped images. This motivated the authors to employ CapsNets to deal with the polyphonic-SED task, in which multiple sound events occur simultaneously. Specifically, we propose to exploit the capsule units to represent a set of distinctive properties for each individual sound event. Capsule units are connected through a so-called "dynamic routing" that encourages learning part-whole relationships and improves the detection performance in a polyphonic context. This paper reports extensive evaluations carried out on three publicly available datasets, showing how the CapsNet-based algorithm not only outperforms standard CNNs but also allows to achieve the best results with respect to the state of the art algorithms

    Points2Sound: From mono to binaural audio using 3D point cloud scenes

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    For immersive applications, the generation of binaural sound that matches the visual counterpart is crucial to bring meaningful experiences to people in a virtual environment. Recent works have shown the possibility to use neural networks for synthesizing binaural audio from mono audio using 2D visual information as guidance. Extending this approach by guiding the audio using 3D visual information and operating in the waveform domain may allow for a more accurate auralization of a virtual audio scene. In this paper, we present Points2Sound, a multi-modal deep learning model which generates a binaural version from mono audio using 3D point cloud scenes. Specifically, Points2Sound consists of a vision network with 3D sparse convolutions which extracts visual features from the point cloud scene to condition an audio network, which operates in the waveform domain, to synthesize the binaural version. Experimental results indicate that 3D visual information can successfully guide multi-modal deep learning models for the task of binaural synthesis. In addition, we investigate different loss functions and 3D point cloud attributes, showing that directly predicting the full binaural signal and using rgb-depth features increases the performance of our proposed model.Comment: Code, data, and listening examples: https://github.com/francesclluis/points2soun

    LAVSS: Location-Guided Audio-Visual Spatial Audio Separation

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    Existing machine learning research has achieved promising results in monaural audio-visual separation (MAVS). However, most MAVS methods purely consider what the sound source is, not where it is located. This can be a problem in VR/AR scenarios, where listeners need to be able to distinguish between similar audio sources located in different directions. To address this limitation, we have generalized MAVS to spatial audio separation and proposed LAVSS: a location-guided audio-visual spatial audio separator. LAVSS is inspired by the correlation between spatial audio and visual location. We introduce the phase difference carried by binaural audio as spatial cues, and we utilize positional representations of sounding objects as additional modality guidance. We also leverage multi-level cross-modal attention to perform visual-positional collaboration with audio features. In addition, we adopt a pre-trained monaural separator to transfer knowledge from rich mono sounds to boost spatial audio separation. This exploits the correlation between monaural and binaural channels. Experiments on the FAIR-Play dataset demonstrate the superiority of the proposed LAVSS over existing benchmarks of audio-visual separation. Our project page: https://yyx666660.github.io/LAVSS/.Comment: Accepted by WACV202

    Fast Numerical and Machine Learning Algorithms for Spatial Audio Reproduction

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    Audio reproduction technologies have underwent several revolutions from a purely mechanical, to electromagnetic, and into a digital process. These changes have resulted in steady improvements in the objective qualities of sound capture/playback on increasingly portable devices. However, most mobile playback devices remove important spatial-directional components of externalized sound which are natural to the subjective experience of human hearing. Fortunately, the missing spatial-directional parts can be integrated back into audio through a combination of computational methods and physical knowledge of how sound scatters off of the listener's anthropometry in the sound-field. The former employs signal processing techniques for rendering the sound-field. The latter employs approximations of the sound-field through the measurement of so-called Head-Related Impulse Responses/Transfer Functions (HRIRs/HRTFs). This dissertation develops several numerical and machine learning algorithms for accelerating and personalizing spatial audio reproduction in light of available mobile computing power. First, spatial audio synthesis between a sound-source and sound-field requires fast convolution algorithms between the audio-stream and the HRIRs. We introduce a novel sparse decomposition algorithm for HRIRs based on non-negative matrix factorization that allows for faster time-domain convolution than frequency-domain fast-Fourier-transform variants. Second, the full sound-field over the spherical coordinate domain must be efficiently approximated from a finite collection of HRTFs. We develop a joint spatial-frequency covariance model for Gaussian process regression (GPR) and sparse-GPR methods that supports the fast interpolation and data fusion of HRTFs across multiple data-sets. Third, the direct measurement of HRTFs requires specialized equipment that is unsuited for widespread acquisition. We ``bootstrap'' the human ability to localize sound in listening tests with Gaussian process active-learning techniques over graphical user interfaces that allows the listener to infer his/her own HRTFs. Experiments are conducted on publicly available HRTF datasets and human listeners

    Probabilistic Modeling Paradigms for Audio Source Separation

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    This is the author's final version of the article, first published as E. Vincent, M. G. Jafari, S. A. Abdallah, M. D. Plumbley, M. E. Davies. Probabilistic Modeling Paradigms for Audio Source Separation. In W. Wang (Ed), Machine Audition: Principles, Algorithms and Systems. Chapter 7, pp. 162-185. IGI Global, 2011. ISBN 978-1-61520-919-4. DOI: 10.4018/978-1-61520-919-4.ch007file: VincentJafariAbdallahPD11-probabilistic.pdf:v\VincentJafariAbdallahPD11-probabilistic.pdf:PDF owner: markp timestamp: 2011.02.04file: VincentJafariAbdallahPD11-probabilistic.pdf:v\VincentJafariAbdallahPD11-probabilistic.pdf:PDF owner: markp timestamp: 2011.02.04Most sound scenes result from the superposition of several sources, which can be separately perceived and analyzed by human listeners. Source separation aims to provide machine listeners with similar skills by extracting the sounds of individual sources from a given scene. Existing separation systems operate either by emulating the human auditory system or by inferring the parameters of probabilistic sound models. In this chapter, the authors focus on the latter approach and provide a joint overview of established and recent models, including independent component analysis, local time-frequency models and spectral template-based models. They show that most models are instances of one of the following two general paradigms: linear modeling or variance modeling. They compare the merits of either paradigm and report objective performance figures. They also,conclude by discussing promising combinations of probabilistic priors and inference algorithms that could form the basis of future state-of-the-art systems

    Speaker discrimination in multisource environments auralized in real rooms

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    With the recent development of audio in modern VR/AR systems and the increasing capability of synthesizing natural sound fields over headphones with head tracking, the question of the ability of our hearing system to discriminate multiple concurrent sound sources has become important again. We must understand how psychoacoustical and psychophysical limitations of the hearing system cope with novel technologies of virtual acoustics that can simulate an almost unlimited number of sound sources. Previous research has shown that the capacity of human hearing to discriminate a reference sound source is limited when there is background noise, a reverberant surrounding, or when other, disturbing sound sources simultaneously mask the reference source. A set of listening tests based on the cocktail-party effect was designed to determine the intelligibility of speech emitted by a reference sound source, with one to six disturbing sound sources simultaneously emitting speech from different directions around the listener. The tests were repeated in three test rooms with different acoustical properties, and two test signals were used: logatomes and regular spoken sen-tences with specific keywords. The results have revealed the changes in speech intelligibility scores in relation to the number of disturbing sources, their positions, and acoustical properties of test rooms

    Sound Event Localization, Detection, and Tracking by Deep Neural Networks

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    In this thesis, we present novel sound representations and classification methods for the task of sound event localization, detection, and tracking (SELDT). The human auditory system has evolved to localize multiple sound events, recognize and further track their motion individually in an acoustic environment. This ability of humans makes them context-aware and enables them to interact with their surroundings naturally. Developing similar methods for machines will provide an automatic description of social and human activities around them and enable machines to be context-aware similar to humans. Such methods can be employed to assist the hearing impaired to visualize sounds, for robot navigation, and to monitor biodiversity, the home, and cities. A real-life acoustic scene is complex in nature, with multiple sound events that are temporally and spatially overlapping, including stationary and moving events with varying angular velocities. Additionally, each individual sound event class, for example, a car horn can have a lot of variabilities, i.e., different cars have different horns, and within the same model of the car, the duration and the temporal structure of the horn sound is driver dependent. Performing SELDT in such overlapping and dynamic sound scenes while being robust is challenging for machines. Hence we propose to investigate the SELDT task in this thesis and use a data-driven approach using deep neural networks (DNNs). The sound event detection (SED) task requires the detection of onset and offset time for individual sound events and their corresponding labels. In this regard, we propose to use spatial and perceptual features extracted from multichannel audio for SED using two different DNNs, recurrent neural networks (RNNs) and convolutional recurrent neural networks (CRNNs). We show that using multichannel audio features improves the SED performance for overlapping sound events in comparison to traditional single-channel audio features. The proposed novel features and methods produced state-of-the-art performance for the real-life SED task and won the IEEE AASP DCASE challenge consecutively in 2016 and 2017. Sound event localization is the task of spatially locating the position of individual sound events. Traditionally, this has been approached using parametric methods. In this thesis, we propose a CRNN for detecting the azimuth and elevation angles of multiple temporally overlapping sound events. This is the first DNN-based method performing localization in complete azimuth and elevation space. In comparison to parametric methods which require the information of the number of active sources, the proposed method learns this information directly from the input data and estimates their respective spatial locations. Further, the proposed CRNN is shown to be more robust than parametric methods in reverberant scenarios. Finally, the detection and localization tasks are performed jointly using a CRNN. This method additionally tracks the spatial location with time, thus producing the SELDT results. This is the first DNN-based SELDT method and is shown to perform equally with stand-alone baselines for SED, localization, and tracking. The proposed SELDT method is evaluated on nine datasets that represent anechoic and reverberant sound scenes, stationary and moving sources with varying velocities, a different number of overlapping sound events and different microphone array formats. The results show that the SELDT method can track multiple overlapping sound events that are both spatially stationary and moving

    Complex Neural Networks for Audio

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    Audio is represented in two mathematically equivalent ways: the real-valued time domain (i.e., waveform) and the complex-valued frequency domain (i.e., spectrum). There are advantages to the frequency-domain representation, e.g., the human auditory system is known to process sound in the frequency-domain. Furthermore, linear time-invariant systems are convolved with sources in the time-domain, whereas they may be factorized in the frequency-domain. Neural networks have become rather useful when applied to audio tasks such as machine listening and audio synthesis, which are related by their dependencies on high quality acoustic models. They ideally encapsulate fine-scale temporal structure, such as that encoded in the phase of frequency-domain audio, yet there are no authoritative deep learning methods for complex audio. This manuscript is dedicated to addressing the shortcoming. Chapter 2 motivates complex networks by their affinity with complex-domain audio, while Chapter 3 contributes methods for building and optimizing complex networks. We show that the naive implementation of Adam optimization is incorrect for complex random variables and show that selection of input and output representation has a significant impact on the performance of a complex network. Experimental results with novel complex neural architectures are provided in the second half of this manuscript. Chapter 4 introduces a complex model for binaural audio source localization. We show that, like humans, the complex model can generalize to different anatomical filters, which is important in the context of machine listening. The complex model\u27s performance is better than that of the real-valued models, as well as real- and complex-valued baselines. Chapter 5 proposes a two-stage method for speech enhancement. In the first stage, a complex-valued stochastic autoencoder projects complex vectors to a discrete space. In the second stage, long-term temporal dependencies are modeled in the discrete space. The autoencoder raises the performance ceiling for state of the art speech enhancement, but the dynamic enhancement model does not outperform other baselines. We discuss areas for improvement and note that the complex Adam optimizer improves training convergence over the naive implementation
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