2 research outputs found

    Speaker discrimination in multisource environments auralized in real rooms

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    With the recent development of audio in modern VR/AR systems and the increasing capability of synthesizing natural sound fields over headphones with head tracking, the question of the ability of our hearing system to discriminate multiple concurrent sound sources has become important again. We must understand how psychoacoustical and psychophysical limitations of the hearing system cope with novel technologies of virtual acoustics that can simulate an almost unlimited number of sound sources. Previous research has shown that the capacity of human hearing to discriminate a reference sound source is limited when there is background noise, a reverberant surrounding, or when other, disturbing sound sources simultaneously mask the reference source. A set of listening tests based on the cocktail-party effect was designed to determine the intelligibility of speech emitted by a reference sound source, with one to six disturbing sound sources simultaneously emitting speech from different directions around the listener. The tests were repeated in three test rooms with different acoustical properties, and two test signals were used: logatomes and regular spoken sen-tences with specific keywords. The results have revealed the changes in speech intelligibility scores in relation to the number of disturbing sources, their positions, and acoustical properties of test rooms

    Binaural Localization of Multiple Sound Sources by Non-Negative Tensor Factorization

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