2,528 research outputs found
Automated body volume acquisitions from 3D structured-light scanning
Whole-body volumes and segmental volumes are highly related to the health and medical condition of individuals. However, the traditional manual post-processing of raw 3D scanned data is time-consuming and needs technical expertise. The purpose of this study was to develop bespoke software for obtaining whole-body volumes and segmental volumes from raw 3D scanned data automatically and to establish its accuracy and reliability. The bespoke software applied Stitched Puppet model fitting techniques to deform template models to fit the 3D raw scanned data to identify the segmental endpoints and determine their locations. Finally, the bespoke software used the location information of segmental endpoints to set segmental boundaries on the reconstructed meshes and to calculate body volume. The whole-body volumes and segmental volumes (head & neck, torso, arms, and legs) of 29 participants processed by the traditional manual operation were regarded as the references and compared to the measurements obtained with the bespoke software using the intra-method and inter-method relative technical errors of measurement. The results showed that the errors in whole-body volumes and most segmental volumes acquired from the bespoke software were less than 5%. Overall, the bespoke software developed in this study can complete the post-processing tasks without any technical expertise, and the obtained whole-body volumes and segmental volumes can achieve good accuracy for some applications in health and medicine
Installation and Use of Pulsar Search Software
Searching for radio pulsars typically requires a bespoke software pipeline to
efficiently make new discoveries. In this paper we describe the search process,
provide a tool for installing pulsar software, and give an example of a pulsar
search.Comment: Tutorial on tempo2 presented at the Beijing pulsar conference during
2011. To appear in "Astronomical Research and Technology" Vol.9, No.3, page
21
Evaluating the Weekly-Assessed Tutorial Sheet approach to assessment: background, pedagogy and impact
This paper presents the results of using student-unique, weekly-assessed tasks to overcome a low examination performance in a first-year engineering module. In this instance, the weekly assessment tasks were created by off-the-shelf and bespoke software to form an integrated computer-assisted assessment (CAA) programme. This programme set, delivered, collected, marked and provided prompt feedback on the studentsâ work. The CAA was a set of student-unique Weekly-Assessed Tutorial Sheets (WATS). The rationale for the modified assessment strategy is presented together with the examination performance figures before and after the introduction of WATS.Peer reviewe
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Lessons learned in developing a Second Life educational environment
Virtual worlds are rapidly spreading beyond gaming and entertainment into education and the corporate world. Should this trend continue, as forecast by the industry, then immersive applications will become more prominent, with bespoke software developed in the metaverse affording both opportunities and challenges. This paper reflects on the experience of developing a learning virtual space based on Second Life as part of an innovation project at The Open University, UK. The paper focuses on the lessons learnt from the viewpoint of managing the development of the learning environment, and could be of benefit to educators and educational technologists who are thinking to engage in this sort of development
Development of a Tram-Train wheel profile for dual-operation running
This paper explores the problematic interface between a Tram-Train vehicle and two very different railway infrastructures, detailing the analysis and design process required to develop an optimised wheel profile for dual operation running.
One of the key issues in developing a dual-operation wheel profile is managing the contact conditions within the wheel/rail interface. The interface is critical not only to the safe running of the vehicle but also to maximise wheelset life and to minimise wheel-rail damage. A combination of vehicle dynamic simulations and bespoke software were used to allow the development of a new wheel profile for Tram-Train operations
GASP: Guitars with ambisonic spatial performance
âGuitars with Ambisonic Spatial Performanceâ (GASP) is an ongoing project where our expertise in surround sound algorithmic research is combined with off-the-shelf hardware and bespoke software to create a spatial multichannel surround guitar performance system. This poster was funded through the âUndergraduate Research Scholarship Schemeâ (URSS) and presented at the University of Derby Buxton Campus 10th Annual Learning & Teaching conference on Wednesday 1st July 2015. The theme being âStudents as Partners: Linking Teaching, Research and Enterpriseâ. The poster was also utilised as a contribution to the Creative Technologies Research Group (CTRG) âSounds in Spaceâ symposium held at the University of Derby in June 2015, at which three pieces of multichannel guitar recordings were demonstrated.âUndergraduate Research Scholarship Schemeâ (URSS) University of Derb
Redesigning a Performance Practice: Synergising Woodwind Improvisation with Bespoke Software Technology.
This research examines how the designing of a new performance practice based on the incorporation of custom digital signal processing software impacts on solo improvised woodwind performance. Through the development of bespoke software, I investigate how these new technologies can be integrated into solo woodwind performance practice. This research presents a new improvised music practice as well as a suite of new software tools and performance techniques. Through a workshop and performance-Ââbased research process, a suite of software processors are developed which respond, and are complementary, to a personalised style of improvised performance. This electronic augmentation of the woodwind instrument (clarinet, bass clarinet, alto saxophone and xaphoon) is tested over the course of thirty solo improvised performances. These performances are documented as audio files and analysed using methods derived from electroacoustic music practice. This research represents an important development in the emerging field of improvised music performance engaging with new digital technologies. The research is practice-Ââled from the viewpoint of an experienced performer and tested in real-Ââworld situations, resulting in a useful research outputs embedded in the peer community. Examining the history of live electronic performance practice, this research situates itself within the field of expert performers who use digital processing in free improvisation contexts. A critical understanding of the processes involved allows this researcher to design a new performance practice more effectively. While research necessarily draws on my own performance practice, the knowledge generated will have broad relevance in the field and much of this work is applicable to non-Ââwoodwind instrumentalists and singers. The research outputs include freely distributable software created during this project
Gamification of research methods: an exploratory case
This work investigates the benefits of gamification in the taught research methods unit within the Business Management course. It utilises an exploratory design where the team attempted to use a gamified approach to teaching research methods. Two consecutive cohorts were chosen; both cohorts were studying research methods and had the same assessment, in the same format, and were taught and marked by the same teaching team. The first cohort studied the subject without any attempts in gamifying delivery, the second cohort engaged with a gamified curriculum. The latter cohort exhibited stronger final results and a higher level of engagement thus suggesting that a gamified approach to curriculum delivery enhanced the grade results. This first pilot then led to the development of a bespoke software that is imbued with the philosophical streaks from educational pedagogy and the learning literature to support a gamified approach to education
OSS integration issues and community support: an integrator perspective
The reuse and integration of Open Source Software (OSS) components provided by OSS communities is becoming an economical and strategic need for todayâs organizations. The integration of OSS components provides many benefits, but also risks and challenges. One of the most important risks is the lack of effective and timely OSS community support for dealing with possible integration problems. For gaining an understanding of the common problems that organizations face when integrating OSS components, and the role played by OSS communities, we performed an exploratory study on 25 OSS integration projects from different European organizations. The results show that the main way of reducing integration problems was the use of OSS components from well-established communities; therefore very few integration problems were identified. In most of the cases these problems were successfully solved with the support from the OSS community and/or colleagues. In addition, contrary to the common belief that understanding code from someone else is a hard and undesirable task, some integrators consider OSS code even more understandable than their own code.Peer ReviewedPostprint (author's final draft
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