4 research outputs found
Bayesian games with a continuum of states
We show that every Bayesian game with purely atomic
types has a measurable Bayesian equilibrium when the common knowl-
edge relation is smooth. Conversely, for any common knowledge rela-
tion that is not smooth, there exists a type space that yields this common
knowledge relation and payoffs such that the resulting Bayesian game
will not have any Bayesian equilibrium. We show that our smoothness
condition also rules out two paradoxes involving Bayesian games with
a continuum of types: the impossibility of having a common prior on
components when a common prior over the entire state space exists, and
the possibility of interim betting/trade even when no such trade can be
supported
ex ante
Three Variations on Money Pump, Common Prior, and Trade
We consider finite information structures, and quest for the answer of the
question: What is the proper definition of prior?
In the single player setting we conclude that a probability distribution is a
prior if it is disintegrable, because this definition excludes money pump.
In the multiplayer setting our analysis does not boil down to one proper
notion of common prior (the multiplayer version of prior). The appropriate
notion is a choice of the modeller in this setting. We consider three variants
of money pump, each "defines" a notion of common prior.
Furthermore, we also consider three variants of trade, each correspond to one
of the money pump variants, hence to one of the common prior variants