19,251 research outputs found

    LRM-Trees: Compressed Indices, Adaptive Sorting, and Compressed Permutations

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    LRM-Trees are an elegant way to partition a sequence of values into sorted consecutive blocks, and to express the relative position of the first element of each block within a previous block. They were used to encode ordinal trees and to index integer arrays in order to support range minimum queries on them. We describe how they yield many other convenient results in a variety of areas, from data structures to algorithms: some compressed succinct indices for range minimum queries; a new adaptive sorting algorithm; and a compressed succinct data structure for permutations supporting direct and indirect application in time all the shortest as the permutation is compressible.Comment: 13 pages, 1 figur

    RAM-Efficient External Memory Sorting

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    In recent years a large number of problems have been considered in external memory models of computation, where the complexity measure is the number of blocks of data that are moved between slow external memory and fast internal memory (also called I/Os). In practice, however, internal memory time often dominates the total running time once I/O-efficiency has been obtained. In this paper we study algorithms for fundamental problems that are simultaneously I/O-efficient and internal memory efficient in the RAM model of computation.Comment: To appear in Proceedings of ISAAC 2013, getting the Best Paper Awar

    An Efficient Multiway Mergesort for GPU Architectures

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    Sorting is a primitive operation that is a building block for countless algorithms. As such, it is important to design sorting algorithms that approach peak performance on a range of hardware architectures. Graphics Processing Units (GPUs) are particularly attractive architectures as they provides massive parallelism and computing power. However, the intricacies of their compute and memory hierarchies make designing GPU-efficient algorithms challenging. In this work we present GPU Multiway Mergesort (MMS), a new GPU-efficient multiway mergesort algorithm. MMS employs a new partitioning technique that exposes the parallelism needed by modern GPU architectures. To the best of our knowledge, MMS is the first sorting algorithm for the GPU that is asymptotically optimal in terms of global memory accesses and that is completely free of shared memory bank conflicts. We realize an initial implementation of MMS, evaluate its performance on three modern GPU architectures, and compare it to competitive implementations available in state-of-the-art GPU libraries. Despite these implementations being highly optimized, MMS compares favorably, achieving performance improvements for most random inputs. Furthermore, unlike MMS, state-of-the-art algorithms are susceptible to bank conflicts. We find that for certain inputs that cause these algorithms to incur large numbers of bank conflicts, MMS can achieve up to a 37.6% speedup over its fastest competitor. Overall, even though its current implementation is not fully optimized, due to its efficient use of the memory hierarchy, MMS outperforms the fastest comparison-based sorting implementations available to date

    Managing Unbounded-Length Keys in Comparison-Driven Data Structures with Applications to On-Line Indexing

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    This paper presents a general technique for optimally transforming any dynamic data structure that operates on atomic and indivisible keys by constant-time comparisons, into a data structure that handles unbounded-length keys whose comparison cost is not a constant. Examples of these keys are strings, multi-dimensional points, multiple-precision numbers, multi-key data (e.g.~records), XML paths, URL addresses, etc. The technique is more general than what has been done in previous work as no particular exploitation of the underlying structure of is required. The only requirement is that the insertion of a key must identify its predecessor or its successor. Using the proposed technique, online suffix tree can be constructed in worst case time O(logn)O(\log n) per input symbol (as opposed to amortized O(logn)O(\log n) time per symbol, achieved by previously known algorithms). To our knowledge, our algorithm is the first that achieves O(logn)O(\log n) worst case time per input symbol. Searching for a pattern of length mm in the resulting suffix tree takes O(min(mlogΣ,m+logn)+tocc)O(\min(m\log |\Sigma|, m + \log n) + tocc) time, where tocctocc is the number of occurrences of the pattern. The paper also describes more applications and show how to obtain alternative methods for dealing with suffix sorting, dynamic lowest common ancestors and order maintenance
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